Yeah, this is for Brother Mojo's edit. I can't find it on BMS or FFR, so could someone hook me up?
Krystalnoize .SM file needed
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png -
Re: Krystalnoize .SM file needed
Thank you, kind sir. I -thought- I somehow messed up the timing window on the notes when I went into the editor, but after uploading the original .SM file that's apparently how the original steps go.
K, don't wanna be a stickler here but the notes seem to go offbeat by a 1/16 of a note after the 25th measure (where the slow-pause-speed thing occurs). I changed the pause to .11 instead of .21 and that fixes the timing for the notes up until the really long slow down, where things go offbeat again.
Egh, do the original steps seem offbeat after the 25th measure or is it just me?Comment
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Re: Krystalnoize .SM file needed
If it's offbeat when you slow it down to rate 0.3x it is offbeat.Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: Krystalnoize .SM file needed
Agreed! Now this was interesting... I played the complete original file that I found here: http://www.stepmania.naota3k.com/ind...rother%20Mojo/
Everything is synced properly. It's after I convert the .mp3 to .ogg and use that instead that the song starts going offbeat at slowdowns and whatnot. I can't get things synced back together without having to use minipauses and/or mini speedups in various places, which is pretty distressing because I really want to play the -pristine- version of this at the arcade. Argh!Comment


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