jTWG

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  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #1

    jTWG

    if you want a jTWG please say why below.

    jTWG is an easy way to segment and segregate a community that benefits from everyone playing together. If you want simpler (ie fun) games then don't vote for stupidly complex games. A jTWG isn't a seer/guardian game and a TWG game isn't a random dive into BDN's terrible game ideas bucket. TWG is just people talking. If you can do that you can do TWG.

    Things jTWG will not do for you:

    teach you format in a way that a TWG game wouldn't
    teach you to think in a way that a TWG game wouldn't
    teach you strategy in a way that a TWG game wouldn't
    teach you to play in a way that a TWG game wouldn't

    Things jTWG will do:

    make people think there's a 'difficulty' difference between jTWG and TWG
    make people feel incapable playing against bitter vets
    limit your potential
    Last edited by FictionJunction; 03-13-2014, 08:39 PM.
    Originally posted by j-rodd123
    wow
  • j-rodd123
    End of the road
    • Oct 2006
    • 3692

    #2
    Re: jTWG

    don't care for jtwg

    Originally posted by FictionJunction
    wow

    Comment

    • FictionJunction
      FFR Player
      • Nov 2006
      • 3843

      #3
      Re: jTWG

      we don't need a caste system
      Originally posted by j-rodd123
      wow

      Comment

      • j-rodd123
        End of the road
        • Oct 2006
        • 3692

        #4
        Re: jTWG

        im an untouchable

        Originally posted by FictionJunction
        wow

        Comment

        • Crazyjayde
          FFR Veteran
          • May 2007
          • 1169

          #5
          Re: jTWG

          I'm not fond of running jTWG as of now but I'd be more inclined of hosting more accessible formats with simpler and rich mechanics. I think a vanilla game qualifies as a good introduction for fresh players. Just put a fixed newbie/veteran ratio for the signups, and there's your jTWG.
          So just run two games at once, each assigned with a different level of complexity. Everyone will be able to subscribe to the game he's the most comfortable. All we need is more structure.
          Last edited by Crazyjayde; 03-13-2014, 09:04 PM.

          Comment

          • FictionJunction
            FFR Player
            • Nov 2006
            • 3843

            #6
            Re: jTWG

            why do we need to call it jTWG - a game isn't 'more' accessible if it isn't complicated, it's just complicated - which means it's a bad game.
            Originally posted by j-rodd123
            wow

            Comment

            • j-rodd123
              End of the road
              • Oct 2006
              • 3692

              #7
              Re: jTWG

              vanilla games are sexy

              again my fav setup is either a vanilla 9er or 13er

              9er:
              6 villa
              2 wolves
              1 seer

              seer gets a random n0 villa peek

              13er
              9 villa
              3 wolves
              1 seer

              seer gets a true n0 peek of their choosing

              no out of thread obv, and this is accessible by any skill or interest level. super pure and super fun says this guy

              Originally posted by FictionJunction
              wow

              Comment

              • j-rodd123
                End of the road
                • Oct 2006
                • 3692

                #8
                Re: jTWG

                Originally posted by FictionJunction
                why do we need to call it jTWG - a game isn't 'more' accessible if it isn't complicated, it's just complicated - which means it's a bad game.
                agreed

                Originally posted by FictionJunction
                wow

                Comment

                • Crazyjayde
                  FFR Veteran
                  • May 2007
                  • 1169

                  #9
                  Re: jTWG

                  I'm talking about a game with easier to understand mechanics, not necessarily a complex game. *nuance*

                  Comment

                  • Afrobean
                    Admiral in the Red Army
                    • Dec 2003
                    • 13262

                    #10
                    Re: jTWG

                    Originally posted by Crazyjayde
                    So just run two games at once, each assigned with a different level of complexity.
                    I kind of like this as an unofficial rule. Maybe every other game could "forced" to be a "vanilla" variant.

                    And contrary to what Fiction says, simpler games are more accessible to newer players. I know a simple vanilla game is easier to grasp than one that has all kinds of weird RPG elements like grid-based locations or items or unique powers. I can't even wrap my head around some of that stuff very well.

                    Comment

                    • FictionJunction
                      FFR Player
                      • Nov 2006
                      • 3843

                      #11
                      Re: jTWG

                      ya, they're like not fun or good so
                      Originally posted by j-rodd123
                      wow

                      Comment

                      • Charu
                        Snivy! Dohoho!
                        FFR Simfile Author
                        • Mar 2006
                        • 6161

                        #12
                        Re: jTWG

                        I don't think a jTWG should exist.

                        A pure vanilla game (with no power role) is not a really a good way to introduce a new player I think, since so many TWG/Mafia setups rely on one or two power roles to make it have an interesting dynamic.

                        I'm pretty sure when a complex game goes through (As in one that introduces shit ton of roles and or 3rd party stuff) even the vets have to stop and ask "wtf is this shit?"


                        Originally posted by JohnRedWolf87
                        Charu the red-nosed Snivy
                        Had a very shiny nose
                        And if you ever saw it
                        You could even say it glows

                        All of the other Snivies
                        Used to laugh and call him names
                        They never let poor Charu
                        Join in any Snivy games

                        (Click the arrow to see the rest)


                        Originally posted by Vendetta21
                        All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                        Comment

                        • j-rodd123
                          End of the road
                          • Oct 2006
                          • 3692

                          #13
                          Re: jTWG

                          that's because in addition to player analysis you have to approach the game from a mechanical aspect as well. takes a wide variety of skills, the vanillas I posted are obv the most elite tho 8)

                          Originally posted by FictionJunction
                          wow

                          Comment

                          • Silvuh
                            quit
                            FFR Simfile Author
                            FFR Music Producer
                            • Apr 2005
                            • 938

                            #14
                            Re: jTWG

                            It pleases me that the OP presents an unbiased dissection of the nuances inherent in both sides of the argument to help facilitate an impartial decision by the userbase in regards to his topic of contention.

                            I wasn't here around the time of jTWGs before, but ... if new players feel like they would benefit from playing a game or two with each other first, then a vet should host something for them. After reading the good arguments people have made for and against jTWGs elsewhere, I think participating in a jTWG shouldn't be a requirement, but the option should still be open.

                            The new players will either become more comfortable playing and start joining games with vets, realize that just playing with fellow new players won't help and go join games with everyone else, or decide the game just does not suit their personality and leave. Or something else. They could be stopped from unnecessarily sheltering themselves by limiting the number of jTWGs a player can join. Because, yeah, everyone has to start somewhere, but you have to experience things beyond your ability to be able to truly improve.

                            P.S. "TWG is just people talking" is a massive understatement. Some people can't handle the kind of "talking" that goes on when things get intense. (Sure, my skin would probably thicken if I continue playing, but the point stands.)

                            P.P.S. I'm defining "jTWG" as "a game with only less- or inexperienced players", not as "a vanilla game with no special roles", which I agree with Charu about.

                            Comment

                            • FictionJunction
                              FFR Player
                              • Nov 2006
                              • 3843

                              #15
                              Re: jTWG

                              if you don't have enough people to separate two groups then you shouldn't separate two groups. We don't have enough 'jTWG players' to coop up in a room and have them play against one another. We don't have enough 'TWG players' to do the same either.

                              The answer is simple: stop hosting ridiculous games.
                              Originally posted by j-rodd123
                              wow

                              Comment

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