Gauging interest
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Re: Gauging interest
After further review, I have come to the conclusion that there's a good reason nobody's put this forth before:
Because this idea sucks like a tornado.
I never should have posted the idea of an entire pack of songs that are too technically advanced for most people to create, let alone make ones with replay value.
Lock please. I don't want to do this anymore, and apparently neither do you guys.
Hey look at what I found.Originally posted by hi19hi19dumps abstractly represent the song with arrows
post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesisComment
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Re: Gauging interest
I just see mines like they are arrows. So, for that reason I don't like them, otherwise they're good. I'm the guy that always shoots the good guys on shooting games like Area 51.
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Re: Gauging interest
Also playing Orbular makes mines very annoying.Originally posted by hi19hi19dumps abstractly represent the song with arrows
post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesisComment
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Re: Gauging interest
I used this comparison myself for a friend while talking about mines the other day, haha. I've gotten a little better over time, but this has definitely been me for the longest time.Comment
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