DDR Mario Mix: Hard Mode

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  • Pichu_XP
    FFR Player
    • Jul 2006
    • 950

    #61
    Re: DDR Mario Mix: Hard Mode

    Yeah, those are all already included into my steps. Also to make it harder, I threw in a bunch of jump streams. This a good idea or no?
    Last edited by Pichu_XP; 08-3-2006, 10:55 AM.

    Comment

    • MooMoo_Cowfreak
      Abraxas Hydroplane
      • May 2006
      • 1746

      #62
      Re: DDR Mario Mix: Hard Mode

      Ummm, about my steps for Where's the exit. Be sure to play with an X-mod and I accidently spelled Bemani wrong, sorry.
      Originally posted by hi19hi19
      dumps abstractly represent the song with arrows

      post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

      Comment

      • Pichu_XP
        FFR Player
        • Jul 2006
        • 950

        #63
        Re: DDR Mario Mix: Hard Mode

        I kinda rushed through it to get your opinion before I go on vacation. The file didn't turn out as bad as I figured it would. Look over it and tell me if there's anything I could improve on. =/

        P.S. How do I get this to you? I'm new to the whole simfile pack idea.

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #64
          Re: DDR Mario Mix: Hard Mode

          Originally posted by Pichu_XP
          I kinda rushed through it to get your opinion before I go on vacation. The file didn't turn out as bad as I figured it would. Look over it and tell me if there's anything I could improve on. =/

          P.S. How do I get this to you? I'm new to the whole simfile pack idea.
          Send the .dwi and .sm to [email protected]
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • MooMoo_Cowfreak
            Abraxas Hydroplane
            • May 2006
            • 1746

            #65
            Re: DDR Mario Mix: Hard Mode

            I sent you it.
            Originally posted by hi19hi19
            dumps abstractly represent the song with arrows

            post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesis

            Comment

            • Pichu_XP
              FFR Player
              • Jul 2006
              • 950

              #66
              Re: DDR Mario Mix: Hard Mode

              Sent and uhhh the steps aren't so good, mind looking over it and look for any flaws I can work on? Cause I want atleast one of my files to in this pack =/

              Comment

              • Patashu
                FFR Simfile Author
                FFR Simfile Author
                • Apr 2006
                • 8609

                #67
                Re: DDR Mario Mix: Hard Mode

                Bowsers Castle: You made nearly every note a jump. No. Try again.

                ...Hm, actually, no. Don't. I can handle this song myself.

                Where's The Exit?: Needs general polishing. You used 12ths and 32nds incorrectly in several places, and some notes are off-sync.

                EDIT: I've put, like, ten stops and two slowdowns into Bowser's Castle; dis is gonna be great guyz

                EDIT TWO: Oni's done, Edit's underway (so many tiny clicks to listen to, haha, this'll take a while)
                Last edited by Patashu; 08-4-2006, 02:49 AM.
                Patashu makes Chiptunes in Famitracker:
                http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                Comment

                • Pichu_XP
                  FFR Player
                  • Jul 2006
                  • 950

                  #68
                  Re: DDR Mario Mix: Hard Mode

                  Ok, actually anxious to see what you're gonna come up with. XD

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #69
                    Re: DDR Mario Mix: Hard Mode

                    Does anyone know how to do gradual speedups? I've cut the BPM in half at one point in the song for a trix but the beat picks back up on an 8th.
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • -Tibs-
                      FFR Player
                      • May 2006
                      • 5235

                      #70
                      Re: DDR Mario Mix: Hard Mode

                      You raise the bpm a little bit every so often... If the song is gradually building up it's ****ing hard to sync.

                      For bowsers castle it'll be easy. Just raise it 10bpm on every 16th or some ****.

                      Metal covers of vidya game songs

                      Comment

                      • Patashu
                        FFR Simfile Author
                        FFR Simfile Author
                        • Apr 2006
                        • 8609

                        #71
                        Re: DDR Mario Mix: Hard Mode

                        It's not a gradual speedup in the song though, it's an improvised one so it doesn't suddenly double the BPM over nothing. And I don't think it's as simple as raising it 10 BPM every 16th.
                        Patashu makes Chiptunes in Famitracker:
                        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                        Comment

                        • mead1
                          Cerebellumberjack
                          FFR Simfile Author
                          • Aug 2003
                          • 3960

                          #72
                          Re: DDR Mario Mix: Hard Mode

                          I could give Starring Wario a try. Its stupidly repetitive, but I have a few ideas...

                          Comment

                          • Pichu_XP
                            FFR Player
                            • Jul 2006
                            • 950

                            #73
                            Re: DDR Mario Mix: Hard Mode

                            How's the pack coming along? =P

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #74
                              Re: DDR Mario Mix: Hard Mode

                              I'm planning on picking Bowser's Castle Edit back up today, hopefully.

                              And no one else has done anything. Did you all forget about the pack too?
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • Z3ratul
                                FFR Player
                                • Jun 2004
                                • 940

                                #75
                                Re: DDR Mario Mix: Hard Mode

                                Boo Boogie pad steps 100% done, kb 80%.

                                Blooper Bop pad steps 50% done, kb 50% =)
                                Originally posted by Grandiagod
                                My father rapes me with logging equipment and my mother is a three legged grizzly bear going through menopause.

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