Ideas for future TWGs

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  • evilbutterfly
    FFR Player
    • Apr 2003
    • 5784

    #46
    RE: Re: RE: Ideas for future TWGs

    For clarification: wolves are told humans' positions before they move? So like, if I'm in B1 and want to move to E4, the wolves would be told I'm in B1, decide to gas B1, but I'd be in E4 by the time it happened? Basically, only if you stay in the same room would they know where you are, right? Just wanna make sure.

    Oh, and I think if wolves can smash terminals, so can humans. That way you could put terminals in that are good for wolves so that the humans try and find and smash them. This could work well with the validity terminal. You find that D6 is a super scrambler (which a human would of course smash) and smash it. Later you use the validity terminal to see if "Anybody other than me has been to D6." If you find this to be true, you post on the forums "I'm thinking of checking out D6, but I don't wanna check it if anybody else has been there." A wolf may tell you they don't think it's a good room, so you'd raise suspicions for them. Just a thought.

    And ideas for terminals....I can't think of any. If I were to play this game once or twice, maybe I would have more ideas, though

    Oh, and somebody should move this to the new forums.
    So I've gone completely slack-ass and haven't done any work on creating games. =(

    In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

    So now I'm on Twitter @NoahWright.
    And I write the blog for their website.

    Plus I do cool programming in-house that you'll never see. =O

    Comment

    • User6773

      #47
      Re: RE: Re: RE: Ideas for future TWGs

      Originally posted by evilbutterfly
      For clarification: wolves are told humans' positions before they move? So like, if I'm in B1 and want to move to E4, the wolves would be told I'm in B1, decide to gas B1, but I'd be in E4 by the time it happened? Basically, only if you stay in the same room would they know where you are, right? Just wanna make sure.
      The wolves are told where the humans are before anyone moves, correct. Otherwise it would be far too easy for the wolves to simply hang out by gas terminals and gas any rooms they know they're not in. Gas terminals are supposed to be about anticipating movement.

      Originally posted by evilbutterfly
      Oh, and I think if wolves can smash terminals, so can humans. That way you could put terminals in that are good for wolves so that the humans try and find and smash them.
      I'm thinking humans should be able to smash terminals also.

      Comment

      • blahblah18
        FFR Player
        • Aug 2004
        • 1662

        #48
        RE: Re: RE: Re: RE: Ideas for future TWGs

        ohhhh ok, I'm fine with gas terminals then. Misconception cleaered
        but for now... postCount++

        Comment

        • User6773

          #49
          RE: Re: RE: Re: RE: Ideas for future TWGs

          I plan on hosting TWG X. I'm already working out the plot and I have a room distribution laid out in my Notepad. However, I don't want to reveal it, because since part of the game is exploration, you'll have to see for yourself.

          2 optional side quests are available that will grant the person who complete them great benefits. One is easier to complete, but the benefit is less. One is harder to complete, but the benefit is greater. Both quests have to be discovered to be activated. In addition, they are private (in other words, other players won't know if someone has activated them.) Both must be completed by the person who activated them, unless the person actively chooses to transfer the quest to another player.

          Comment

          • User6773

            #50
            RE: Re: RE: Re: RE: Ideas for future TWGs

            2 things:

            1) re: Alert Mode. After Alert Mode is triggered, all the guards will run to a random room on that floor which have a non-Sneaker character on their next movement phase (which happens after the player's movement phase). If you're still there and you haven't moved, you get shot to death by the guards, unless you're a Sneaker. This is to a) increase the benefits of being a Sneaker - they seemed a bit underpowered before, and b) create a bit more chaos when Alert Mode happens.

            2) Since this is less a TWG variant than a completely new game idea, it's my intellectual property. I will be the only person to host games of this type until it's balanced. This doesn't mean I discourage development advice - in fact, I encourage it - it just means that I'm going to be keeping some quality control on it until it's ready for the big time. This isn't me being arrogant, this is me caring about something I've created. I hope you all respect that and I hope you all enjoy it. I do this stuff for you.

            Comment

            • Afrobean
              Admiral in the Red Army
              • Dec 2003
              • 13262

              #51
              RE: Re: RE: Re: RE: Ideas for future TWGs

              The more you describe this, the more this seems less like a TWG and more like a RPG. I still like the idea though. I'm just thinking that maybe this game shouldn't count as a TWG and should function independently from TWG.

              Comment

              • lightdarkness
                Summer!!
                • Jul 2003
                • 11308

                #52
                Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                Originally posted by Afrobean
                The more you describe this, the more this seems less like a TWG and more like a RPG. I still like the idea though. I'm just thinking that maybe this game shouldn't count as a TWG and should function independently from TWG.
                Exactly what I was going to point out.

                Perhaps it can stay in this forum, but a different "variant" of the game, such as jrTWG vs TWG

                Comment

                • flypie743
                  FFR Player
                  • Jun 2004
                  • 3210

                  #53
                  RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                  It could be TWRPG.

                  The Werewolf Roleplaying Game.

                  IF YOU ARE THE BOMB YOU WILL CLICK THIS and if you dont, you suck.

                  Comment

                  • HansSky
                    FFR Player
                    • Oct 2003
                    • 1925

                    #54
                    RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                    10 extra cool points for flypie.
                    hi

                    Comment

                    • Afrobean
                      Admiral in the Red Army
                      • Dec 2003
                      • 13262

                      #55
                      Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                      Originally posted by flypie743
                      It could be TWRPG.

                      The Werewolf Roleplaying Game.
                      Who wants to bet that that name sticks like eb's jTWG?

                      Comment

                      • User6773

                        #56
                        RE: Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                        Not me. The prime emphasis is on exploration, so I want the name to reflect that somehow.

                        Comment

                        • evilbutterfly
                          FFR Player
                          • Apr 2003
                          • 5784

                          #57
                          RE: Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                          How about just drop Werewolf and call it THE Game?

                          And Squeek, I still think there should be more than just 3 roles to pick. Also, will wolves have different roles they can pick? That may make it more interesting.
                          So I've gone completely slack-ass and haven't done any work on creating games. =(

                          In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                          So now I'm on Twitter @NoahWright.
                          And I write the blog for their website.

                          Plus I do cool programming in-house that you'll never see. =O

                          Comment

                          • blahblah18
                            FFR Player
                            • Aug 2004
                            • 1662

                            #58
                            RE: Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                            why shoudl their be wolves at all?
                            we can jt go all the way, and have it all the players vs NPCs created by the host.. that way iot forces us to
                            a) know we can all work together, and moreimportantly
                            B) forcve us to win throuh your cool objectives...

                            unless you liek the idea of not knowing who to trust.. but that msay make it too difficult.. we'll see
                            but for now... postCount++

                            Comment

                            • alainbryden
                              Seen your member
                              FFR Simfile Author
                              • Dec 2003
                              • 2873

                              #59
                              RE: Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWGs

                              Originally posted by Chardish
                              I plan on hosting TWG X
                              The prime emphasis is on exploration, so I want the name to reflect that somehow.
                              Introducing:

                              TWG Xplore

                              :P
                              ~NEIGH

                              Comment

                              • User6773

                                #60
                                Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Ideas for future TWG

                                Originally posted by blahblah18
                                why shoudl their be wolves at all?
                                we can jt go all the way, and have it all the players vs NPCs created by the host.. that way iot forces us to
                                a) know we can all work together, and moreimportantly
                                B) forcve us to win throuh your cool objectives...

                                unless you liek the idea of not knowing who to trust.. but that msay make it too difficult.. we'll see
                                Now you're thinking of it being an RPG too much. In an RPG, traditionally the enemies are controlled by the DM. In this, the enemies are your fellow players, and they're operating in the same world you are with the same rules and constraints. You have to figure them out by their behavior.

                                Here's the revised combat system.

                                Precedence 5 - gas
                                Precedence 4 - renegades
                                Precedence 3 - warriors, wolves
                                Precedence 2 - sneakers, hackers, enemy guards
                                Precedence 1 - scientists

                                Basically, killers of the highest precedence do their killing first. Then everyone killed dies, and a new round of killing begins. This continues until everyone has tried to kill. Obviously, if you're dead, you can't kill. Characters of the same precedence get their kills at the same time, and if both try to kill each other, neither resolves. There's also the 2v1 principle (if 2 players try to kill a 3rd simultaneously, and the 3rd tries to kill both 1 and 2, 1 and 2 win. Thus you can overpower someone by ganging up on them.)

                                NOTE: You cannot pick renegade or scientist immediately. They are special classes with special purposes that will be revealed if you find out how to unlock them.

                                Example round:
                                We have a renegade, a warrior, and a sneaker in the room. The renegade chooses to kill the warrior, the warrior chooses to kill the renegade and the sneaker, the sneaker chooses to kill the renegade.

                                The renegade "resolves" first since he's got the highest precedence, and he kills the warrior. The warrior is now dead, so he can't kill anyone (even the sneaker, with a lower precedence than the warrior.) The sneaker gets his turn next, and kills the renegade. (This works even though he's of a higher precedence.)

                                Example round #2:
                                We have 2 warriors and a wolf. Warrior-A chooses to kill Warrior-B, Warrior-B chooses to kill the wolf, and the wolf chooses to kill Warrior-A and Warrior-B.

                                They all resolve simultaneously. B and the Wolf cancel each other out, since they're against each other. A kills B, since B is not attempting to kill A. The wolf also kills A, since A is not attempting to kill the wolf. The wolf is the only one left alive.


                                Any questions?

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