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CONDITIONS FOR VICTORY:
This is a tribal TWG. You have two affiliations: a race (Human or Wolf), and a tribe (we'll call them Red and Blue right now.)
The humans win if all the wolves die. The wolves win if there are even numbers of humans and wolves.
Your tribe wins if you completely eliminate all members of the opposing tribe: all humans and wolves on the opposing tribe.
It is possible, however unlikely, to win for both your race and your tribe. But as soon as one of the victory conditions is met, the game is over.
WOLVES (4, 2 per tribe) know which tribe they're on, but not which tribe any of their fellow wolves are on. As usual, they know who their fellow wolves are.
One wolf on each tribe is a Tribal Seer - they pick a human every night and they learn which tribe they're on.
All 4 wolves must arrive on a consensus as to who to execute every night. I will send every wolf a series of confirmation codes - 1 per night per player. I must receive all 4 correct confirmation codes from all 4 wolves before the death takes place. This is to prevent one wolf for "speaking for the wolves" in an attempt to take out members of the enemy tribe.
Remember, wolves, even though you might be inclined to stick together at the beginning, it's always to your advantage to try to take out members of the enemy tribe in case your tribe is plotting without your knowledge to push for a tribal victory. Or in case they lynch a wolf from the other tribe (or you're the only wolf left, for example) and suddenly it becomes easier to win as a tribe. It is never to your advantage to completely ignore one of the teams you're on, be it wolf/human or red tribe/blue tribe.
CHIEFTAINS know which tribe they're on, and the identity of their fellow chieftains. One of these on each tribe is a seer who can detect both the race and tribe of another player, and the other chieftain is a guardian. The guardian cannot guard himself or his fellow chieftain.
HUMANS do not know which tribe they are on, or the race or tribe of anyone else in the game.
The basic thrust of the game is that everyone is on two teams, but both those teams can't win at the same time. Meaning different people might be strategizing different ways, or different people might be pushing for different victories. Everyone has an agenda; alliances could be formed and broken, etc...since both teams can't win together, you're going to have to backstab one of your teams eventually. I see a lot more opportunity for conspiracy and intrigue in a TWG like this.
Comments? Suggestions? Improvements?






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