Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
All the best,
Zageron
FFR Community Pack Summer 2012 (Submissions Closed)
Re: FFR Community Pack Summer 2012 (Submissions Open)
Originally posted by Bynary Fission
Here is a tip. If you are using negative bpms, there are two things you need to remember:
-The negative bpm should be the same as the bpm it skips to (i.e -200 bpm should skip to 200 bpm), otherwise it will take you to a random place.
-When using negative bpms, have it return to the normal positive bpm the number of measures you want to skip. For example, if you place a negative bpm on m10 and have it return to normal on m11, it will skip to m12 (the space between m10 and m11 is your skipped space - Stepmania doesn't recognize it exists and anything put in there is seen but ignored).
Ah right. Thanks for the refresher. Since these things haven't been written down in some form of guide, I always have to rediscover how to use negative bpms haha. Of which I have a few more questions, if you could answer them:
- What negative bpm does one use? e.g. difference between using -10.000 bpm and -100.00 bpm
- When you use consecutive negative bpms for visual tricks, you often need to use stops on each section of negative bpms. How does one determine the length of time for each stop? A trick in one part of a song may require different lengths of stops than another trick.
- I tested this already, and I think the answer is a no, but is there any way to be holding on a freeze note during consecutive negative bpms (without causing misses)?
If anyone else knows the answer to these questions, please say so!
I think once I experiment a bit, I'll write notes down and maybe eventually make a thread.
Re: FFR Community Pack Summer 2012 (Submissions Open)
Originally posted by bmah
Ah right. Thanks for the refresher. Since these things haven't been written down in some form of guide, I always have to rediscover how to use negative bpms haha. Of which I have a few more questions, if you could answer them:
- What negative bpm does one use? e.g. difference between using -10.000 bpm and -100.00 bpm
- When you use consecutive negative bpms for visual tricks, you often need to use stops on each section of negative bpms. How does one determine the length of time for each stop? A trick in one part of a song may require different lengths of stops than another trick.
- I tested this already, and I think the answer is a no, but is there any way to be holding on a freeze note during consecutive negative bpms (without causing misses)?
If anyone else knows the answer to these questions, please say so!
I think once I experiment a bit, I'll write notes down and maybe eventually make a thread.
1) Generally you use the negative version of the original BPM (ie. if the part you want to make a warp is at 200bpm, you make a -200bpm warp, after a whole measure you put it back to 200bpm, and a measure after that is set, you place the notes. It's the easiest way really unless you want to get REALLY technical
2) Easy way is to use Stepmania's "convert area to BPM stop". There you'll know how long a stop is based on the length of the area covered on the chart converted into seconds for the stop. Where you put it on the gimmick will determine when the stop will happen (ie. if you put the stop at the negative bpm starting point, it'll do the stop first, then show the warp. If you put it right where it warps to, it'll show the warp first, then give the BPM stop)
3) Yes, make it a freeze note for the whole warp (as in, extend the note even through the warp). Unless you want the visual gimmicks to happen while you see the "end" of the hold note, then I dunno, but it IS possible. I've never played with this before though so I dunno
Re: FFR Community Pack Summer 2012 (Submissions Open)
Originally posted by ddr_f4n
1) Generally you use the negative version of the original BPM (ie. if the part you want to make a warp is at 200bpm, you make a -200bpm warp, after a whole measure you put it back to 200bpm, and a measure after that is set, you place the notes. It's the easiest way really unless you want to get REALLY technical
2) Easy way is to use Stepmania's "convert area to BPM stop". There you'll know how long a stop is based on the length of the area covered on the chart converted into seconds for the stop. Where you put it on the gimmick will determine when the stop will happen (ie. if you put the stop at the negative bpm starting point, it'll do the stop first, then show the warp. If you put it right where it warps to, it'll show the warp first, then give the BPM stop)
3) Yes, make it a freeze note for the whole warp (as in, extend the note even through the warp). Unless you want the visual gimmicks to happen while you see the "end" of the hold note, then I dunno, but it IS possible. I've never played with this before though so I dunno
Tested a few things.
1) Alright. I've seen several files though in which a completely different negative bpm is used from the actual song's speed. Have yet to test it, but there must be some sort of function that changes according to the speed of the negative bpm.
2) That "convert beats to pause" simply determines the time equivalent of an area you've highlighted. But if the trick requires several steps of negative bpms (e.g. backward movement of mines), I would suppose each step needs to have a fraction of time that'll eventually sum up to the total time taken?
e.g. the backward movement of mines lasts one second long. Each negative bpm step moves the set of mines by a 64th note value. There are, say, twenty 64th note partitions within one second. I suppose then that each negative bpm step would require a stop value of 1/20 = 0.05 seconds each?
3) A few things I've found out:
- If the freeze begins on the negative bpm, then you'll miss unless you repeatedly hit the freeze note (which is gay).
- If you start the freeze before the trick begins, but continue that very first freeze the entire length of the trick, then yes it does work. Stipulation: cannot see tail end of freeze during the trick.
- If you start the freeze before the trick begins, but use individual freezes at each negative bpm step, you'll apparently hit the freeze fine without an "N.G.", despite the freeze animation fading away at the very end of the trick. Also, this method visually looks messy. As you hit your freeze, the freeze arrow feeds into the arrow receptor, but once it goes through negative bpms, it'll show the freeze past the arrow receptor (as if you didn't hit it).
Thanks for the info btw! I think question #2 is the one I need to know about the most however.
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