The Wizard's Glass

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  • HansSky
    FFR Player
    • Oct 2003
    • 1925

    #1

    The Wizard's Glass

    Today in the wonderful world of math, I decided to try and think of a new and innovative idea for TWG. After about twenty minutes of thinking of things, I realized they've already been done, or have already been thought of. Not very innovative, is it?

    So I'm looking around, and then I look at my book. The title, "Wizard and Glass". And that's when it all came together.


    I think it would be very interesting to input a tangible, movable object in the game.

    Ideally, a magic glass that holds seer/psychic powers.

    There will be three warlocks(wolves) that can use this glass. They would be able to use it to try and find any blue roles, so it would be crucial that the humans don't let this fall into the wrong hands.

    Also, on the flip side(roflcopter), there are three enchanters who are unknown to each other. These are the ONLY humans that can use the glass. If they have it, they choose to either use the psychic or seer powers it holds. The response it gives will be true.

    Top this off with a set of masons, 1 or 2 guardians, and it should turn out to be an interesting.

    Note: I've come to a conclusion that you must pass the glass every night. And if you're a warlock, and you get a hold of it, you can't pass it to each of your buddy warlocks. 'Twould just be unfair. I was thinking the same for the masons, but I'm not quite sure.


    I made this thread for feedback. Comments, concerns, questions, further improvements/refinements, etc. If people like this idea, I will probably be running for host next game.

    Ready? Set? Go.
    hi
  • ddrruler
    FFR Player
    • May 2004
    • 855

    #2
    RE: The Wizard

    Interesting idea...*thinks*
    Mead is a | ******. |

    Comment

    • lightdarkness
      Summer!!
      • Jul 2003
      • 11308

      #3
      RE: The Wizard

      Heres one problem I see with it.

      LD starts with the glass thingy, and Seer's Tass, he comes up human.

      Next night, LD passes the glass to Tass.

      Tass see's whoever he wants.

      Tass passes the glass to LD.


      If you compensate for that, I fully support the idea.

      Comment

      • Freak83
        FFR Simfile Author
        FFR Simfile Author
        • Feb 2003
        • 3281

        #4
        RE: The Wizard

        Make it so it can't be passed back to any of the previous 2-3 people. Simple.

        Comment

        • User6773

          #5
          RE: The Wizard

          Make it go to a random person each night.

          Comment

          • alainbryden
            Seen your member
            FFR Simfile Author
            • Dec 2003
            • 2873

            #6
            RE: The Wizard

            Make is so that, you may chose to keep it, but you can only use it once every three nights?
            ~NEIGH

            Comment

            • lightdarkness
              Summer!!
              • Jul 2003
              • 11308

              #7
              RE: The Wizard

              IDEA!

              You can't pass the glass to someone you've seen.

              Comment

              • User6773

                #8
                RE: The Wizard

                That defeats the purpose of the glass and forces people to work out contrived plans in order to avert seeing people.

                Example:

                Tass seers me, and then passes the glass to Guido and says "I've seered Chardish, and he's human. You better pass the glass to Chardish next, or you'll be lynched." If Guido is a wolf, this only saves him for one turn (since I'm about to seer him), but if he's not a wolf, he has no reason not to seer Tass, and then pass it to me. As soon as I get it, I seer Guido, and then, confirming that he is human, pass the glass to Tass.

                Boom. 3 way alliance. All of us have seered the person we've received it from, not given it to.

                Comment

                • Cenright
                  You thought I was a GUY?!
                  • Sep 2003
                  • 3139

                  #9
                  RE: The Wizard

                  Yeah, so random popping up might be the way it would have to go.
                  http://www.flashflashrevolution.com/...Cube_in_55.mpg

                  Comment

                  • blahblah18
                    FFR Player
                    • Aug 2004
                    • 1662

                    #10
                    RE: The Wizard

                    I just don't think it can work... but that's just my opinion
                    but for now... postCount++

                    Comment

                    • Tasselfoot
                      Retired BOSS
                      FFR Simfile Author
                      • Jul 2003
                      • 25185

                      #11
                      RE: The Wizard

                      Or, you can only have it once, etc.... which would make only the 1st person to get it be questioned. everyone else would be secure.

                      Is there a way to balance that without making it random each night? I don't think so...
                      RIP

                      Comment

                      • User6773

                        #12
                        RE: The Wizard

                        Which means it's probably not the best idea in the first place : /

                        Comment

                        • dAnceguy117
                          new hand moves = dab
                          FFR Simfile Author
                          • Dec 2002
                          • 10097

                          #13
                          RE: The Wizard

                          Maybe, but it's got a good idea at the roots of it, so maybe we could come up with something like it that might work better? I really likes the sounds of this whole interactive stuffs.

                          I don't have any ideas, though, probably because I haven't been in a TWG yet... *cries*

                          Comment

                          • alainbryden
                            Seen your member
                            FFR Simfile Author
                            • Dec 2003
                            • 2873

                            #14
                            RE: The Wizard

                            I was just thinking, what if there were a game where there were four wolves, and 16 humans, and none of the wolves knew eachother, and each night they all sent in who they wanted to kill. If the same person was selected to die more often, then they get attacked, otherwise it's a random pick between most popular choices. If a wolf doesn't submit a name to be attacked, then they simply aren't included, the lazy bastards. If this were to happen, then the seer glass would work a bit better. Even without the orb, it's an interesting idea on its own.
                            ~NEIGH

                            Comment

                            • evilbutterfly
                              FFR Player
                              • Apr 2003
                              • 5784

                              #15
                              RE: The Wizard

                              Alain, it'd be easier and more fun to have 2 wolf teams that aren't allied. I REALLY hope that the next TWG is a 3-team game, as that would be tons of fun.
                              So I've gone completely slack-ass and haven't done any work on creating games. =(

                              In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                              So now I'm on Twitter @NoahWright.
                              And I write the blog for their website.

                              Plus I do cool programming in-house that you'll never see. =O

                              Comment

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