Today in the wonderful world of math, I decided to try and think of a new and innovative idea for TWG. After about twenty minutes of thinking of things, I realized they've already been done, or have already been thought of. Not very innovative, is it?
So I'm looking around, and then I look at my book. The title, "Wizard and Glass". And that's when it all came together.
I think it would be very interesting to input a tangible, movable object in the game.
Ideally, a magic glass that holds seer/psychic powers.
There will be three warlocks(wolves) that can use this glass. They would be able to use it to try and find any blue roles, so it would be crucial that the humans don't let this fall into the wrong hands.
Also, on the flip side(roflcopter), there are three enchanters who are unknown to each other. These are the ONLY humans that can use the glass. If they have it, they choose to either use the psychic or seer powers it holds. The response it gives will be true.
Top this off with a set of masons, 1 or 2 guardians, and it should turn out to be an interesting.
Note: I've come to a conclusion that you must pass the glass every night. And if you're a warlock, and you get a hold of it, you can't pass it to each of your buddy warlocks. 'Twould just be unfair. I was thinking the same for the masons, but I'm not quite sure.
I made this thread for feedback. Comments, concerns, questions, further improvements/refinements, etc. If people like this idea, I will probably be running for host next game.
Ready? Set? Go.
So I'm looking around, and then I look at my book. The title, "Wizard and Glass". And that's when it all came together.
I think it would be very interesting to input a tangible, movable object in the game.
Ideally, a magic glass that holds seer/psychic powers.
There will be three warlocks(wolves) that can use this glass. They would be able to use it to try and find any blue roles, so it would be crucial that the humans don't let this fall into the wrong hands.
Also, on the flip side(roflcopter), there are three enchanters who are unknown to each other. These are the ONLY humans that can use the glass. If they have it, they choose to either use the psychic or seer powers it holds. The response it gives will be true.
Top this off with a set of masons, 1 or 2 guardians, and it should turn out to be an interesting.
Note: I've come to a conclusion that you must pass the glass every night. And if you're a warlock, and you get a hold of it, you can't pass it to each of your buddy warlocks. 'Twould just be unfair. I was thinking the same for the masons, but I'm not quite sure.
I made this thread for feedback. Comments, concerns, questions, further improvements/refinements, etc. If people like this idea, I will probably be running for host next game.
Ready? Set? Go.





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