Okay, so, at Camp CAEN (computers computers computers), we played Mafia. In case you are ignorant, that is what IRL TWG is called about 90% of the time. They had a pretty cool way of playing it, too, that I thought would work out terribly, but ended up being extremely fun. I would like your guys' appraisal of this version of the game, as I do not know how well it would work out over the internet, as opposed to in real life. The number of people of each role can be adjusted with ease if it looks like it would not work out very well with the numbers.
In the camp version of Mafia, there were two Mafias, the Clubs and Jacks mafias (because roles were assigned with cards as often they are, as you might know). In addition, there was a Psycho-killer, a Cop, and a Medic. Also, an option that we played one game with was the "bulletproof vest".
Hokay, so. Let me give you a low-down on the roles and everything.
Cop: The cop functions exactly as would a seer in a normal game of TWG. He picks one person each night to be looked at, and the host gives him a Thumbs-up if that person is a mafia member or the psycho-killer, or else he gives a thumbs down (actually, I am only like 80% sure that he can see the psycho-killer, but that's an adjustable rule). His goal is for the blues and greens to win.
Medic: The medic is very much like a normal game's Guardian. He chooses one person every night to protect. If a mafia member chooses the same person to kill (even if both mafias do), that person survives. That person's name is not declared by the host. However, if the psycho-killer decides to kill the same person as the medic chooses to save, that person dies anyways. The goal of the medic is for the blues and greens to win.
Psycho-Killer: The psycho-killer kills one person every night. The person he decides to kill, as stated before, cannot be saved by the medic. This is because the psycho-killer decapitates and dismembers all of his victims. The Psycho killer's goal is to be the sole survivor (sounds tricky, but I saw a 13-year old do it one time at camp. That game was cool).
Italian Mafia: There are usually two members of this Mafia. Each night, they confer and decide who to kill. The goal of the Italian mafia (Or Mafia #1, whatever) is for both of its members to be alive at the end of the game. They are NOT allied with the Russian Mafia or the psycho-killer and want both of them dead.
Russian Mafia: There are usually two members of this Mafia. Each night, they confer and decide who to kill. The goal of the Russian mafia (Or Mafia #2, whatever) is for both of its members to be alive at the end of the game. They are NOT allied with the Italian Mafia or the psycho-killer and want both of them dead.
The Bulletproof Vest: The Bulletproof vest is given randomly to a player in the game (although in IRL games, the Bulletproof vest is ALWAYS a citizen, because you cannot give out two cards to any one person). The person who has this vest cannot be killed by the either (or even both) mafias during the night. They can still be killed by the psycho-killer. They are lynched normally. Their goal is for the blues/greesn to win.
Citizen: The Citizens are default. They are exactly like regular townfolk.
Winning conditions are as follows:
If only the cop and one mafia member are alive, the cop wins.
If only the cop and the psycho-killer are alive, the cop wins.
If only one mafia member and one citizen are alive, the mafia member wins.
If only the medic and a mafia member are alive, the mafia member wins.
If only the medic and the psycho-killer are alive, thhe psycho-killer wins.
If only the bulletproof vest and a mafia member are alive , the mafia member wins (how many bullets do seriously think you can take?).
If only the bulletproof vest and the psycho-killer are alive, the psycho-killer wins.
If only a mafia member and the psycho-killer are alive, the psycho-killer wins.
If one member of both of the mafias is alive, it's a coin toss.
If any Mafia outnumbers the combined blues and greens, that mafia wins.
ROUND!
I hope that was reasonably clear. You can ask me questions about it in this thread. Now, I realize that Chardish already has an excellent TWG idea on the drawing board, and I would like for that one to be played first, with this idea considered maybe for the game after that one.
Please notify me of any and all loopholes that are in this game plan.
Discuss.
In the camp version of Mafia, there were two Mafias, the Clubs and Jacks mafias (because roles were assigned with cards as often they are, as you might know). In addition, there was a Psycho-killer, a Cop, and a Medic. Also, an option that we played one game with was the "bulletproof vest".
Hokay, so. Let me give you a low-down on the roles and everything.
Cop: The cop functions exactly as would a seer in a normal game of TWG. He picks one person each night to be looked at, and the host gives him a Thumbs-up if that person is a mafia member or the psycho-killer, or else he gives a thumbs down (actually, I am only like 80% sure that he can see the psycho-killer, but that's an adjustable rule). His goal is for the blues and greens to win.
Medic: The medic is very much like a normal game's Guardian. He chooses one person every night to protect. If a mafia member chooses the same person to kill (even if both mafias do), that person survives. That person's name is not declared by the host. However, if the psycho-killer decides to kill the same person as the medic chooses to save, that person dies anyways. The goal of the medic is for the blues and greens to win.
Psycho-Killer: The psycho-killer kills one person every night. The person he decides to kill, as stated before, cannot be saved by the medic. This is because the psycho-killer decapitates and dismembers all of his victims. The Psycho killer's goal is to be the sole survivor (sounds tricky, but I saw a 13-year old do it one time at camp. That game was cool).
Italian Mafia: There are usually two members of this Mafia. Each night, they confer and decide who to kill. The goal of the Italian mafia (Or Mafia #1, whatever) is for both of its members to be alive at the end of the game. They are NOT allied with the Russian Mafia or the psycho-killer and want both of them dead.
Russian Mafia: There are usually two members of this Mafia. Each night, they confer and decide who to kill. The goal of the Russian mafia (Or Mafia #2, whatever) is for both of its members to be alive at the end of the game. They are NOT allied with the Italian Mafia or the psycho-killer and want both of them dead.
The Bulletproof Vest: The Bulletproof vest is given randomly to a player in the game (although in IRL games, the Bulletproof vest is ALWAYS a citizen, because you cannot give out two cards to any one person). The person who has this vest cannot be killed by the either (or even both) mafias during the night. They can still be killed by the psycho-killer. They are lynched normally. Their goal is for the blues/greesn to win.
Citizen: The Citizens are default. They are exactly like regular townfolk.
Winning conditions are as follows:
If only the cop and one mafia member are alive, the cop wins.
If only the cop and the psycho-killer are alive, the cop wins.
If only one mafia member and one citizen are alive, the mafia member wins.
If only the medic and a mafia member are alive, the mafia member wins.
If only the medic and the psycho-killer are alive, thhe psycho-killer wins.
If only the bulletproof vest and a mafia member are alive , the mafia member wins (how many bullets do seriously think you can take?).
If only the bulletproof vest and the psycho-killer are alive, the psycho-killer wins.
If only a mafia member and the psycho-killer are alive, the psycho-killer wins.
If one member of both of the mafias is alive, it's a coin toss.
If any Mafia outnumbers the combined blues and greens, that mafia wins.
ROUND!
I hope that was reasonably clear. You can ask me questions about it in this thread. Now, I realize that Chardish already has an excellent TWG idea on the drawing board, and I would like for that one to be played first, with this idea considered maybe for the game after that one.
Please notify me of any and all loopholes that are in this game plan.
Discuss.




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