I mean on the flip side formulaic strategy is not a huge problem here atm but having played a shitload of games with Alain Bryden (dude who has literally auto-won games in his first 3 posts by spotting design flaws at least 15 times) it's part of why I'm so attracted to the beauty, simplicity, and elegance of C9++. The structure of it can't be gamed on some meta-level. It's like forcing you to confront the grotesque corpse of a roadkill opossum in your vision's periphery as you walk down the street. "People are fucking manipulating you and you have no fucking clue who, why, how many, and to what ends. Stare at that for 48 hours." And the natural response is always (ALWAYS) discomfort (which typically has a surface manifestation of stupidity) but it is a beautiful discomfort that eventually teaches you to keep thinking despite the frenetic synapses of your lizard brain.
Ye Blind put em in spoiler tags as it seems like one big game haha. Sorry to you Roundbox I didn't even see your name (plus C9++ is missing it's entirety setup so it's throwing me for a loop).
C9++: The humans have power roles commensurate to the size of the wolf team, which is initially unknown. The wolfs get power roles, on average, to balance the number the humans have. 50% of the time there will be a third-party serial killer who has his/her own agenda, but even when there is under optimal circumstances you are still unaware at start of D2 (under optimal circumstances!) so you can never rule out SK until D3.
It throws trying to find patterns of association/teams out the window. It doesn't allow to to come up with optimal plays if we have a seer, bodyguard etc because each of the like 300-400 possible set-ups has some insanely low percentage of being applicable. What do you do without crutches?
Anyways give me a second and I will grab you C9++ format but I think I got across the important parts.
C9++: The humans have power roles commensurate to the size of the wolf team, which is initially unknown. The wolfs get power roles, on average, to balance the number the humans have. 50% of the time there will be a third-party serial killer who has his/her own agenda, but even when there is under optimal circumstances you are still unaware at start of D2 (under optimal circumstances!) so you can never rule out SK until D3.
It throws trying to find patterns of association/teams out the window. It doesn't allow to to come up with optimal plays if we have a seer, bodyguard etc because each of the like 300-400 possible set-ups has some insanely low percentage of being applicable. What do you do without crutches?
Anyways give me a second and I will grab you C9++ format but I think I got across the important parts.
Didn't we play this already? Like I'm not discrediting this setup because it truly is a magnificent one but iirc we did play it and Xel was SK like he said he wanted to be hahaha.
We have played it no less than 15 times. I continually shove this format down people's throats. Because it is the best. Because you will not leave a game woefully dissatisfied from what happened. You could come up with your own just-for-fun variants of chess, but at the end of the day are you really playing chess?
Note: In my game, I will be renaming stuff, but the mechanics and stuff will all be the same.
Either way, looks like I might have to wait for 135 to host it.
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