Stabwound [new sim, sort of]

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  • omgitznpv
    cohoooooon
    FFR Simfile Author
    • Aug 2005
    • 6980

    #16
    Re: Stabwound [new sim, sort of]

    Originally posted by Arch0wl
    you want to argue the issue or else you wouldn't have brought it up in my thread with prior knowledge that I disagree with it
    If I wanted to seriously. argue with it, I'd have typed out everything on my mind. The first post was basically just a joke; you replied with a serious post that basically showed what you thought of pitch relevance. I simply replied back with that to what I know about the utilization of pitch relevance and if you were somewhat interested to know about why pitch relevancy isn't such a limiting concept, I would have been glad to explain and elaborate.

    Originally posted by Arch0wl
    socially underdeveloped and don't see how your actions can lead to conflict.
    this is actually pretty much very true
    Originally posted by DossarLX ODI
    What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

    Comment

    • trumaestro
      I don't get no respect
      FFR Simfile Author
      • Jun 2006
      • 1332

      #17
      Re: Stabwound [new sim, sort of]

      Originally posted by Arch0wl
      "dumb" in what way?
      First the song.
      Next, I don't particularly like hitting 16th running men for 47 bajillion years at 200 some odd bpm. I think that's dumb.

      The 12ths were the least thought-out part of the file.
      It sure doesn't seem that way. It seems like all you did with the 16ths was lay down a runningman pattern and copypaste it a trillion times, mirroring it every once in a while for kicks. Then toss in some random stream in between. But, that's just me.

      Comment

      • -paexaea-
        ¯\_(ツ)_/¯
        • Apr 2007
        • 4610

        #18
        Re: Stabwound [new sim, sort of]

        arch is just on his stepmania period

        DONT JUDGE HIS INFALLIBLE LOGIC OR YOU SHALL DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIE
        See you, Space Cowboy.

        Comment

        • Arch0wl
          Banned
          FFR Simfile Author
          • Dec 2002
          • 6344

          #19
          Re: Stabwound [new sim, sort of]

          Originally posted by trumaestro
          It sure doesn't seem that way. It seems like all you did with the 16ths was lay down a runningman pattern and copypaste it a trillion times, mirroring it every once in a while for kicks. Then toss in some random stream in between. But, that's just me.
          The 16ths are a combination of the guitar and drums. The drums determine the rhythm of the runningmans, while the guitar determines their direction. The 12ths, on the other hand, are purely melodic and go to one instrument until the end where they lead into the chorus again.

          Comment

          • bluguerrilla
            FFR Player
            FFR Simfile Author
            • Apr 2006
            • 3966

            #20
            Re: Stabwound [new sim, sort of]

            What I meant is that if you had put spins in it, it could be fun.

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #21
              Re: Stabwound [new sim, sort of]

              Index patterns/no jumps.

              I know these are obviously his policy for this file, but lack of layering causes some weirdness
              (sudden swich from drum based steps to guitar based ones, for example).
              Runningmen are fine for me, but apparently guitar melody parts need PR.

              Probably fun file for index though.

              Comment

              • Arch0wl
                Banned
                FFR Simfile Author
                • Dec 2002
                • 6344

                #22
                Re: Stabwound [new sim, sort of]

                Originally posted by jimerax
                I know these are obviously his policy for this file, but lack of layering causes some weirdness
                That is a quite standard way of making files, actually.

                Originally posted by jimerax
                but apparently guitar melody parts need PR.
                No they don't. "Pitch relevancy" is a spread term because your hands are stationary.

                Comment

                • Necros140606
                  FFR Player
                  • Jun 2006
                  • 1088

                  #23
                  Re: Stabwound [new sim, sort of]

                  ill try this index

                  but man, your refusal of making spread charts is descouraging...

                  Comment

                  • bluguerrilla
                    FFR Player
                    FFR Simfile Author
                    • Apr 2006
                    • 3966

                    #24
                    Re: Stabwound [new sim, sort of]

                    No one has to make spread charts if they don't want to.

                    I'd argue that pitch relevancy isn't purely a spread term because I don't think that it needs to be so strict as left = low, right = high, like in written music.

                    I just like the rhythms to be right, like in Thermo Sphere (lolcomprable).

                    Comment

                    • Arch0wl
                      Banned
                      FFR Simfile Author
                      • Dec 2002
                      • 6344

                      #25
                      Re: Stabwound [new sim, sort of]

                      Originally posted by Necros140606
                      but man, your refusal of making spread charts is descouraging...
                      I've made about 4 or 5 spread charts, but they're not released because I'm releasing them with the AaDHoTUHMP.

                      Comment

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