Do you copy? Based on our GPS positioning reports, it looks as if you're near the Patriot base right now. Good work. Getting into the entrance should be no trouble for you FOXHOUND types.
I don't expect anything to go wrong this time as it did last time - I trust all of you utterly with this mission. Nevertheless, if the majority of you feel that someone is a threat to the mission, you may vote to have them...neutralized.
Lt. Founders is here beside me working on gathering intelligence on the facility. It's made up of 8 floors going down to the basement. There are eight rooms on each floor, making for 64 rooms total. It looks like only one guard is assigned to each floor.
There's a main elevator in the center of the facility that travels between the floors. Unfortunately, that elevator doesn't go down to the basement. You'll have to get on another elevator to go down there. That elevator is heavily guarded - it's got a mechanical and a magnetic lock. You'll have to disable the facility's power to open the magnetic lock, and the code for the mechanical lock you'll have to find yourself. To disable the two power generators, you'll have to find where they are in the facility, and have one person throw the switch on each at the exact same time. This should weaken the magnetic lock for enough time for you to wrench it open before the backup generator kicks online.
Make sure you arm yourself with some better equipment before you take on GHOST. Surface-to-air Stinger missile launchers will be effective enough to pierce the weak points of the armor of a Metal Gear.
I'm keeping this frequency on for all open communication during this mission. One of Founders' programmer friends, who goes by the alias "Chardish", is also listening in on this frequency. He'll be keeping track of your motions and decisions throughout this mission. Make sure you privately inform him of your movement orders.
You can start by discussing how you're going to split up and tackle the facility.
Good luck. I'm counting on all of you.
(It is now Movement 1. PM Chardish with where you want to go. Everything that gets said in this thread will be ignored as far as determining what room you go to. So lie away if you want.
Room numbers are A-1 through H-8.)
I don't expect anything to go wrong this time as it did last time - I trust all of you utterly with this mission. Nevertheless, if the majority of you feel that someone is a threat to the mission, you may vote to have them...neutralized.
Lt. Founders is here beside me working on gathering intelligence on the facility. It's made up of 8 floors going down to the basement. There are eight rooms on each floor, making for 64 rooms total. It looks like only one guard is assigned to each floor.
There's a main elevator in the center of the facility that travels between the floors. Unfortunately, that elevator doesn't go down to the basement. You'll have to get on another elevator to go down there. That elevator is heavily guarded - it's got a mechanical and a magnetic lock. You'll have to disable the facility's power to open the magnetic lock, and the code for the mechanical lock you'll have to find yourself. To disable the two power generators, you'll have to find where they are in the facility, and have one person throw the switch on each at the exact same time. This should weaken the magnetic lock for enough time for you to wrench it open before the backup generator kicks online.
Make sure you arm yourself with some better equipment before you take on GHOST. Surface-to-air Stinger missile launchers will be effective enough to pierce the weak points of the armor of a Metal Gear.
I'm keeping this frequency on for all open communication during this mission. One of Founders' programmer friends, who goes by the alias "Chardish", is also listening in on this frequency. He'll be keeping track of your motions and decisions throughout this mission. Make sure you privately inform him of your movement orders.
You can start by discussing how you're going to split up and tackle the facility.
Good luck. I'm counting on all of you.
(It is now Movement 1. PM Chardish with where you want to go. Everything that gets said in this thread will be ignored as far as determining what room you go to. So lie away if you want.
Room numbers are A-1 through H-8.)






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