Ideas for future TWGs

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  • alainbryden
    Seen your member
    FFR Simfile Author
    • Dec 2003
    • 2873

    #76
    I know why you think PMs only would be better, but the fact is that the game is much more fun with realtime involved. This, and, if you walk into a room where someone was killed, is their dead body still there? DO you know who got killed in what room? Maybe when they got killed too, because we are all agents and can probably determine time of death. Also, if you are above, below, right or left of a room, maybe you can say "the smell of something dead is in the air" to let someone know they are one room away from a dead person.

    I also have a question, is there diagonal movement?
    ~NEIGH

    Comment

    • User6773

      #77
      Read more carefully.

      Originally posted by chardish
      If you walk into a room where someone died earlier, it will say that his corpse is there. It won't say who killed him, but it will report how he died (gas, nanites, gunshot, etc.)
      Originally posted by chardish
      During the Movement phase, each player privately informs me which room they want to go to on the base - it can be any room - movement is unrestricted.

      Comment

      • alainbryden
        Seen your member
        FFR Simfile Author
        • Dec 2003
        • 2873

        #78
        whoops, I guess i missed those one's. Sorry. Not sure about that last one though. Is it so realistic that a person can transport instantly to another room across the base without passing through any others?

        And I still think you should do the smell thing for adjacent rooms
        ~NEIGH

        Comment

        • User6773

          #79
          The base is set up in 8 floors. Each floor has a "lobby", and 8 doors that go off to separate rooms. By quickly moving up and down the stairs, yes. If I include "tile-by-tile" movement, it makes the game more RPG like. However, this makes it less appropriate for a forum and more appropriate for a group gaming session. In fact, I think it ruins the spirit of the game - the game's, at its core, about information gathering and putting that information to work for you. Anything else dilutes the game (which is why I decided not to include items.)

          Comment

          • evilbutterfly
            FFR Player
            • Apr 2003
            • 5784

            #80
            I really don't like the idea of taking over people. That's just a bit over the top, and I'm sure you can come up with something better and still balance the game just fine...
            So I've gone completely slack-ass and haven't done any work on creating games. =(

            In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

            So now I'm on Twitter @NoahWright.
            And I write the blog for their website.

            Plus I do cool programming in-house that you'll never see. =O

            Comment

            • User6773

              #81
              Taking over someone is really, really difficult.

              Comment

              • blahblah18
                FFR Player
                • Aug 2004
                • 1662

                #82
                but it causes too many rules problems, and in a forum where chaeting is kinda hard to detect, this makes it nigh impossible, by imposing rules that normally would not be put upon the player.
                but for now... postCount++

                Comment

                • User6773

                  #83
                  Not if people are willing to register alternate account and screen names.

                  Comment

                  • alainbryden
                    Seen your member
                    FFR Simfile Author
                    • Dec 2003
                    • 2873

                    #84
                    Why not compare taking over with a vampire-like effect, where the user changes to the wolf team. I think this could be more acceptable to the players, although is not quite condusive to the story.
                    ~NEIGH

                    Comment

                    • User6773

                      #85
                      Can't do that, because most people would rather be wolves than humans and would secretly want to make deals to become wolves. If you get converted, you, as a player, have just lost the game, but your character is still in play, under the control of the wolf team.

                      Comment

                      • evilbutterfly
                        FFR Player
                        • Apr 2003
                        • 5784

                        #86
                        I really don't like that idea. Sorry.
                        So I've gone completely slack-ass and haven't done any work on creating games. =(

                        In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                        So now I'm on Twitter @NoahWright.
                        And I write the blog for their website.

                        Plus I do cool programming in-house that you'll never see. =O

                        Comment

                        • Afrobean
                          Admiral in the Red Army
                          • Dec 2003
                          • 13262

                          #87
                          I like the idea about taking over, but I don't think I'll be playing this game. It just sounds far too complex.

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