Stepmania crashes when I try to play a file...

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  • ImEric12
    FFR Player
    • Jan 2004
    • 1952

    #1

    Stepmania crashes when I try to play a file...

    I'm trying to make a simfile (just started), and I threw a few random arrows in, and went to test it (hit ctrl+p), and stepmania crashed.. I've tried lots of different things, making sure the bpm and gap were right in the dwi and sm files, and everything, and it still crashes.. I'm using Windows 98 (bleh), but that's about all I know about this computer at the moment. Here is the crash dump:

    Code:
    StepMania 3.9 alpha 24 crash report (build 13)
    --------------------------------------
    
    -1.#IND00 -1.#INF00
    
    Thread: Main thread
            FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
            FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
            FontManager.cpp:88 FontManager::UnloadFont(Themes/default/Fonts/Common Normal.ini).
            Screen.cpp:94 ScreenMessage(114)
            GameState.cpp:544 -1.#IND00 -1.#INF00
    Thread: Mixer thread
            arch\Sound\RageSoundDriver_DSound.cpp:41 
            arch\Sound\RageSoundDriver_DSound.cpp:48 
            arch\Sound\RageSoundDriver_DSound.cpp:41 
            arch\Sound\RageSoundDriver_DSound.cpp:48 
            arch\Sound\RageSoundDriver_DSound.cpp:41 
    Thread: MusicThread
            arch\Sound\RageSoundDriver_DSound.cpp:123 
            arch\Sound\RageSoundDriver_DSound.cpp:123 
            arch\Sound\RageSoundDriver_DSound.cpp:123 
            arch\Sound\RageSoundDriver_DSound.cpp:123 
            arch\Sound\RageSoundDriver_DSound.cpp:123 
    Thread: DirectInput thread
            arch\InputHandler\InputHandler_DirectInput.cpp:510 
            arch\InputHandler\InputHandler_DirectInput.cpp:485 
            arch\InputHandler\InputHandler_DirectInput.cpp:505 
            arch\InputHandler\InputHandler_DirectInput.cpp:510 
            arch\InputHandler\InputHandler_DirectInput.cpp:485 
    
    004d8f20: void debug_crash(void)
    004c76c9: void sm_crash(char const *)
    00577ebd: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
    00402ae8&#58; void ssasn&#40;class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > &,class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > const &&#41;
    0043c252&#58; class CStdStr<char> & CStdStr<char>&#58;&#58;operator=&#40;class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > const &&#41;
    00579851&#58; void GameState&#58;&#58;ResetNoteSkinsForPlayer&#40;enum PlayerNumber&#41;
    0040b57d&#58; void ScreenEdit&#58;&#58;HandleAreaMenuChoice&#40;enum ScreenEdit&#58;&#58;AreaMenuChoice,int *&#41;
    005366c3&#58; void RageMatrixMultiply&#40;struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *&#41;
    005366c3&#58; void RageMatrixMultiply&#40;struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *&#41;
    0051f0c7&#58; void MatrixStack&#58;&#58;ScaleLocal&#40;float,float,float&#41;
    0051e736&#58; void RageDisplay&#58;&#58;Scale&#40;float,float,float&#41;
    0055a911&#58; virtual void Actor&#58;&#58;BeginDraw&#40;void&#41;
    00503b8b&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
    00503d1c&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
    00503d9c&#58; float ArrowGetGlow&#40;enum PlayerNumber,int,float,float,float&#41;
    00510485&#58; float ArrowGetAlphaOrGlow&#40;bool,enum PlayerNumber,int,float,float,float&#41;
    00503b8b&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
    00503d1c&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
    0051ef67&#58; void std&#58;&#58;_Uninit_fill_n&#40;struct RageMatrix *,unsigned int,struct RageMatrix const &,class std&#58;&#58;allocator<struct RageMatrix> &,struct std&#58;&#58;_Nonscalar_ptr_iterator_tag&#41;
    0051f16b&#58; void std&#58;&#58;_Uninitialized_fill_n&#40;struct RageMatrix *,unsigned int,struct RageMatrix const &,class std&#58;&#58;allocator<struct RageMatrix> &&#41;
    00486b90&#58; bool NoteData&#58;&#58;IsRowEmpty&#40;int&#41;const 
    004889e1&#58; struct HoldNote const & NoteData&#58;&#58;GetHoldNote&#40;int&#41;const 
    00486fc7&#58; int NoteData&#58;&#58;GetLastRow&#40;void&#41;const 
    0040aad4&#58; void ScreenEdit&#58;&#58;HandleAreaMenuChoice&#40;enum ScreenEdit&#58;&#58;AreaMenuChoice,int *&#41;
    0040c12e&#58; void ScreenEdit&#58;&#58;HandleMainMenuChoice&#40;enum ScreenEdit&#58;&#58;MainMenuChoice,int *&#41;
    0055a33c&#58; virtual void Actor&#58;&#58;BeginDraw&#40;void&#41;
    0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
    0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
    0048f337&#58; void NoteFieldMode&#58;&#58;EndDrawTrack&#40;int&#41;
    0050c853&#58; virtual void GhostArrowRow&#58;&#58;DrawPrimitives&#40;void&#41;
    0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
    005157df&#58; virtual void NoteField&#58;&#58;DrawPrimitives&#40;void&#41;
    7c081c72&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;~basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> > &#91;7c080000+1c6b+7&#93;
    695164c0&#58; V128IIGL!69500000
    6951fcd6&#58; V128IIGL!69500000
    695164c0&#58; V128IIGL!69500000
    695164c0&#58; V128IIGL!69500000
    7c00a231&#58; MSVCR70!modf &#91;7c000000+99fa+837&#93;
    6951fcd6&#58; V128IIGL!69500000
    7c00a231&#58; MSVCR70!modf &#91;7c000000+99fa+837&#93;
    695164c0&#58; V128IIGL!69500000
    00910e23&#58; SDL!SDL_WarpMouse &#91;00900000+fb50+12d3&#93;
    bff74119&#58; KERNEL32!Ordinal70 &#91;bff70000+3795+984&#93;
    bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
    bff996df&#58; KERNEL32!CancelWaitableTimer &#91;bff70000+295c0+11f&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
    bff92bcd&#58; KERNEL32!WaitForSingleObjectEx &#91;bff70000+22b90+3d&#93;
    bff7c8bd&#58; KERNEL32!WaitForSingleObject &#91;bff70000+c8ae+f&#93;
    004d7ace&#58; bool SimpleWaitForSingleObject&#40;void *,unsigned long&#41;
    bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
    bff996df&#58; KERNEL32!CancelWaitableTimer &#91;bff70000+295c0+11f&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
    bff92bcd&#58; KERNEL32!WaitForSingleObjectEx &#91;bff70000+22b90+3d&#93;
    bff7c8bd&#58; KERNEL32!WaitForSingleObject &#91;bff70000+c8ae+f&#93;
    004d7ace&#58; bool SimpleWaitForSingleObject&#40;void *,unsigned long&#41;
    004d7984&#58; unsigned __int64 GetThisThreadId&#40;void&#41;
    0054c799&#58; void RageMutex&#58;&#58;Lock&#40;void&#41;
    0040bd15&#58; void ScreenEdit&#58;&#58;HandleMainMenuChoice&#40;enum ScreenEdit&#58;&#58;MainMenuChoice,int *&#41;
    0040d463&#58; void ScreenEdit&#58;&#58;InputEdit&#40;struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &&#41;
    004d7bbe&#58; virtual bool MutexImpl_Win32&#58;&#58;Lock&#40;void&#41;
    bff813e3&#58; KERNEL32!GetCurrentThreadId &#91;bff70000+113d7+c&#93;
    004d7984&#58; unsigned __int64 GetThisThreadId&#40;void&#41;
    0054c799&#58; void RageMutex&#58;&#58;Lock&#40;void&#41;
    bff7b819&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+126a&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
    bff92b49&#58; KERNEL32!ReleaseMutex &#91;bff70000+22b18+31&#93;
    bff7b9b6&#58; KERNEL32!LeaveCriticalSection &#91;bff70000+b9a3+13&#93;
    7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
    bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
    bff7b819&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+126a&#93;
    bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
    004c5411&#58; bool HandleGlobalInputs&#40;struct DeviceInput,enum InputEventType,struct GameInput,struct MenuInput,struct StyleInput&#41;
    bff92b49&#58; KERNEL32!ReleaseMutex &#91;bff70000+22b18+31&#93;
    004d7bf9&#58; virtual void MutexImpl_Win32&#58;&#58;Unlock&#40;void&#41;
    0040e766&#58; virtual void ScreenEdit&#58;&#58;Input&#40;struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &&#41;
    004c5654&#58; void HandleInputEvents&#40;float&#41;
    004c5829&#58; void GameLoop&#40;void&#41;
    004c629a&#58; SDL_main&#40;&#41;
    bff7a0fe&#58; KERNEL32!GetDateFormatA &#91;bff70000+7f73+218b&#93;
    bff7dea1&#58; KERNEL32!IsBadCodePtr &#91;bff70000+ce09+1098&#93;
    bff7eb41&#58; KERNEL32!Ordinal18 &#91;bff70000+e4e1+660&#93;
    bff7e514&#58; KERNEL32!Ordinal18 &#91;bff70000+e4e1+33&#93;
    bff94215&#58; KERNEL32!UTUnRegister &#91;bff70000+2390c+909&#93;
    7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
    7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
    bff7a0fe&#58; KERNEL32!GetDateFormatA &#91;bff70000+7f73+218b&#93;
    bff7dea1&#58; KERNEL32!IsBadCodePtr &#91;bff70000+ce09+1098&#93;
    7c00146f&#58; MSVCR70!msize &#91;7c000000+143b+34&#93;
    7c001478&#58; MSVCR70!msize &#91;7c000000+143b+3d&#93;
    bff7b9b6&#58; KERNEL32!LeaveCriticalSection &#91;bff70000+b9a3+13&#93;
    
    Static log&#58;
    StepMania 3.9 alpha 24
    Compiled Mon Sep 20 00&#58;18&#58;10 2004 &#40;build 13&#41;
    Log starting 2004-09-29 15&#58;45&#58;27
    Loading window&#58; win32
    Windows 4.10 &#40;Win98&#41; build 1998 &#91; &#93;
    Memory&#58; 127mb total, 1920mb swap &#40;1812mb swap avail&#41;
    Video driver&#58; STB Velocity 4400 &#91;STB Systems, Inc.&#93;
                  4.0, 11-23-1998 &#91;PCI\VEN_10DE&DEV_0020&SUBSYS_274D10B4&#93;
    Drive&#58; "GENERIC IDE  DISK TYPE01" DMA&#58; yes
    Drive&#58; "MSystems USB Disk" DMA&#58; yes
    Sound device 0&#58; SB AudioPCI 64D Playback, 4.35, MID 125, PID 81 
    DirectSound Driver&#58; Primary Sound Driver
    DirectSound Driver&#58; Sound Blaster PCI64 Direct Sound Driver &#40;ES1371.VXD 4.05.1135&#41;
    DirectSound sample rates&#58; 100..100000 &#40;continuous&#41;
    Sound driver&#58; DirectSound
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Arch0wl Originals/&#40;Misc Extras&#41;/'.  This is not a valid song directory.
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Incomplete/KMFDM - Techno Combat_data/'.  This is not a valid song directory.
    Video renderers&#58; 'opengl,d3d'
    SDL version&#58; 1.2.6
    Got 16 bpp &#40;5650&#41;, 16 depth, 8 stencil
    Mode 2&#58; ICD 16 &#40;565&#41; 16 depth 8 stencil 64 accum 
    Paletted textures disabled&#58; GL_EXT_paletted_texture missing.
    GL_UNSIGNED_SHORT_1_5_5_5_REV failed &#40;GL_INVALID_ENUM&#41;, disabled
    OGL Vendor&#58; STB Systems, Inc.
    OGL Renderer&#58; Velocity 4400 &#40;AGP&#41;
    OGL Version&#58; 1.1.0
    OGL Extensions&#58; GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_texture_object GL_EXT_vertex_array GL_SGIS_multitexture GL_WIN_swap_hint GL_KTX_buffer_region 
    OGL Max texture size&#58; 1024
    GLU Version&#58; 1.2.2.0 Microsoft Corporation
    Fullscreen 1024x768 16 color 16 texture 0Hz Vsync NoAA
    Found 1 DirectInput devices&#58;
       0&#58; 'Keyboard' axes&#58; 0, hats&#58; 0, buttons&#58; 256 &#40;buffered&#41;
    Players joined&#58; P1, P2
    Language&#58; english
    Current renderer&#58; OpenGL
    Theme&#58; default
    
    Partial log&#58;
    01&#58;47.011&#58;  256x256 &#40; 1&#41;                             Judgment 1x6.png
    01&#58;47.011&#58;   32x 16 &#40; 3&#41;                             NoteField bars 1x4.png
    01&#58;47.011&#58;  512x128 &#40; 1&#41;                             ScreenEdit help.png
    01&#58;47.011&#58;  512x128 &#40; 1&#41;                             ScreenEdit info.png
    01&#58;47.011&#58;   64x256 &#40; 2&#41;                             SnapDisplay icon 8x1.png
    01&#58;47.011&#58;    8x  8 &#40; 1&#41;                             _blank.png
    01&#58;47.011&#58;  256x256 &#40; 1&#41;                             Combo 5x3.png
    01&#58;47.011&#58;  128x256 &#40; 1&#41;                             _numbers1 5x3.png
    01&#58;47.012&#58; total 2883200 texels
    01&#58;47.703&#58; FPS&#58; 44, CFPS 41, VPF&#58; 3902
    
    -- End of report

  • Moogy
    嗚呼
    FFR Simfile Author
    • Aug 2003
    • 10303

    #2
    RE: Stepmania crashes when I try to play a file...

    WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Arch0wl Originals/(Misc Extras)/'. This is not a valid song directory.
    WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Incomplete/KMFDM - Techno Combat_data/'. This is not a valid song directory.

    Delete both of those directories and it should be fine.
    Plz visit my blog

    ^^^ vintage signature from like 2006 preserved

    Comment

    • ImEric12
      FFR Player
      • Jan 2004
      • 1952

      #3
      RE: Stepmania crashes when I try to play a file...

      Deleted those.. it killed the warnings, and changed the dump.

      Code:
      StepMania 3.9 alpha 24 crash report &#40;build 13&#41;
      --------------------------------------
      
      -1.#IND00 -1.#INF00
      
      Thread&#58; Main thread
              RageFileDriverDirect.cpp&#58;325 
              RageFileDriverDirect.cpp&#58;332 
              RageFileDriverDirect.cpp&#58;335 
              Screen.cpp&#58;94 ScreenMessage&#40;114&#41;
              GameState.cpp&#58;544 -1.#IND00 -1.#INF00
      Thread&#58; Mixer thread
              arch\Sound\RageSoundDriver_DSound.cpp&#58;41 
              arch\Sound\RageSoundDriver_DSound.cpp&#58;48 
              arch\Sound\RageSoundDriver_DSound.cpp&#58;41 
              arch\Sound\RageSoundDriver_DSound.cpp&#58;48 
              arch\Sound\RageSoundDriver_DSound.cpp&#58;41 
      Thread&#58; MusicThread
              GameSoundManager.cpp&#58;234 
              GameSoundManager.cpp&#58;238 
              GameSoundManager.cpp&#58;87 
              GameSoundManager.cpp&#58;89 
              GameSoundManager.cpp&#58;93 
      Thread&#58; DirectInput thread
              arch\InputHandler\InputHandler_DirectInput.cpp&#58;510 
              arch\InputHandler\InputHandler_DirectInput.cpp&#58;485 
              arch\InputHandler\InputHandler_DirectInput.cpp&#58;505 
              arch\InputHandler\InputHandler_DirectInput.cpp&#58;510 
              arch\InputHandler\InputHandler_DirectInput.cpp&#58;485 
      
      004d8f20&#58; void debug_crash&#40;void&#41;
      004c76c9&#58; void sm_crash&#40;char const *&#41;
      00577ebd&#58; void GameState&#58;&#58;UpdateSongPosition&#40;float,class TimingData const &,class RageTimer const &&#41;
      00402ae8&#58; void ssasn&#40;class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > &,class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > const &&#41;
      0043c252&#58; class CStdStr<char> & CStdStr<char>&#58;&#58;operator=&#40;class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > const &&#41;
      00579851&#58; void GameState&#58;&#58;ResetNoteSkinsForPlayer&#40;enum PlayerNumber&#41;
      0040b57d&#58; void ScreenEdit&#58;&#58;HandleAreaMenuChoice&#40;enum ScreenEdit&#58;&#58;AreaMenuChoice,int *&#41;
      005366c3&#58; void RageMatrixMultiply&#40;struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *&#41;
      005366c3&#58; void RageMatrixMultiply&#40;struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *&#41;
      0051f0c7&#58; void MatrixStack&#58;&#58;ScaleLocal&#40;float,float,float&#41;
      0051e736&#58; void RageDisplay&#58;&#58;Scale&#40;float,float,float&#41;
      0055a911&#58; virtual void Actor&#58;&#58;BeginDraw&#40;void&#41;
      00503b8b&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
      00503d1c&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
      00503d9c&#58; float ArrowGetGlow&#40;enum PlayerNumber,int,float,float,float&#41;
      00510485&#58; float ArrowGetAlphaOrGlow&#40;bool,enum PlayerNumber,int,float,float,float&#41;
      00503b8b&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
      00503d1c&#58; float ArrowGetPercentVisible&#40;enum PlayerNumber,int,float,float&#41;
      0051ef67&#58; void std&#58;&#58;_Uninit_fill_n&#40;struct RageMatrix *,unsigned int,struct RageMatrix const &,class std&#58;&#58;allocator<struct RageMatrix> &,struct std&#58;&#58;_Nonscalar_ptr_iterator_tag&#41;
      0051f16b&#58; void std&#58;&#58;_Uninitialized_fill_n&#40;struct RageMatrix *,unsigned int,struct RageMatrix const &,class std&#58;&#58;allocator<struct RageMatrix> &&#41;
      00486b90&#58; bool NoteData&#58;&#58;IsRowEmpty&#40;int&#41;const 
      004889e1&#58; struct HoldNote const & NoteData&#58;&#58;GetHoldNote&#40;int&#41;const 
      00486fc7&#58; int NoteData&#58;&#58;GetLastRow&#40;void&#41;const 
      0040aad4&#58; void ScreenEdit&#58;&#58;HandleAreaMenuChoice&#40;enum ScreenEdit&#58;&#58;AreaMenuChoice,int *&#41;
      0040c12e&#58; void ScreenEdit&#58;&#58;HandleMainMenuChoice&#40;enum ScreenEdit&#58;&#58;MainMenuChoice,int *&#41;
      0055a33c&#58; virtual void Actor&#58;&#58;BeginDraw&#40;void&#41;
      0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
      0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
      0048f337&#58; void NoteFieldMode&#58;&#58;EndDrawTrack&#40;int&#41;
      0050c853&#58; virtual void GhostArrowRow&#58;&#58;DrawPrimitives&#40;void&#41;
      0051f549&#58; void MatrixStack&#58;&#58;Pop&#40;void&#41;
      005157df&#58; virtual void NoteField&#58;&#58;DrawPrimitives&#40;void&#41;
      7c081c72&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;~basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> > &#91;7c080000+1c6b+7&#93;
      695164c0&#58; V128IIGL!69500000
      6951fcd6&#58; V128IIGL!69500000
      695164c0&#58; V128IIGL!69500000
      695164c0&#58; V128IIGL!69500000
      7c00a231&#58; MSVCR70!modf &#91;7c000000+99fa+837&#93;
      6951fcd6&#58; V128IIGL!69500000
      7c00a231&#58; MSVCR70!modf &#91;7c000000+99fa+837&#93;
      695164c0&#58; V128IIGL!69500000
      00910e23&#58; SDL!SDL_WarpMouse &#91;00900000+fb50+12d3&#93;
      bff74119&#58; KERNEL32!Ordinal70 &#91;bff70000+3795+984&#93;
      bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
      bff996df&#58; KERNEL32!CancelWaitableTimer &#91;bff70000+295c0+11f&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
      bff92bcd&#58; KERNEL32!WaitForSingleObjectEx &#91;bff70000+22b90+3d&#93;
      bff7c8bd&#58; KERNEL32!WaitForSingleObject &#91;bff70000+c8ae+f&#93;
      004d7ace&#58; bool SimpleWaitForSingleObject&#40;void *,unsigned long&#41;
      bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
      bff996df&#58; KERNEL32!CancelWaitableTimer &#91;bff70000+295c0+11f&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
      bff92bcd&#58; KERNEL32!WaitForSingleObjectEx &#91;bff70000+22b90+3d&#93;
      bff7c8bd&#58; KERNEL32!WaitForSingleObject &#91;bff70000+c8ae+f&#93;
      004d7ace&#58; bool SimpleWaitForSingleObject&#40;void *,unsigned long&#41;
      004d7984&#58; unsigned __int64 GetThisThreadId&#40;void&#41;
      0054c799&#58; void RageMutex&#58;&#58;Lock&#40;void&#41;
      0040bd15&#58; void ScreenEdit&#58;&#58;HandleMainMenuChoice&#40;enum ScreenEdit&#58;&#58;MainMenuChoice,int *&#41;
      0040d463&#58; void ScreenEdit&#58;&#58;InputEdit&#40;struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &&#41;
      004d7bbe&#58; virtual bool MutexImpl_Win32&#58;&#58;Lock&#40;void&#41;
      bff813e3&#58; KERNEL32!GetCurrentThreadId &#91;bff70000+113d7+c&#93;
      004d7984&#58; unsigned __int64 GetThisThreadId&#40;void&#41;
      0054c799&#58; void RageMutex&#58;&#58;Lock&#40;void&#41;
      bff7b819&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+126a&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b83f&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+1290&#93;
      bff92b49&#58; KERNEL32!ReleaseMutex &#91;bff70000+22b18+31&#93;
      bff7b9b6&#58; KERNEL32!LeaveCriticalSection &#91;bff70000+b9a3+13&#93;
      7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
      bff7b76c&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11bd&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      bff7b787&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+11d8&#93;
      bff7b819&#58; KERNEL32!IsBadHugeWritePtr &#91;bff70000+a5af+126a&#93;
      bff741fb&#58; KERNEL32!Ordinal98 &#91;bff70000+41f1+a&#93;
      004c5411&#58; bool HandleGlobalInputs&#40;struct DeviceInput,enum InputEventType,struct GameInput,struct MenuInput,struct StyleInput&#41;
      bff92b49&#58; KERNEL32!ReleaseMutex &#91;bff70000+22b18+31&#93;
      004d7bf9&#58; virtual void MutexImpl_Win32&#58;&#58;Unlock&#40;void&#41;
      0040e766&#58; virtual void ScreenEdit&#58;&#58;Input&#40;struct DeviceInput const &,enum InputEventType,struct GameInput const &,struct MenuInput const &,struct StyleInput const &&#41;
      004c5654&#58; void HandleInputEvents&#40;float&#41;
      004c5829&#58; void GameLoop&#40;void&#41;
      004c629a&#58; SDL_main&#40;&#41;
      bff7a0fe&#58; KERNEL32!GetDateFormatA &#91;bff70000+7f73+218b&#93;
      bff7dea1&#58; KERNEL32!IsBadCodePtr &#91;bff70000+ce09+1098&#93;
      bff7eb41&#58; KERNEL32!Ordinal18 &#91;bff70000+e4e1+660&#93;
      bff7e514&#58; KERNEL32!Ordinal18 &#91;bff70000+e4e1+33&#93;
      bff94215&#58; KERNEL32!UTUnRegister &#91;bff70000+2390c+909&#93;
      7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
      7c0011ec&#58; MSVCR70!unlock &#91;7c000000+11d9+13&#93;
      bff7a0fe&#58; KERNEL32!GetDateFormatA &#91;bff70000+7f73+218b&#93;
      bff7dea1&#58; KERNEL32!IsBadCodePtr &#91;bff70000+ce09+1098&#93;
      7c00146f&#58; MSVCR70!msize &#91;7c000000+143b+34&#93;
      7c001478&#58; MSVCR70!msize &#91;7c000000+143b+3d&#93;
      bff7b9b6&#58; KERNEL32!LeaveCriticalSection &#91;bff70000+b9a3+13&#93;
      
      Static log&#58;
      StepMania 3.9 alpha 24
      Compiled Mon Sep 20 00&#58;18&#58;10 2004 &#40;build 13&#41;
      Log starting 2004-09-29 16&#58;05&#58;06
      Loading window&#58; win32
      Windows 4.10 &#40;Win98&#41; build 1998 &#91; &#93;
      Memory&#58; 127mb total, 1920mb swap &#40;1812mb swap avail&#41;
      Video driver&#58; STB Velocity 4400 &#91;STB Systems, Inc.&#93;
                    4.0, 11-23-1998 &#91;PCI\VEN_10DE&DEV_0020&SUBSYS_274D10B4&#93;
      Drive&#58; "GENERIC IDE  DISK TYPE01" DMA&#58; yes
      Drive&#58; "MSystems USB Disk" DMA&#58; yes
      Sound device 0&#58; SB AudioPCI 64D Playback, 4.35, MID 125, PID 81 
      DirectSound Driver&#58; Primary Sound Driver
      DirectSound Driver&#58; Sound Blaster PCI64 Direct Sound Driver &#40;ES1371.VXD 4.05.1135&#41;
      DirectSound sample rates&#58; 100..100000 &#40;continuous&#41;
      Sound driver&#58; DirectSound
      Video renderers&#58; 'opengl,d3d'
      SDL version&#58; 1.2.6
      Got 16 bpp &#40;5650&#41;, 16 depth, 8 stencil
      Mode 2&#58; ICD 16 &#40;565&#41; 16 depth 8 stencil 64 accum 
      Paletted textures disabled&#58; GL_EXT_paletted_texture missing.
      GL_UNSIGNED_SHORT_1_5_5_5_REV failed &#40;GL_INVALID_ENUM&#41;, disabled
      OGL Vendor&#58; STB Systems, Inc.
      OGL Renderer&#58; Velocity 4400 &#40;AGP&#41;
      OGL Version&#58; 1.1.0
      OGL Extensions&#58; GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_texture_object GL_EXT_vertex_array GL_SGIS_multitexture GL_WIN_swap_hint GL_KTX_buffer_region 
      OGL Max texture size&#58; 1024
      GLU Version&#58; 1.2.2.0 Microsoft Corporation
      Fullscreen 1024x768 16 color 16 texture 0Hz Vsync NoAA
      Found 1 DirectInput devices&#58;
         0&#58; 'Keyboard' axes&#58; 0, hats&#58; 0, buttons&#58; 256 &#40;buffered&#41;
      Players joined&#58; P1, P2
      Language&#58; english
      Current renderer&#58; OpenGL
      Theme&#58; default
      
      Partial log&#58;
      01&#58;05.259&#58;  256x256 &#40; 1&#41;                             Judgment 1x6.png
      01&#58;05.259&#58;   32x 16 &#40; 3&#41;                             NoteField bars 1x4.png
      01&#58;05.259&#58;  512x128 &#40; 1&#41;                             ScreenEdit help.png
      01&#58;05.259&#58;  512x128 &#40; 1&#41;                             ScreenEdit info.png
      01&#58;05.259&#58;   64x256 &#40; 2&#41;                             SnapDisplay icon 8x1.png
      01&#58;05.260&#58;    8x  8 &#40; 1&#41;                             _blank.png
      01&#58;05.260&#58;  256x256 &#40; 1&#41;                             Combo 5x3.png
      01&#58;05.260&#58;  128x256 &#40; 1&#41;                             _numbers1 5x3.png
      01&#58;05.260&#58; total 2883200 texels
      01&#58;05.319&#58; FPS&#58; 28, CFPS 46, VPF&#58; 8256
      
      -- End of report

      Comment

      • Privateer
        FFR Player
        • Sep 2003
        • 2962

        #4
        RE: Stepmania crashes when I try to play a file...

        Get rid of that stepfile.

        Comment

        • Battousai_X
          FFR Player
          • May 2004
          • 8

          #5
          RE: Stepmania crashes when I try to play a file...

          Does that stepfile have both a DWI and SM file in the directory?
          \"This is just me, plain psychotic.\"

          Comment

          • ThEclipse
            FFR Player
            • Aug 2004
            • 1641

            #6
            RE: Stepmania crashes when I try to play a file...

            I'm having the same type of thing. Out of nowhere. Then my Mozilla and recently downloaded files went back from like a month and showed no trace or anything after about a month ago. Crazy.

            Comment

            Working...