I'm really entertaining Cypher's idea. I read a bit about it from the Princeton site, and I think it could be really fun. It seems to me that the Mafia and the Wolves are in competition with one another. They are in a race to see who can win first. While the poor humans are left ALMOST defenseless. They have a psychic that can see how many wolves are left, and a psychic that can see how many mafia members are left. A seer for each, and a guardian that can only protect from the wolves, and one for the mafia. I see this game turning into complete chaos, which would be awesome. It strays from the regular game, but has an even greater level of strategy.
How about a blind game? By blind I mean we have no idea what roles there are unless we have one. It couldn't be anything too different from the normal setup, but people wouldn't know if there was a seer or not, or if there were masons or any special roles. This would make any kind of trickery very effective. Wolves could pretend to be special roles, humans could lie about what special roles existed, and people could lie about how they're the seer just to save themselves, even if there is no seer. This isn't something a jTWG group could handle, but I think the smarter TWG players would do quite well in this sort of game.
Oh, and the only PM that would be shown would be the human one. All other roles and names of roles would be unknown.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
EB, that idea gives the wolves more of an advantage.... and, truthfully, the wolves have the edge right now, having won the past 2, and 4/7 overall... and, i'd wager that they'll continue to win more than the humans. with that, we should have games that give more of the edge to the humans, not the wolves.
Its a good idea, but Tass the way oyu counter it is to add 1 more human role then normally exists in our standard game setup.. LD as chardish said, 50 % has always been the number of special roles or thereabouts for all the games.
I haven't played in any of these games yet, so I'm not exactly sure how they work. I've sent a number of privaate messages to try and get the rules and none have been returned yet.
What if there were 3 competing factions? I don't know how it'd work, but you'd have the "good guys", the "bad guys" and then something entirely different, which for the point of working this into a sentance shall be called team Bob.. Work it on a triangle of power type system, where you can only kill members of one of the other teams. Like, the wolves can only kill humans, the humans can only kill bobs, and the bobs are what kill the wolves. If the people on team human all vote for someone on the wolves, their lynch attack fails, but they can still accidentally lynch members on their own team. This game, no one would know who was what. Perhaps you have a seer on each team which can tell how many of their mortal enemies remain.
I think it could get interesting. I'm just throwing ideas out there.
SIG PICTURES:
POINTLESSLY TAKING UP BANDWIDTH SINCE THE INCEPTION OF THE INTERNET
Laharl... check out the princeton link posted here... and, the 3-team system is exactly what Cypher is planning on doing when he gets the opportunity to host.
You're right, kinda. If we did the standard TWG by the book (seer, guardian, psycic, 3 wolves) then the wolves would have the advantage because they know each other. However, nobody would know what the exact roles were. You could add a couple special roles that greatly help the humans but nobody would know that they exist. For example, you could have 2 pairs of masons, so there'd be 2 human alliances from the start, or you could lower the number of wolves to 2 and not tell anybody. If a moderator had the foresight enough to make it balanced while keeping it blind, it could be a very fun and interesting game.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
An idea just came to mind. How about to win you have to claim victory. Like if the Humans win, someone would declare a victory but if they didn't kill all the wolves they'd lose or maybe lose a human and same with the wolves. I don't quite no how it would work but it's just an idea.
except for that one little problem of the wolves KNOWING when they win by simple mathematics. so this just hurts the humans.... alot. and, what happens if the humans kill all the wolves and don't claim victory? everyone loses?
i much rather this thread got less cluttered so what I'm going to ask to do is this is a warmup rant thread and really isn't crit thinking, so much as TWG crap... so i'm starting to think there shoudl be a TWG forum category... or at least let me get a stickied version that you can only post in if your idea is fully fleshed out, youv'e done the math to check if its balanced, and if it isn't retarded.
I thought they didn't want a forum for TWG at all... Oh yeah and after reading what Tass said it gave me another idea. Since that the wolves would win purely on mathetics if they kill(or are dead) all the special roles and claim victory they win... Doubtful that anyone would use this idea. I guess it would be of a desperation act of supreme luck to win if it were out of desperation. But I think if you did that it would require a little more thinking on everyone's behalf.... But I guess it would be pretty obvious for humans if they were no longer getting wolfed... If someone cares about this idea, take it. Isn't there any other cool games we can play over the forums?
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