What makes a good simfile?

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  • DarkRazor
    FFR Player
    • Apr 2007
    • 114

    #1

    What makes a good simfile?

    Hey guys. Before you actually lock/whatever this thread, read through the post. So, some guy was being immature about my Identity Part 3 simfile, saying that it sucked ass. First off, take a look at my file.

    http://www.flashflashrevolution.com/...p?songid=32320

    Now, I've read through ducky's thread about making a simfile, and I believe I've followed most of his guidelines reasonably without overlayering the song. So could anyone tell me why the simfile actually "SUCKS ASS"? I don't see why it does. Sure, it's not perfect, it's far from it, but I definitely think that it doesn't suck as much as that guy says it does.
    Originally posted by Patashu
    not content with being a ***, darkrazor is striving to become a double ***

    SOLO RULZ
  • dashoe93
    Alphabet Crowd
    FFR Simfile Author
    • Nov 2005
    • 2950

    #2
    Re: What makes a good simfile?

    Its KIDTHONG. what did you expect.

    Comment

    • gausmaster
      FFR Player
      • Jun 2006
      • 213

      #3
      Re: What makes a good simfile?

      every good stepfile requires love.


      FC=400

      Originally posted by Tasselfoot
      i like to do heroin. is that a bad habit?
      Originally posted by EnR
      I tend to masturbate while playing.
      Originally posted by MrRubix
      17.374

      im so drnkl

      Comment

      • Professor Raine
        FFR Player
        • May 2007
        • 1560

        #4
        Re: What makes a good simfile?

        Stepmania, cause heaven forbit you use DDream Studio of stepping or DWI. X(


        My simfilez ----
        :

        Comment

        • Djr Rap dancer
          FFR Veteran
          • May 2008
          • 409

          #5
          Re: What makes a good simfile?

          Originally posted by gausmaster
          every good stepfile requires love.

          I love you ! <3


          "Don't do this..."
          "Don't do what?"

          Comment

          • Patashu
            FFR Simfile Author
            FFR Simfile Author
            • Apr 2006
            • 8609

            #6
            Re: What makes a good simfile?

            ok, I already have that file d/led so I'll go play it real quick and tell you what I think

            edit: hmmmm. not a bad effort but it feels kinda weird in places. lemme screw around in the editor and I'll get back to you
            Last edited by Patashu; 11-11-2008, 06:56 PM.
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #7
              Re: What makes a good simfile?

              I ended up just making my own chart, since I've always wanted to step it anyway. Tell me what you think of http://www.yousendit.com/download/Y2...QzdJMHRFQlE9PQ (heavy's yours, oni's mine)
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • leadafro
                Tykeem Ultimatum
                • Dec 2004
                • 975

                #8
                Re: What makes a good simfile?

                LOL...you got mad over one guys comment?

                >_> only noobs download in the simfile database so you shouldn't really pay attention to them.Sadly everyone has a voice.(be it a gay one or not is just natural.)

                I mean someone uploaded tophs nemesis sim and some dumb noob said it didnt follow the music at all. O_O idiots.

                If you want a real critique send it to a more experienced person to judge it for you =/
                I'm black yall I'm black yall I'm blickity black black and I'm back.

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #9
                  Re: What makes a good simfile?

                  actually, if you didn't know what was going on you -wouldn't- think it was following the music

                  nemesis is pretty trick-ay

                  and it's not like the notes are colour-coded or anything you have to -know- that the file is being layered and then figure out which ones and how
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • leadafro
                    Tykeem Ultimatum
                    • Dec 2004
                    • 975

                    #10
                    Re: What makes a good simfile?

                    True. To a noob with no skill and a bad ear it will look like pretty blur of arrow fireworks.
                    I'm black yall I'm black yall I'm blickity black black and I'm back.

                    Comment

                    • DarkRazor
                      FFR Player
                      • Apr 2007
                      • 114

                      #11
                      Re: What makes a good simfile?

                      Originally posted by leadafro
                      LOL...you got mad over one guys comment
                      I wasn't really mad, more like kinda annoyed and puzzled why'd he leave a comment without explaining it. :/ Anyway Kidthong had already replied to me, so prblem solved

                      EDIT: Patashu I played though your chart and to me, it felt kinda weird at certain places, especially the 32nd stream at the end. I guess we all have different ideas about stepfiles ;p Anyway my chart was geared towards the less skilled players, the original chart was full of long jacks and bs 32nd jumpstream so I toned it down quite abit
                      Last edited by DarkRazor; 11-12-2008, 01:07 AM.
                      Originally posted by Patashu
                      not content with being a ***, darkrazor is striving to become a double ***

                      SOLO RULZ

                      Comment

                      • Patashu
                        FFR Simfile Author
                        FFR Simfile Author
                        • Apr 2006
                        • 8609

                        #12
                        Re: What makes a good simfile?

                        okay maybe some actual critique then
                        m13-20: why do you ignore some of the 16ths?
                        m20-21: you can't step a single instrument with jumps like that and you stepped it wrong anyway so nyaaa
                        m29: goes into a minijack instead of out of one
                        end of m33 and beginning of m35: what does the 16th triplet go to? then you miss one at the beginning of m36
                        m37: you step a cymbol crash with a minifreeze. while that's fine and all this is the only time you've done it like that so far
                        just before and during m40: got some 16ths wrong here again
                        middle of m45: you step it with single minifreezes then immediately go back to using jumps hmmmm
                        just before m48: to be consistent with the surroundings that lone red note ought to be a jump
                        m50, 52, 54: the first yellow note should be blue and I dunno what's up with those 32nd slidy things
                        around the beginning of m62: missed some 16ths
                        m64: missed a 16th again also the snare drum fill is -not- that pattern seriously
                        around the beginning of m73: going into minijacks instead of out of them
                        m74: you don't step the 'bounce' of the sound with a pink hold like you did the last time it happened
                        m75: what's up with the roll thing didn't feel like using 32nds?

                        dun
                        ps would you like my chart if I un-handed it
                        Last edited by Patashu; 11-12-2008, 01:32 AM.
                        Patashu makes Chiptunes in Famitracker:
                        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                        Comment

                        • DarkRazor
                          FFR Player
                          • Apr 2007
                          • 114

                          #13
                          Re: What makes a good simfile?

                          Originally posted by Patashu
                          m13-20: why do you ignore some of the 16ths?
                          m20-21: you can't step a single instrument with jumps like that and you stepped it wrong anyway so nyaaa
                          m29: goes into a minijack instead of out of one
                          end of m33 and beginning of m35: what does the 16th triplet go to? then you miss one at the beginning of m36
                          m37: you step a cymbol crash with a minifreeze. while that's fine and all this is the only time you've done it like that so far
                          just before and during m40: got some 16ths wrong here again
                          middle of m45: you step it with single minifreezes then immediately go back to using jumps hmmmm
                          just before m48: to be consistent with the surroundings that lone red note ought to be a jump
                          m50, 52, 54: the first yellow note should be blue and I dunno what's up with those 32nd slidy things
                          around the beginning of m62: missed some 16ths
                          m64: missed a 16th again also the snare drum fill is -not- that pattern seriously
                          around the beginning of m73: going into minijacks instead of out of them
                          m74: you don't step the 'bounce' of the sound with a pink hold like you did the last time it happened
                          m75: what's up with the roll thing didn't feel like using 32nds?
                          I can see most of the mistakes you spotted >.> makes me wonder why I didn't spot them while I was checking and playing through, I was probably sleepy since I did it at 3 in the morning

                          ps would you like my chart if I un-handed it
                          I think the chart is fine as it is, i like playing hands ;p except the quads at M49,51,53 and 55 feel weird for some reason
                          Originally posted by Patashu
                          not content with being a ***, darkrazor is striving to become a double ***

                          SOLO RULZ

                          Comment

                          • Patashu
                            FFR Simfile Author
                            FFR Simfile Author
                            • Apr 2006
                            • 8609

                            #14
                            Re: What makes a good simfile?

                            they're quads because there's a cymbol crash at the same time

                            yeah I wasn't too sure about them either
                            Patashu makes Chiptunes in Famitracker:
                            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                            Comment

                            • DarkRazor
                              FFR Player
                              • Apr 2007
                              • 114

                              #15
                              Re: What makes a good simfile?

                              Idk lol, I didn't notice the cymbol crashes until I listened to the music very closely, most people aren't going to notice it without taking a good look at the chart, lol
                              Originally posted by Patashu
                              not content with being a ***, darkrazor is striving to become a double ***

                              SOLO RULZ

                              Comment

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