"Play/Test/Judge my simfile" thread V2

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  • rCaliberGX
    D7 Elite Keymasher
    FFR Simfile Author
    • Jun 2012
    • 2337

    #61
    Re: "Play/Test/Judge my simfile" thread V2

    Song: This Will Be the Day
    Artist: Jeff & Casey Lee Williams
    Difficulty: 12, 9 NPS
    Style: 4k
    Notes:
    -Yay RWBY OP.
    -Low 12/high 11 IMO
    -May or may not suffer from Ossa Syndrome
    -Need help on how to break the monotone 8th jumpstream, but no discernable sounds to put arrows to

    Link: http://www.mediafire.com/download/63...liberGX%29.rar

    Released!

    Originally posted by Wayward Vagabond
    you look like you're dSucks

    Comment

    • rCaliberGX
      D7 Elite Keymasher
      FFR Simfile Author
      • Jun 2012
      • 2337

      #62
      Re: "Play/Test/Judge my simfile" thread V2

      Oh cool double post

      Song: Forbidden Tracks
      Artist: The Flashberb
      Difficulty: 13 (actually high 12), 9 NPS
      Style:4k
      Notes:
      -The whole file is basically an experiment in layering/patterning techniques, so comments on these are much appreciated
      -Final check before single release
      -Mollo is awesome
      -His graphics are too

      Link: http://www.mediafire.com/download/fd...CaliberGX).rar
      Last edited by rCaliberGX; 08-27-2013, 09:43 AM.

      Released!

      Originally posted by Wayward Vagabond
      you look like you're dSucks

      Comment

      • ilikexd
        FFR Simfile Author
        • Apr 2006
        • 3208

        #63
        Re: "Play/Test/Judge my simfile" thread V2

        ^ pretty cool overall, seems fairly well done

        i would very very strongly recommending stepping a 320 kbps mp3 because it will really help you make out some of the complicated fast drum rhythms better (unless you did already and then cut it which is why it's 128 kbps). if you didnt a lot of these sections will probably be at least slightly off as they are very complex.

        the guitar is basically exactly 16ths so stepping them off by 192nd/96th makes it sound off on quite a few notes, but if you want to step them on 192nd intervals, for example 3.788 and 4.704 left arrows should actually 1/96th earlier (this one is very distinct) and in general just recheck the placement on these notes

        50.358s 32nd usage here is really suspect, might want to recheck what's going on here. i've stepped this before and listening to the high quality mp3 i dont think thats whats going on here. only this really stood out to me; looking through the whole file somewhat quickly i didnt really see anything that sounded far off.

        by the way fantastic graphics this is exactly what goes through my head when i listen to it (and i've listened to it a lot)

        Comment

        • Mollocephalus
          Custom User Title
          • Jul 2009
          • 2608

          #64
          Re: "Play/Test/Judge my simfile" thread V2

          Tested the file, i'm glad i made gfx for it cause outside some small things it's really cool!

          First of all, it seems to me that you are now experimenting with layering by being very rigid about it (not using much variation in patterns or switching to more natural combinations to help flow it better) but at this speed and density it's barely an issue. I like how you synced with color notes and the only real mistake is during one of the most intense moments - i think you may have missed a couple drum kicks or some other beats. My main remark is how at the end, with the song getting more intense as the guitar begins to follow the melody, you left the chart structure completely unchanged. It feels lackuster and i wouldn't have minded more jumps in the end to accent that. Overall a solid file and something i'd definitely play again, especially with some slight changes and a final revision.

          EDIT: if the guitar is just 16ths then i'd rather have you step it as 16ths instead of 192s :P

          Score:
          Last edited by Mollocephalus; 08-27-2013, 10:24 AM.

          Comment

          • rCaliberGX
            D7 Elite Keymasher
            FFR Simfile Author
            • Jun 2012
            • 2337

            #65
            Re: "Play/Test/Judge my simfile" thread V2

            Originally posted by ilikexd
            ^ pretty cool overall, seems fairly well done

            i would very very strongly recommending stepping a 320 kbps mp3 because it will really help you make out some of the complicated fast drum rhythms better (unless you did already and then cut it which is why it's 128 kbps). if you didnt a lot of these sections will probably be at least slightly off as they are very complex.
            Yeah I cut it in Audacity since the ending leads to the next song and cuts off abruptly, and also has no sounds that make it necessary to extend it for the whole song. Also cut since this was originally an FFR submission, hence the holds not being perfectly pitch relevant. The original MP3 I used was 256kbps which I got off iTunes, though. Would people mind if the steps cut off from the end and the song ends abruptly like in the original?

            At 39.670 and 40.281, there are 32nd rolls on the toms but I left those out since most people wouldn't notice.

            the guitar is basically exactly 16ths so stepping them off by 192nd/96th makes it sound off on quite a few notes, but if you want to step them on 192nd intervals, for example 3.788 and 4.704 left arrows should actually 1/96th earlier (this one is very distinct) and in general just recheck the placement on these notes
            Actually, the guitar 16ths that are off by a 192nd are to indicate a string slide. I could actually fix those so they go exact so they still set themselves apart from the quantized 16ths, though.

            50.358s 32nd usage here is really suspect, might want to recheck what's going on here. i've stepped this before and listening to the high quality mp3 i dont think thats whats going on here. only this really stood out to me; looking through the whole file somewhat quickly i didnt really see anything that sounded far off.
            Hmm, after changing the audio file to the original 256 kbps version, it doesn't actually sound that much different (though the overall sound quality is raised). If the snare hits weren't there, I would have made the 32nds a roll, but I was limited by the jumps being there. I removed the 32nds between the snare jumps

            by the way fantastic graphics this is exactly what goes through my head when i listen to it (and i've listened to it a lot)
            That was my reaction when Mollo sent me the gfx too lol

            Originally posted by Mollocephalus
            Tested the file, i'm glad i made gfx for it cause outside some small things it's really cool!

            First of all, it seems to me that you are now experimenting with layering by being very rigid about it (not using much variation in patterns or switching to more natural combinations to help flow it better) but at this speed and density it's barely an issue.
            Yeah, this was just what came out me experimenting with width theory (snare has no width, kick has 1 arrow width, misc. drums have 2 arrow width) but as you said, it doesn't really make the file a ton harder because of the speed.

            I like how you synced with color notes and the only real mistake is during one of the most intense moments - i think you may have missed a couple drum kicks or some other beats. My main remark is how at the end, with the song getting more intense as the guitar begins to follow the melody, you left the chart structure completely unchanged. It feels lackuster and i wouldn't have minded more jumps in the end to accent that. Overall a solid file and something i'd definitely play again, especially with some slight changes and a final revision.
            Are you talking about the short jumpstream near the end? If so, yes I left out some drums to accent there, mostly because having a dense jumpstream is a bit of a difficulty spike, but I see what you're saying about the intensity of the music. I agree the patterns need to be changed in the jumpstream though, it's basically 196 BPM 16ths.

            Score:
            Ha, nice score. My best is a 4 great FC.
            Last edited by rCaliberGX; 08-27-2013, 10:54 AM.

            Released!

            Originally posted by Wayward Vagabond
            you look like you're dSucks

            Comment

            • Mollocephalus
              Custom User Title
              • Jul 2009
              • 2608

              #66
              Re: "Play/Test/Judge my simfile" thread V2

              Originally posted by rCaliberGX
              Are you talking about the short jumpstream near the end? If so, yes I left out some drums to accent there, mostly because having a dense jumpstream is a bit of a difficulty spike, but I see what you're saying about the intensity of the music. I agree the patterns need to be changed in the jumpstream though, it's basically 196 BPM 16ths.
              from 1.30 to 2.08

              this section feels really empty while the guitar makes the sound deeper and richer, in fact at 2.08 it sounds suddenly a lot more calm than before, basically i would add more jumps in the mentioned section to accent that the song is at its climax.

              Comment

              • rCaliberGX
                D7 Elite Keymasher
                FFR Simfile Author
                • Jun 2012
                • 2337

                #67
                Re: "Play/Test/Judge my simfile" thread V2

                Originally posted by Mollocephalus
                from 1.30 to 2.08

                this section feels really empty while the guitar makes the sound deeper and richer, in fact at 2.08 it sounds suddenly a lot more calm than before, basically i would add more jumps in the mentioned section to accent that the song is at its climax.
                Ah, I see. I added jumps to the toms also, instead of just the kick drum.

                Released!

                Originally posted by Wayward Vagabond
                you look like you're dSucks

                Comment

                • rCaliberGX
                  D7 Elite Keymasher
                  FFR Simfile Author
                  • Jun 2012
                  • 2337

                  #68
                  Re: "Play/Test/Judge my simfile" thread V2

                  Uploaded the v2 here.

                  edit: how do you fix the preview audio being offsync? Changing the time it starts doesn't do anything until it's changed over 1 second, but then it jumps after 3 seconds forward.
                  Last edited by rCaliberGX; 08-27-2013, 12:35 PM.

                  Released!

                  Originally posted by Wayward Vagabond
                  you look like you're dSucks

                  Comment

                  • Mollocephalus
                    Custom User Title
                    • Jul 2009
                    • 2608

                    #69
                    Re: "Play/Test/Judge my simfile" thread V2

                    If you change preview you should make sure to make a new folder name or clear cache before the changes are effective, i think. Let me have a look.

                    Comment

                    • rCaliberGX
                      D7 Elite Keymasher
                      FFR Simfile Author
                      • Jun 2012
                      • 2337

                      #70
                      Re: "Play/Test/Judge my simfile" thread V2

                      Originally posted by Mollocephalus
                      If you change preview you should make sure to make a new folder name or clear cache before the changes are effective, i think. Let me have a look.
                      Hmm, that didn't fix it. It's about a 32nd early, and I can't change the actual time it starts without going too far. This has happened before on other files, but the interval was usually large enough that I could shift the preview time and get a decent result.

                      Released!

                      Originally posted by Wayward Vagabond
                      you look like you're dSucks

                      Comment

                      • ilikexd
                        FFR Simfile Author
                        • Apr 2006
                        • 3208

                        #71
                        Re: "Play/Test/Judge my simfile" thread V2

                        Song: Hirofumi Sasaki - The Least 300sec
                        Difficulty: 10 NPS
                        Length: 1:35
                        Style: 4key




                        i know it's been stepped before, but i think the files i've seen for this song have been pretty insufficient
                        i hurt my hands and haven't been able to play sm for a while so i've been making lots of files..unfortunately i can't play any of them for now so i'm interested in knowing how this feel to play

                        Comment

                        • mi40
                          FFR Simfile Author
                          • Aug 2008
                          • 3655

                          #72
                          Re: "Play/Test/Judge my simfile" thread V2

                          watch and judge PLS

                          Twitch is the world's leading video platform and community for gamers.

                          Comment

                          • TheSilentLord
                            FFR Player
                            • Jun 2012
                            • 110

                            #73
                            Re: "Play/Test/Judge my simfile" thread V2

                            Song: Pioneer
                            Artist: AKB48
                            Genre: JPop
                            Difficulty: 7.8 NPS --> 8 or so
                            Length: 2:29
                            Speed: 162 BPM
                            Style: 4key

                            I'd be thankful if someone could take a look at this file, and give me some comments on it. The file is mostly a mix of JS and normal stream.

                            DL: www.mediafire.com/download/l97r7gl61av4xc9/

                            Comment

                            • Wafles
                              FFR Player
                              • Feb 2013
                              • 1988

                              #74
                              Re: "Play/Test/Judge my simfile" thread V2

                              I'm gonna be fairly harsh because circlejerking about how good our files are doesn't really help anyone or anything. I'll plan on being as critical as I intend to be for Yolomanai Vol. 2 when I start accepting submissions for that.

                              Originally posted by ilikexd
                              Song: Hirofumi Sasaki - The Least 300sec
                              Difficulty: 10 NPS
                              Length: 1:35
                              Style: 4key




                              i know it's been stepped before, but i think the files i've seen for this song have been pretty insufficient
                              i hurt my hands and haven't been able to play sm for a while so i've been making lots of files..unfortunately i can't play any of them for now so i'm interested in knowing how this feel to play
                              This file really has been stepped a little too much, as to be expected from a decently fast DDR song. I like your approach for the most part. There are a couple jacks that I don't necessarily agree with, and the 260bpm speedup isn't really justified. Beyond that I had a lot of fun playing this file, definitely more enjoyable than the other Least 100 Seconds files I've played.

                              Compared to the ones in Dark Chancellors and FFRCP4 I think you did a more accurate and smart job about syncing the file. From what I can tell both of the previous "good" versions of this song use the exact same syncing which abused pauses/stops while they shouldn't have. I also think your steps are a LOT more fun. You stepped the solo near perfectly. Honestly if you redid the 260bpm section a little bit to make it a little more fitting this file would be almost perfect.

                              Difficulty wise its not quite difficult enough for me to really enjoy playing it too much, I feel like I'd go for the AAA and probably not play it much afterwards, but for newer and more amateur players this file would offer a lot of fun and some solid replay value.

                              Originally posted by TheSilentLord
                              Song: Pioneer
                              Artist: AKB48
                              Genre: JPop
                              Difficulty: 7.8 NPS --> 8 or so
                              Length: 2:29
                              Speed: 162 BPM
                              Style: 4key

                              I'd be thankful if someone could take a look at this file, and give me some comments on it. The file is mostly a mix of JS and normal stream.

                              DL: www.mediafire.com/download/l97r7gl61av4xc9/
                              First of all, there is no Jumpstream in this file to speak of, so I was a little mislead going into this. To clarify before I start I always review files by first opening them in Ddream, checking the sync and watching it scroll by, and then I play it before developing any final opinions on it.

                              This file was actually kind of fun, which I didn't expect considering how easy it is. I wouldn't replay it (mostly because of song choice and the fact that I got like 2 greats FC on sightread), but amateur players would definitely enjoy this file.

                              The main complaint I'm going to forward is that you stepped this like an index file but labeled it for 4key. There isn't a single hand in the whole file that I could remember, and the streams used really index based anchor patterns/trills.

                              The patterns are overall pretty solid, but a little too basic for most people to get a lot of replay value. Then there's the issue about layering being completely inconsistent across the board. You took some parts and added jumps to the vocals, only to completely throw it out the window a few bars later because some 16ths came in. Overall it didn't really feel like I was playing the song because there were so many pattern mismatches.

                              The guitar solo is the biggest blunder of this file. Your hold lengths make no sense and don't really add anything to the section. It is also severely mischarted: some of the rythms are pretty incorrect.




                              Hopefully this feedback helps (both of you). I had some free time this morning and decided to do this.

                              http://smleaderboards.net/profile/view/Wafles

                              Comment

                              • TheSilentLord
                                FFR Player
                                • Jun 2012
                                • 110

                                #75
                                Re: "Play/Test/Judge my simfile" thread V2

                                Originally posted by Wafles
                                First of all, there is no Jumpstream in this file to speak of, so I was a little mislead going into this. To clarify before I start I always review files by first opening them in Ddream, checking the sync and watching it scroll by, and then I play it before developing any final opinions on it.

                                This file was actually kind of fun, which I didn't expect considering how easy it is. I wouldn't replay it (mostly because of song choice and the fact that I got like 2 greats FC on sightread), but amateur players would definitely enjoy this file.

                                The main complaint I'm going to forward is that you stepped this like an index file but labeled it for 4key. There isn't a single hand in the whole file that I could remember, and the streams used really index based anchor patterns/trills.

                                The patterns are overall pretty solid, but a little too basic for most people to get a lot of replay value. Then there's the issue about layering being completely inconsistent across the board. You took some parts and added jumps to the vocals, only to completely throw it out the window a few bars later because some 16ths came in. Overall it didn't really feel like I was playing the song because there were so many pattern mismatches.

                                The guitar solo is the biggest blunder of this file. Your hold lengths make no sense and don't really add anything to the section. It is also severely mischarted: some of the rythms are pretty incorrect.
                                First of all, thanks for your feedback. It's much appreciated.

                                Actually you are right about the JS thing. I don't know why i wrote it there. Just wanted to say something about it and failed, I guess.

                                My goal was to make an easier file which you could play with different styles. I'm an one-handed player (never got into spread, I feel it's pretty fun how you have to change the place of your fingers while only using one hand, that feels much more dynamic than spread) and not that good at the game so obviously this affects my pattern selection a lot. I think I put 4key out there because I'm not even sure about the right terms, to me 4key just means a keyboard player.

                                I knew that the layering would probably be criticized here. At first I had jumps on all the vocals but that ended up with patterns that were awkward to hit for me at this bpm:

                                1 x 3 x
                                x 2 x x (just an example)
                                x x 3 4

                                A better player wouldn't maybe have thought that there was anything wrong here. But I wanted it easier so what did I do? I just removed the jumps at 8ths. Now it flows better (for me) when i play it but is indeed inconsistent. Maybe I should take a step towards pad files and remove the jumps altogether? (most pad files dont use that much jumps)

                                By guitar solo I think you mean the one 60-70% into the file? Or do you mean both it and the one in the beginning/end? The hold lengths are always the same (one 48th) and only used to highlight the instrument (the drums don't have holds in this part). In the middle part the guitar didn't really go in rhythm at all points and when the sound "slides" from a note to another it's sometimes hard to point out where the transition exactly happens and where i should place the arrow. Any tips on how to chart a guitar solo like this better?


                                Thanks for your feedback anyway!

                                Comment

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