Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Can we have a consistent size for the banner/background? The last pad pack I was part of didn't really have parameters and the gfx were all over the place. I'm thinking something like 418x164 and 800x600?
EDIT: I think I should be Judge since i'm always active in ffr!
Join Date: Jan 2009
Posts: 93
- couldn't be bothered to show a single work
vs.
Join Date: Feb 2008
Posts: 7,221
- has judged three successful pad packs
- has well over 40 pad charts
- has videos of people playing my charts: here, here, here, here, here, here, and honestly, I'm too lazy to keep going.
- well-respected as a pad stepartist in the entire community
- and can chart for just about every rhythm game playable.
- p.s. I'm more active than you are on FFR
You can help the project, but saying it's dead is completely out of line and is rude. I took the reigns of the project because I thought you weren't capable of it, just simply by looking at the rules. And your chart for The Detonator just proves my point even more.
Originally posted by Kraezymann
Can we have a consistent size for the banner/background? The last pad pack I was part of didn't really have parameters and the gfx were all over the place. I'm thinking something like 418x164 and 800x600?
Standard ITG size - I'll mention that on the OP.
Originally posted by kommisar
i thought people used 512 for banners on itg i forget
sending another file. aj what's the word on anti da holic
I'm gonna take another look at it. Hadn't brainstormed it at all but I'm gonna work on it right now and see how to put this together.
Kommi, for Anti The Holic, do you want it to be a combo hold that only looks like a single freeze (and not a jack)? If so, I have it working. It even looks like it scrolls like a normal note too.
NOTES Intersect Thunderbolt (Gpop) Expert - Conditional m52-m55: why'd you stop using the freeze/jack combination here?
m60: in the following sections, you accent the changing melody with crossovers - for the sake of consistency, you should do it here as well.
m67: being that the entire section involves turning/crossovers with the syncopation of the lead guitar, you should probably do it here as well, for consistency. m77-m92: ...joygasm
m113-m121: try your best to use the crossovers uniformly here - if you make the player cross on beat 2 in one measure, make it happen again on beat 2 facing the other way for maximum pattern symmetry and flow
...you have grown SO much compared to the last submissions I've seen from you, holy hell!
First off - this is a 14. Now...this Expert chart is REALLY solid aside from a few little things I've mentioned, and is damn close to being accepted already; on a chart of this difficulty, it's damn hard to get by me in one shot and you ALMOST did it. Fix these changes and you definitely will earn an accept from me.
...I'm gonna have so much fun making a doubles to this.
Hard - Conditional
m19: try to use a cross-over in a more accented part of the melody, it'll be more pleasing both as an accent and visually...kinda like:
m26: ...like this.
m41-m59: this section faces to the left way too often. Vary up your patterns a bit. m60-m77: this entire section is fine, although it could make for some great crossover material m80: awesome way to syncopate to the solo! Very good thinking!
m91: the solo goes into the second beat of this measure, although you can compensate by removing the first 4th note of this measure to give it the separated feeling that the melody gives off
m122: keep your accenting even here, the crossover on the 4th beat was a nice tough, no reason to take it away
Very interesting for a Hard chart. There's a few notable discrepancies that could use a fixing though. Also - this is probably more suitable as a 10 with what you have, so a rating change might be necessary.
Medium - Reject
m9-m17: Kinda not liking the four note repetition here.
m28: The two note repetition looks a little bit nicer than the four note, but you go away from that here as well. Why?
m33: double-step
m107-m108: following this 8th note sequence entirely leads to double-steps m109-m122: great accenting of the melody with the two-note repetition
This chart has some serious objective errors, and also looks a bit too empty in some spots. Freezes can help fill this emptiness, if used right.
Easy - Conditional
This chart just has a lot of minor double-stepping at the end of every phrase. At a lower BPM, it would definitely be alright to leave them in, but at this speed, it's a little fast to put in ambiguous steps and improperly coordinated movement.
Novice - Accept m47-m49: cute
Accents the proper rhythms, and does a good job keeping things interesting. The ending is a bit hard for a 2, but it works.
Expert m52-m55: To go with the song, the pattern of the main instrument SSH used is different from before, so that's why.
Standard in general...I usually suck at stepping that and it's always the most boring part of stepping :< (at least the lower levels I can get over quickly)
Originally posted by kommisar
also rparty if you had some simfile credentials to back up your wanting to judge the pack perhaps we could take you seriously....
halogen, js and I could write a bible with the things we've done playing this ****ing game
I've even made two Touhou packs and got my files in a few Pad Packs and had some in the database and I'm not even a judge. I'm sad that I'm not though :< (also, Kommi, one big thing that irked me in your submissions for the touhou pack as well were the mini holds IMO it doesn't look so pretty visually :<
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