[TWG Discussion] Phase Lengths

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dAnceguy117
    new hand moves = dab
    FFR Simfile Author
    • Dec 2002
    • 10097

    #1

    [TWG Discussion] Phase Lengths

    I left the poll options ambiguous on purpose. I just want to get a rough impression of where everyone stands.

    We just played a game with 96-hour day phases, 24-hour twilight phases, and 48-hour night phases.

    Long day phases give busy players more time to participate instead of having to be glued to a computer screen for hours at a time. Short day phases spur players to act quickly.

    Long twilight/night phases give everyone more time to think things through. Short twilight/night phases keep a more consistent flow, where everyone is used to checking the game thread regularly and submitting new posts.

    Phase lengths are game-dependent for sure, but a general idea of which direction we should go could help hosts design games better suited for our community.

    What do you all think?
    13
    Short
    0%
    9
    Long
    0%
    4
  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #2
    Re: [TWG Discussion] Phase Lengths

    poll doesn't exist first of all caught you too early


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

    Comment

    • dAnceguy117
      new hand moves = dab
      FFR Simfile Author
      • Dec 2002
      • 10097

      #3
      Re: [TWG Discussion] Phase Lengths

      bastard

      Comment

      • Xiz
        TWG Chaos
        FFR Simfile Author
        • Feb 2012
        • 3399

        #4
        Re: [TWG Discussion] Phase Lengths

        I feel as though an average day length should not exceed 24 - 72 hours depending greatly on participants in the group.

        The more forcing players to not talk really kills game moods. I'm not speaking just about the previous game, but games in general.

        Comment

        • dAnceguy117
          new hand moves = dab
          FFR Simfile Author
          • Dec 2002
          • 10097

          #5
          Re: [TWG Discussion] Phase Lengths

          Originally posted by KgZ
          96/24/48
          just a quick heads up: most games won't have designated twilight phases. most cycle only between night/day.

          Comment

          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10097

            #6
            Re: [TWG Discussion] Phase Lengths

            I like long phases personally. we already play LTWG once in a while. forum games are very different, and I like it that way.


            really think we should go with whatever more people would prefer, though.

            Comment

            • mellonxcollie
              Sectional Moderator
              Sectional Moderator
              • Dec 2006
              • 1298

              #7
              Re: [TWG Discussion] Phase Lengths

              I prefer medium-length phases. I think 24 hr days/24 hr nights is good. Then again, it all depends on what type of game you want to play. I've also played "real time" TWG with 12 hr day/night phases and that was really fun and quick, but everyone needs to be free and active for that sort of thing to work.

              Either way, if you are going to have long phases, there needs to be SOMETHING to do during them. Night talking needs to be allowed if the night phase is longer than 24-hrs. I am never signing up for a game that doesn't fit that requirement again!
              Follow my dog on Twitter: https://twitter.com/Riles_puppy

              Comment

              • dAnceguy117
                new hand moves = dab
                FFR Simfile Author
                • Dec 2002
                • 10097

                #8
                Re: [TWG Discussion] Phase Lengths

                I'm gonna be pretty damn happy if there's a clear consensus here

                Comment

                • Tps222
                  FFR Player
                  • Nov 2004
                  • 6168

                  #9
                  Re: [TWG Discussion] Phase Lengths

                  I'd like progressively shorter phases in a game.

                  IE Day 1 is 72 hours, Day 3 is 48 hours, Day 5 is 24 hours.

                  It makes those late game activity dives less prevalent, and provides hope and excitement for people who get mercilessly murdered early on.

                  Comment

                  • dAnceguy117
                    new hand moves = dab
                    FFR Simfile Author
                    • Dec 2002
                    • 10097

                    #10
                    Re: [TWG Discussion] Phase Lengths

                    Originally posted by Tps222
                    I'd like progressively shorter phases in a game.

                    IE Day 1 is 72 hours, Day 3 is 48 hours, Day 5 is 24 hours.

                    It makes those late game activity dives less prevalent, and provides hope and excitement for people who get mercilessly murdered early on.
                    BDN suggested that too. I'm a fan

                    Comment

                    • Charu
                      Snivy! Dohoho!
                      FFR Simfile Author
                      • Mar 2006
                      • 6161

                      #11
                      Re: [TWG Discussion] Phase Lengths

                      I much prefer shorter.

                      I like the hybrid idea of long first then short. This would definitely help make end game be way more active.


                      Originally posted by JohnRedWolf87
                      Charu the red-nosed Snivy
                      Had a very shiny nose
                      And if you ever saw it
                      You could even say it glows

                      All of the other Snivies
                      Used to laugh and call him names
                      They never let poor Charu
                      Join in any Snivy games

                      (Click the arrow to see the rest)


                      Originally posted by Vendetta21
                      All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                      Comment

                      • Vendetta21
                        Sectional Moderator
                        Sectional Moderator
                        • Aug 2006
                        • 2745

                        #12
                        Re: [TWG Discussion] Phase Lengths

                        Originally posted by Tps222
                        I'd like progressively shorter phases in a game.

                        IE Day 1 is 72 hours, Day 3 is 48 hours, Day 5 is 24 hours.

                        It makes those late game activity dives less prevalent, and provides hope and excitement for people who get mercilessly murdered early on.
                        holy shit thats awesome

                        Comment

                        • mellonxcollie
                          Sectional Moderator
                          Sectional Moderator
                          • Dec 2006
                          • 1298

                          #13
                          Re: [TWG Discussion] Phase Lengths

                          Originally posted by Tps222
                          I'd like progressively shorter phases in a game.

                          IE Day 1 is 72 hours, Day 3 is 48 hours, Day 5 is 24 hours.

                          It makes those late game activity dives less prevalent, and provides hope and excitement for people who get mercilessly murdered early on.
                          This is a really good idea, and I wouldn't mind playing long phases at all in a setup like this.
                          Follow my dog on Twitter: https://twitter.com/Riles_puppy

                          Comment

                          • Brilliant Dynamite Neon
                            nobody fiffers anymore.
                            FFR Simfile Author
                            • Dec 2006
                            • 2440

                            #14
                            Re: [TWG Discussion] Phase Lengths

                            the idea I suggested specifically was Player-Pool-Dependent deadlines for Days. I'd say something around N/3 is right, where N is the number of players alive at Day start. 15 players = 5 day deadline, 10 players = 3 day deadline (from 3.33), etc. Only thing is there should be a minimum deadline of at least 2 days.
                            ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                            Thanks for the memories, folks. u da bes

                            Comment

                            • DarkManticoreX2
                              TWG Overlord
                              • Apr 2005
                              • 7355

                              #15
                              Re: [TWG Discussion] Phase Lengths

                              Originally posted by Tps222
                              I'd like progressively shorter phases in a game.

                              IE Day 1 is 72 hours, Day 3 is 48 hours, Day 5 is 24 hours.

                              It makes those late game activity dives less prevalent, and provides hope and excitement for people who get mercilessly murdered early on.
                              the icon on my post agrees with this
                              AAA's = 800

                              Originally posted by V
                              Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                              Comment

                              Working...