The X-mod Project (Submissions are open)

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  • t-rogdor
    tane orb
    FFR Simfile Author
    • Jun 2007
    • 2685

    #76
    Re: The Xmod Project (Submissions are open)

    i actually kinda dig msi in a vaguely ironic sense it's just their fans that i can't stand
    Originally posted by cetaka
    I saw a flyer on a bulletin board at school asking for high-functioning aspergers/autism people to participate in some kind of experiment, and all I could think was, that sounds like a great place to meet girls.

    Comment

    • Kingdaro_
      FFR Player
      • Jul 2012
      • 31

      #77
      Re: The Xmod Project (Submissions are open)

      i would have a file for this, but the lua is SM5 only.

      i really wish people would move on from using outdated builds.
      Tumblr | Youtube | Youtube (Music) | Soundcloud | Twitter

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #78
        Re: The Xmod Project (Submissions are open)

        beep beep Kommisar, or JS

        I sat here trying to figure this out and I can't seem to get this working without mines being tripped, and it's really upsetting because I'm willing to put the work into getting this to work, but I'm not having luck.

        Here's how it works -- the main melody of the song comes in after a negative BPM trick that introduces the pattern using 16th note snares, and this is what you see after the 4th snare, which is 1/16th away from the next note. Also noteworthy is that every note you need to hit can be found visually. When this warp happens, a [234] should be hit precisely at that time (which is transcribed by the open space).


        Continuing on, the chart will appear to keep moving since there are no pauses on the negative BPMs, however, I don't want ANY steps to be visible. I want everything to be blank spaces. Refer to the images below:




        The issue that I'm having is that I keep tripping mines when I play it, and autoplay is actually failing my chart. It's really strange to me because where the steps physically get hit, there's no mines surrounding them. I'm not sure what to do. -___-

        Comment

        • psychoangel691
          Retired Staff
          FFR Simfile Author
          • Dec 2004
          • 10438

          #79
          Re: The Xmod Project (Submissions are open)

          Originally posted by Kingdaro_
          i would have a file for this, but the lua is SM5 only.

          i really wish people would move on from using outdated builds.
          Send it in if you'd like, we're going to do a little side SM5 pack to this as well. I understand your frustration in that but some people, like myself, can't run SM5 well on our computers.
          Originally posted by Charu
          My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
          Originally posted by DaBackpack
          also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
          Originally posted by Shadow_God_10
          Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

          Originally posted by hi19hi19
          yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

          Comment

          • Kingdaro_
            FFR Player
            • Jul 2012
            • 31

            #80
            Re: The Xmod Project (Submissions are open)

            hey guys, try negative stops.

            they're waaaaay easier than negative BPMs. they just skip the amount that is in the stop. e.g. a stop of -1 would skip forward one second.

            if you can place them in 3.9, anyway.

            Originally posted by psychoangel691
            Send it in if you'd like, we're going to do a little side SM5 pack to this as well. I understand your frustration in that but some people, like myself, can't run SM5 well on our computers.
            okay, cool.

            in that case it's pretty much already done, I just have to fix some oddities with the simfile. I'd also have another one and i'll make a lower difficulty for that if i'm not too lazy :P
            Tumblr | Youtube | Youtube (Music) | Soundcloud | Twitter

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #81
              Re: The Xmod Project (Submissions are open)

              They work in SM 3.9/3.95, but man I haven't worked with those in a long goddamn time. I'm not sure my issue with tripping mines would be solved with negative stops, but I can try.

              Comment

              • kommisar
                Dark Chancellor
                FFR Simfile Author
                FFR Music Producer
                • Jun 2005
                • 7328

                #82
                Re: The Xmod Project (Submissions are open)

                AJ I've had that issue before, and it has to do with the proximity of the warps. sometimes if arrows are too close (from above) to where the warp lands, it'll trigger somehow because it didn't warp far enough ahead. This might not be what's giving you a hard time though. Otherwise I'd suggest shifting a 64th down maybe.


                the negative stops won't work either way I don't think
                Last edited by kommisar; 08-6-2012, 11:40 AM.

                Comment

                • psychoangel691
                  Retired Staff
                  FFR Simfile Author
                  • Dec 2004
                  • 10438

                  #83
                  Re: The Xmod Project (Submissions are open)

                  Got a few submissions and I already like what I see ^_^ Altho, Bynary that shit is so mean haha.
                  Originally posted by Charu
                  My dick is good, thank you very much. It gets love and attention no matter what <3 <3 <3
                  Originally posted by DaBackpack
                  also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
                  Originally posted by Shadow_God_10
                  Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

                  Originally posted by hi19hi19
                  yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

                  Comment

                  • nois-or-e
                    SponCon Aficionado
                    FFR Simfile Author
                    • Mar 2007
                    • 3250

                    #84
                    Re: The Xmod Project (Submissions are open)

                    oOoOoOoOoOo I have an xmod wip that I might work on for this. Great idea tho~

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #85
                      Re: The Xmod Project (Submissions are open)

                      Originally posted by kommisar
                      AJ I've had that issue before, and it has to do with the proximity of the warps. sometimes if arrows are too close (from above) to where the warp lands, it'll trigger somehow because it didn't warp far enough ahead. This might not be what's giving you a hard time though. Otherwise I'd suggest shifting a 64th down maybe.


                      the negative stops won't work either way I don't think
                      I have the negative BPM at 1/4th of the original value, which is forcing the chart to warp 10 measures every single time a step happens, so it's pretty damn far away each particular time. =/

                      Comment

                      • kommisar
                        Dark Chancellor
                        FFR Simfile Author
                        FFR Music Producer
                        • Jun 2005
                        • 7328

                        #86
                        Re: The Xmod Project (Submissions are open)

                        In that case, blame 3.9's instability lool

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #87
                          Re: The Xmod Project (Submissions are open)

                          LKLFKALRKATOIHSOIT

                          whatever, I'll scrap it and make something more simple, lol

                          Comment

                          • skorpion9x
                            FFR Player
                            FFR Simfile Author
                            • Feb 2004
                            • 116

                            #88
                            Re: The Xmod Project (Submissions are open)

                            I think I may redo the steps for one of my gimmicky files and rerelease it in this pack!

                            Comment

                            • Bynary Fission
                              Retired One-Hander
                              • Jan 2008
                              • 2437

                              #89
                              Re: The Xmod Project (Submissions are open)

                              Originally posted by psychoangel691
                              Got a few submissions and I already like what I see ^_^ Altho, Bynary that shit is so mean haha.
                              Hope you enjoy it. It's not as bad as it could be - I went a bit easy on a few spots that had the potential for additional x-mod shit and jacks. Still, I'm guessing Oni will be one of the harder charts in this pack.
                              Newest Track (05/04/2026): Battle Theme - The Infernal Sepulchre [8-bit Chiptune]

                              https://soundcloud.com/bynary-fission/zone-4-battle-theme

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #90
                                Re: The Xmod Project (Submissions are open)

                                Originally posted by skorpion9x
                                I think I may redo the steps for one of my gimmicky files and rerelease it in this pack!
                                omg a Skor file? O_O

                                Originally posted by Bynary Fission
                                Hope you enjoy it. It's not as bad as it could be - I went a bit easy on a few spots that had the potential for additional x-mod shit and jacks. Still, I'm guessing Oni will be one of the harder charts in this pack.
                                I'm still a bit iffy about the chart myself, but we'll see what happens, lol

                                Comment

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