What makes a good simfile?

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  • Gundam-Dude
    `~`
    FFR Simfile Author
    • Oct 2005
    • 7327

    #16
    Re: What makes a good simfile?

    Originally posted by icontrolyourworld
    Imo, simplicity and generic is more fun
    that's blatantly obvious coming from you when you've assembled 3 jumpstream focused packs and you're now making a 4th

    just saying LoL


    (Download My Magnum Opus, Solo Kpop Pack!)

    My Simfiles (4key & 6key)

    Comment

    • ddr_f4n
      FFR Player
      • Sep 2005
      • 3807

      #17
      Re: What makes a good simfile?

      "What makes a good simfile?"

      If I were a bad simfile, I wouldn't sittin' here, discussin' it with ya, now would I?
      Out Now!


      Older Releases:
      Vocaloid: Project Pad Pack 3rd
      Gpop's Pack of Original Pad Simfiles
      東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

      Comment

      • MarioNintendo
        Expect delays.
        FFR Simfile Author
        FFR Music Producer
        • Mar 2008
        • 4177

        #18
        Re: What makes a good simfile?

        Originally posted by ddr_f4n
        "What makes a good simfile?"

        If I were a bad simfile, I wouldn't sittin' here, discussin' it with ya, now would I?
        uh?
        ...

        To me, there has to be a balance between simplicity and complexity. It's fun, for example, for a n00b to get a little challenge in the song he's playing and, on the opposite, to have a simple part in a hard song to let the player rest or feel like he's going to get owned in 2 seconds (which is a really awesome feeling btw ). The important is that a file is clean. It still can be hard as shit, but it's at least fair and not totally filled with unpredictable arrows to kill your AAA.

        Comment

        • hi19hi19
          lol happy
          FFR Simfile Author
          • Oct 2005
          • 12194

          #19
          Re: What makes a good simfile?

          Is it fun?


          Yes: good simfile
          No: bad simfile



          "Holy shit hi19hi19 that makes so much sense! Damn you're so good at this game can I be your #1 fan?"


          Comment

          • MarioNintendo
            Expect delays.
            FFR Simfile Author
            FFR Music Producer
            • Mar 2008
            • 4177

            #20
            Re: What makes a good simfile?

            Originally posted by hi19hi19
            Is it fun?


            Yes: good simfile
            No: bad simfile



            "Holy shit hi19hi19 that makes so much sense! Damn you're so good at this game can I be your #1 fan?"
            The problem is when you try to define what is ''fun''; you start realizing everybody's criteria isn't the same.

            Comment

            • Charlo
              FFR Player
              • Oct 2005
              • 199

              #21
              Re: What makes a good simfile?

              I prefer option A generally, since I only replay songs that I really enjoy. The ones that are too hard I generally don't go back to, even though I could get better at them if I played them more than once.
              Check out Guessthatalbum.com for a fun music-related game.

              I make metal files for keyboard players! Check them out at:

              Comment

              • Nullifidian
                ¯\_(ツ)_/¯
                FFR Simfile Author
                • Sep 2007
                • 1837

                #22
                Re: What makes a good simfile?



                In all seriousness though, a balance between technicality that makes sense to the general public, and something I would enjoy myself is my goal. I step songs that I like, the way that I like. If someone likes it, good. If not, nothing of value was lost.

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