Been working on this for a while now, finally stopped being lazy and finished the chart for this.
(From Vid Description)
So then... this file was made to demonstrate (and abuse the hell out of) the glitch I found in SM's timing windows. I won't pretend to be the first person ever to happen across it, but I haven't seen a file released that uses these combo-holds to their full potential. Some details...
*As the video shows, fully compatible with Cmods and Xmods alike
*It looks normal using any other mods (tornado, dizzy blah blah blah)
*Works on SM3.9, CVS and OpenITG
*You can make the combos add at different intervals, i.e. they don't have to be consistent 16ths/12ths etc.
These do require you to keep your foot down longer than usual, which could be seen as a con to some. However, after trying it a few times myself, I can say it doesn't take that much adjustment. Also, pattern choice becomes a little constrained but would only be a problem if your file showcases them a lot (like this one).
(From Vid Description)
So then... this file was made to demonstrate (and abuse the hell out of) the glitch I found in SM's timing windows. I won't pretend to be the first person ever to happen across it, but I haven't seen a file released that uses these combo-holds to their full potential. Some details...
*As the video shows, fully compatible with Cmods and Xmods alike
*It looks normal using any other mods (tornado, dizzy blah blah blah)
*Works on SM3.9, CVS and OpenITG
*You can make the combos add at different intervals, i.e. they don't have to be consistent 16ths/12ths etc.
These do require you to keep your foot down longer than usual, which could be seen as a con to some. However, after trying it a few times myself, I can say it doesn't take that much adjustment. Also, pattern choice becomes a little constrained but would only be a problem if your file showcases them a lot (like this one).




And almost filmed that video but then didn't.










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