I know Demon wanted to host, but is he banned? If there's any interest for hosting the next game, contact me via PM, and i'll post your story here, then you can all vote.
Unless I'm jumping the gun here or something, then feel free to yell at me.
mattc16
my theme is a futuristic style game, all the players are the commanders of spacefighters, heading on a mission to destroy an enemy missile launch pad, as the enemies are planning to fire a missile which could destroy the earth. However, there is three enemy spies in the fighter squadron, who are set to try and end the hopes for all humans on the earth....
Mark of the wolf scenario 16 players, 3 wolves + 1 mark, guardian, seer, psychic and 3 masons.
VS
TSAGod
The story will be boring. It won't be anything special, unless I get a sudden burst of inspiration...but that doesn't really matter.
I instead want to try out something different.
18 people, total (may be adjusted based on interest...and other opinions)
2 wolves
1 seer
1 guardian
1 psychic...
and two special characters.
One character is a human, but he's a loner. He doesn't like the other people. When the killings start, he takes this as a way to get revenge. He becomes obsessed with the situation, and eventually learns who the wolves are. This can happen three ways: the wolves try to wolf him, he votes for a wolf at the end of the day (but the wolf doesn't get lynched), or he guesses one of the wolves in a PM during the night. If any of these events happen, the wolves will forgo a kill in exchange for the development of a new killer.
There will then be two identical murders every night, but both may be stopped by the guardian, or if either the loner or both wolves are killed, in which case only one person is murdered every night.
In the event that the loner votes for a wolf, his vote will be nullified if there is no instalynch (if there is, it will count as normal), but it will not be directly stated that it happened.
To offset this, the humans will have a mad scientist who can poison people and kill them. They get one tablet during every day and one every night, but they don't have to use it. If given, it takes three pills in total to kill a person, and the death will occur at night. All pill slippings would be given to me in PMs to maintain privacy.
There would be no telling of reasons for deaths/absences of deaths. The guardian would only be told the identity of a killer if that person is the loner.
The theory is that the loner could really help out the wolves if played correctly, but the humans have a lot of weapons. The humans are hampered if the mad scientist is used and offsets a guarding or something, because then it is not clear as to what the situation is with the wolves.
VS
Demon_of_the_Comet
My theme for JTWG is going to be a horror theme. People will embark on a journey, similar to Resident Evil 4 but i like to screw things up. Its basically going to be a comglomerate of games and anime neatly wrapped into one package perfect for JTWG. I even have a JTWG extension for it XD
My theme has a Book of Revelations (seer), but the seer seers someone at random each night. However, it can't be themselves or somebody they've already looked at (or is dead).
So anyway, we got a Psychic and Guardian, but theres a catch, the Psychic is the usual (nothing special here) and the Guardian can only protect by random. Meaning, he can still guard, but its a random choice, the good thing is that he CANT guard wolves, he wont be informed of this, but its just a rule of thumb.
There are also two masons. They know who each other are and that they're both humans, obviously. Nothing else, no superpowers, nothing like that.
The last thing: 2 phantoms and your out, i dont care, i dont like inactivity.
So here it is:
14 Humans
3 Wolves
2 Masons
1 Book of Revelations
1 Guardian
1 Psychic
Okay guys, vote/sign up now!
Unless I'm jumping the gun here or something, then feel free to yell at me.
mattc16
my theme is a futuristic style game, all the players are the commanders of spacefighters, heading on a mission to destroy an enemy missile launch pad, as the enemies are planning to fire a missile which could destroy the earth. However, there is three enemy spies in the fighter squadron, who are set to try and end the hopes for all humans on the earth....
Mark of the wolf scenario 16 players, 3 wolves + 1 mark, guardian, seer, psychic and 3 masons.
VS
TSAGod
The story will be boring. It won't be anything special, unless I get a sudden burst of inspiration...but that doesn't really matter.
I instead want to try out something different.
18 people, total (may be adjusted based on interest...and other opinions)
2 wolves
1 seer
1 guardian
1 psychic...
and two special characters.
One character is a human, but he's a loner. He doesn't like the other people. When the killings start, he takes this as a way to get revenge. He becomes obsessed with the situation, and eventually learns who the wolves are. This can happen three ways: the wolves try to wolf him, he votes for a wolf at the end of the day (but the wolf doesn't get lynched), or he guesses one of the wolves in a PM during the night. If any of these events happen, the wolves will forgo a kill in exchange for the development of a new killer.
There will then be two identical murders every night, but both may be stopped by the guardian, or if either the loner or both wolves are killed, in which case only one person is murdered every night.
In the event that the loner votes for a wolf, his vote will be nullified if there is no instalynch (if there is, it will count as normal), but it will not be directly stated that it happened.
To offset this, the humans will have a mad scientist who can poison people and kill them. They get one tablet during every day and one every night, but they don't have to use it. If given, it takes three pills in total to kill a person, and the death will occur at night. All pill slippings would be given to me in PMs to maintain privacy.
There would be no telling of reasons for deaths/absences of deaths. The guardian would only be told the identity of a killer if that person is the loner.
The theory is that the loner could really help out the wolves if played correctly, but the humans have a lot of weapons. The humans are hampered if the mad scientist is used and offsets a guarding or something, because then it is not clear as to what the situation is with the wolves.
VS
Demon_of_the_Comet
My theme for JTWG is going to be a horror theme. People will embark on a journey, similar to Resident Evil 4 but i like to screw things up. Its basically going to be a comglomerate of games and anime neatly wrapped into one package perfect for JTWG. I even have a JTWG extension for it XD
My theme has a Book of Revelations (seer), but the seer seers someone at random each night. However, it can't be themselves or somebody they've already looked at (or is dead).
So anyway, we got a Psychic and Guardian, but theres a catch, the Psychic is the usual (nothing special here) and the Guardian can only protect by random. Meaning, he can still guard, but its a random choice, the good thing is that he CANT guard wolves, he wont be informed of this, but its just a rule of thumb.
There are also two masons. They know who each other are and that they're both humans, obviously. Nothing else, no superpowers, nothing like that.
The last thing: 2 phantoms and your out, i dont care, i dont like inactivity.
So here it is:
14 Humans
3 Wolves
2 Masons
1 Book of Revelations
1 Guardian
1 Psychic
Okay guys, vote/sign up now!














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