To be productive regarding TPS's game: if others buy into this, fine, but I personally don't expect the game to be fun or particularly good. It has the same basic problem as the challenge board game I think. To be really invested in something, there needs to be some sort of higher-level objective than survival, even if it's the flimsiest excuse, it tends to keep a game moving. Not that I would neglect the game for these reasons, it's that I think most people would eventually, and the sense of accomplishment is tenuous at best.
Piccolo: Player has ability to resurrect a player, they can only be resurrected once and any player can be resurrected any time during the game. If Kami dies, Piccolo dies as well.
Charu
Do you see something wrong here?
Originally posted by choof
you double dad loving dipshit
Originally posted by t-rogdor
dammit now i have to smoke a picture of choof out of a bong
Originally posted by smartdude1212
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
Arf, gonna post the one I've written. Trying to make a seer-guard game more interesting.
Another anime-themed game, eheh. This one takes places in the world of Psycho-Pass and is inspired by an event from episode 4. Obviously, the show's writing is infinitely better than mine.
Title Goes Here
The player of a popular online avatar has been found dead, but the avatar is still active online. Is this imposter the murderer? In conjunction with the player of another popular online avatar, the WPSB have set-up a party at a club where everyone uses their handhelds to project holographic images of their avatar around them. The lights flicker and, suddenly, the devices have all been hacked and everyone's costume has become that of the imposter. Who is who?
Rules
A player's costume can only be removed after they have been killed. But you've only seen their avatars online and won't recognize the human behind it (with a few exceptions).
Roles and alignments are not revealed upon death. What is shown publicly upon a night death is who and how a person has died, be it from a gunshot or being chopped up. If someone is blown up, it will be seen, but there won't be a body to recognize. The player list will note that someone is missing rather than crossing off the deceased.
Start: NIGHT
Card Flips: OFF
Night Talking: ON
In-Thread Talk Only: ON
Phantoms: OFF
KitB: ON
Instant Lynch iff ∃ v ∈ V ∋ v = floor(n/2)+1 (It's the usual rule)
No Lynch iff ∀ v ∈ V , v < n/3 (Need at least a third of the total votes)
You will be replaced if you make no posts for two phases in a row.
24-hour nights, 48-hour days. A phase may be extended for 24 hours once if enough users make a request due to unavailability.
Green Victory: Eliminate the four Reds. Red Victory: Get to a 1:1 Red to Green/Blue ratio.
14 Players:
CLEAR
Party-goers (x5) - Just average humans who came to the party to have fun. Troubled Citizen - Your stress levels are too high for your own good. You are certainly no criminal, but your psycho-pass will read Clouded. Aide - You set up the meeting with the Imposter. The WBSP has supplied you with a bullet-proof vest that you can decide to wear during the night, but for some reason, it will disintegrate after being worn for two nights. (This can be blocked by the Doctor and will not count as a use.) The Inspector and Enforcer will recognize you if you are killed.
SPECIAL
Inspector - With your Dominator, you can scan the psycho-pass of one person, dead or alive, each night. At any time (night or day), you may choose to fire your Dominator at someone who has returned a Clouded reading. (You cannot both read someone and fire during the same night.) Because the Dominator makes criminals explode, their body will not be identifiable by anyone. Your Dominator will run out of energy if it makes a kill shot. If your target is a Troubled Citizen (not a criminal), the Dominator will fire a paralyzer. The Citizen will not be able to speak for the following day (night shot) or for the rest of the day (day shot). Your Dominator will lock after two shots, even if it still has energy. If you are attacked during the night, you will have fired at your target first. The Enforcer and Aide will recognize you if you are killed. Enforcer - You are a latent criminal, so your psycho-pass will read Clouded. Like the inspector, your Dominator can scan the psycho-pass of one person, dead or alive, each night. Your Dominator has no energy to fire with. But you're strong and have a criminal sense. You can choose to stand watch over another player each night, and if that person is attacked, you and the attacker will fight and kill each other (if you see the attacker use a Dominator, you will not fight back). The Inspector and Aide will recognize you if you are killed. Doctor - You came to the party with a healing device and can choose another player to stand by each night. Being in your care, your target will not be able to act during the night and will be healed if they are shot by a Goon. No amount of healing will save someone from a Dominator shot or from being chopped up.
CLOUDED
Mastermind - You are criminally asymptomatic. Your psycho-pass has always been Clear, no matter how many bad things you do. You use a gun but are more proficient at killing than your goons, so your victims will not be able to be healed. During the night, you decide who to send to make the kill, and you can choose to do it yourself. (Your choosing of who to send cannot be role-blocked.) Imposter - You like to chop people up, so your victims cannot be healed. You entertain people by giving vague advice to their vague life problems. During the night or day, you can choose one player to have a conversation with. This player will use the following day (night talk) or the rest of the day (day talk) to reflect upon your advice and will not be able to act or converse. Afterward, this player will have a clear head and will not have another conversation with you. (You PM me, I PM your target, and they must not post until the day is over. If you are worried about the delay, you may send in your request the night before. However, this can be role-blocked, and you will not be able to silence someone during that day. Because the conversation won’t happen, you can still target that player again later. Your target will still be silenced even if you are killed at night.) Goon (x2) - You kill people at night with an old-fashioned silenced handgun.
The Night Kill
The Mastermind has the final say in who to target and who to carry out the kill. If the Mastermind is killed (or doesn't send in a PM), the last Red to send in a kill will be the one to carry out the kill on that player.
Order of Operations: Mastermind Chooses > Doctor Blocks/Protects > Aide Vests, Imposter Silences > Inspector Fires > Enforcer Guards > Red Kills
For the Enforcer and Doctor: Being visited by the Doctor will make the Enforcer unable to protect. Depending on who is visiting who:
D > E > T == if D is attacked, D dies; if E is attacked, E is healed; if T is attacked, T dies.
E > D > T == if E is attacked, E dies; if D is attacked, E dies; if T is attacked, T is healed.
E > < D == if E is attacked, E is healed; if D is attacked, D dies.
Notifications
A player will know they have died when their name appears in the morning post. If killed by the Dominator, that player will receive a PM instead.
If you recognize the person who has died, you will be sent a PM. Aide: If you wear your vest at night, you will be PMed the following day if you were shot or not. If the Doctor visits you, you will be PMed that you were advised not to wear your vest and did not use it up. Inspector: If you kill someone with your Dominator, it will be included in the morning post, but if you paralyze someone, you will be sent a PM.
To be productive regarding TPS's game: if others buy into this, fine, but I personally don't expect the game to be fun or particularly good. It has the same basic problem as the challenge board game I think. To be really invested in something, there needs to be some sort of higher-level objective than survival, even if it's the flimsiest excuse, it tends to keep a game moving. Not that I would neglect the game for these reasons, it's that I think most people would eventually, and the sense of accomplishment is tenuous at best.
I agree, and I have heard that point from a few others as well. I'm going to officially retract my game from consideration and work on adding a long-term goal that drives the core of activity outside of finding wolves/solely surviving. Thanks for the input!
I agree, and I have heard that point from a few others as well. I'm going to officially retract my game from consideration and work on adding a long-term goal that drives the core of activity outside of finding wolves/solely surviving. Thanks for the input!
No problem, always glad to help.
And since urrbody in the club is no longer gettin' TiPS
Silvuh
~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
would like to see Charu's DBZ thingy work out,
but Silvuh
Originally posted by Vendetta21
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Originally posted by XelNya
I'd suck a dick in a dark, dark alley.
Originally posted by star-crossed
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
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