[SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

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  • Jousway
    FFR Player
    • Jun 2009
    • 867

    #1

    [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick


    Pitchular is an modified version of Orbular for SM5/SM-SSC
    which is for solo use but can also be used for single and it play a sound every time you hit the note

    Get Pitchular:



    also if you wondered what the update is, all noteskins have been updated to the latest version and have been renamed for the latest stepmania which is SM5.

    also while working on Pitchular I wrote a new lua code which is great for noteskin creators.
    Code:
            
    if Var "Button" == "Left" and sElement == "Tap Explosion Dim"
    or Var "Button" == "Left" and sElement == "Tap Explosion Bright"
    then sButton = "Left";
    end
    Entire code: http://pastebin.com/RgjCgED2

    which basically means in sm-ssc when we wanted to have custom holds heads for upleft and upright but wanted to use the same for left right down and up, we needed to make extra files for all the images in upleft and upright which will in most cases double the size of the noteskin size, but with this code we can reduce it and its no longer necessary

    Example:


    get all the SM5 noteskins from:
    Last edited by Jousway; 06-6-2011, 05:35 PM.
    Its not a bug its a FEATURE!



  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #2
    Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

    can you make a video? I'm curious
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

    Comment

    • iCeCuBEz v2
      XFD
      • Mar 2008
      • 4924

      #3
      Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

      whats sm5 o.o
      I bring my math homework to church. It helps me find a higher power.

      Dennis, Nell, Edna, Leon, Nedra, Anita, Rolf, Nora, Alice, Carol, Leo, Jane, Reed, Dena, Dale, Basil, Rae, Penny, Lana, Dave, Denny, Lena, Ida, Bernadette, Ben, Ray, Lila, Nina, Jo, Ira, Mara, Sara, Mario, Jan, Ina, Lily, Arne, Bette, Dan, Reba, Diane, Lynn, Ed, Eva, Dana, Lynne, Pearl, Isabel, Ada, Ned, Dee, Rena, Joel, Lora, Cecil, Aaron, Flora, Tina, Arden, Noel, and Ellen sinned.

      Comment

      • Jousway
        FFR Player
        • Jun 2009
        • 867

        #4
        Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

        Originally posted by Patashu
        can you make a video? I'm curious


        also if you say the sound is offsync, in my vid its because fraps makes me lag.
        and if its offsync on your pc its your global offset thats wrong.
        because the noteskin is the one that plays the sound so :>

        Originally posted by iCeCuBEz v2
        whats sm5 o.o
        Last edited by Jousway; 06-6-2011, 05:35 PM.
        Its not a bug its a FEATURE!



        Comment

        • Lain_Iwakura
          FFR Player
          • Nov 2003
          • 1000

          #5
          Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

          nice sound
          <citruschild> safs

          Comment

          • who_cares973
            FFR Player
            • Aug 2006
            • 15407

            #6
            Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

            haha this is awesome

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #7
              Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

              hey jousway how hard would it be to make a notefield mod that emulated the game pal-melo

              basically it's two measure long driven drops over and over, with each measure refreshing behind you technika style and the notes at the start/end wrapping around
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • Jousway
                FFR Player
                • Jun 2009
                • 867

                #8
                Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

                Originally posted by Patashu
                hey jousway how hard would it be to make a notefield mod that emulated the game pal-melo

                basically it's two measure long driven drops over and over, with each measure refreshing behind you technika style and the notes at the start/end wrapping around
                should be posable but insanely hard to make but then again even this is against all logic http://www.youtube.com/watch?v=KipfC0gFe4o
                Its not a bug its a FEATURE!



                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #9
                  Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

                  Originally posted by Jousway
                  should be posable but insanely hard to make but then again even this is against all logic http://www.youtube.com/watch?v=KipfC0gFe4o
                  yeah I was thinking, since you can make copies of the notefield (that video was on my mind) you should be able to do 'show wrap around shadow' and 'slot in first measure once you're on second measure' and then you just need to make a nice looking driven drop
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • Jousway
                    FFR Player
                    • Jun 2009
                    • 867

                    #10
                    Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

                    I get people like this asking me stupid question

                    yes please do feel sorry for me
                    Wed[11:40:06]am <Saturn2888> Jousway: you here? I need to harass you about noteskins for am in
                    Wed[11:40:19]am <Jousway> oh he we go again
                    Wed[11:40:24]am <Jousway> what is it this time saturn
                    Wed[11:40:47]am <Saturn2888> so my midi-vivid-prez skin that's 3D, I have an issue w/ the animation. It's going in 8 beats instead of 16 preventing me from doing fancy features
                    Wed[11:41:20]am <Jousway> so edit the metics.ini
                    Wed[11:41:25]am <Saturn2888> didn't work
                    Wed[11:41:49]am <Saturn2888> How would you make it do 8? Like the Note one animates each beat type. TapNoteAnimationLength=4 is the default. Changing it does nothing.
                    Wed[11:42:13]am <Saturn2888> like, Note had 8 colors and 8 different images it shifts to
                    Wed[11:42:54]am <Saturn2888> Vivid should have 1 color (it has 8 because I'm faking your note one), and has 32 beats of animation
                    Wed[11:43:20]am <Jousway> urg if you think "TapNoteAnimationLength" does nothing then you know nothing, and since when is 4 default
                    Wed[11:43:42]am <Saturn2888> even if it's 16 beats of animation, it's animating too fast technically, twice as fast as it should. Luckily, the colors are correct, the inside of the arrow is not, that's the only problem there. When I have 32, which would mimic how Note looks, then it is 4 times as fast and is really f'd up
                    Wed[11:43:44]am <Jousway> also its just the lua of the 3d model ignoring the TapNoteAnimationLength
                    Wed[11:44:02]am <Saturn2888> how to change the lua so it sees it?
                    Wed[11:44:22]am <Saturn2888> NoteSkin.lua or Down Tap Note.lua?
                    Wed[11:44:46]am <Jousway> like for example I need to add "W5Command=NOTESKIN:GetMetricA("GhostArrowDim", "W5Command");" to make the explosions work in Left Tap EXplosion Dim.lua file
                    Wed[11:44:59]am <Saturn2888> k
                    Wed[11:45:22]am <Jousway> but if you use my code that didnt work
                    Wed[11:45:33]am <Jousway> and it wont work becaues I did it manyually
                    Wed[11:45:38]am <Jousway> in the color.ini
                    Wed[11:45:46]am <Jousway> like have you even looked in the color.ini
                    Wed[11:45:49]am <Saturn2888> yeah
                    Wed[11:45:52]am <Saturn2888> many many times
                    Wed[11:45:54]am <Saturn2888> and it's ratio-based
                    Wed[11:46:05]am <Saturn2888> the delay does not change if I change it the same on all values
                    Wed[11:46:14]am <Saturn2888> is there a global option?
                    Wed[11:47:03]am <Jousway> to what did you change the delay to
                    Wed[11:47:13]am <Saturn2888> 2.00
                    Wed[11:47:16]am <Saturn2888> or 0.50
                    Wed[11:47:20]am <Saturn2888> on all them
                    Wed[11:47:36]am <Jousway> you didnt do the math did you
                    Wed[11:47:39]am <Saturn2888> ?/
                    Wed[11:47:48]am <Saturn2888> it doesn't do anything so long as they all are the same
                    Wed[11:47:54]am <Saturn2888> the only time I saw it change is when I swapped them all
                    Wed[11:53:30]am <Saturn2888> so what you're telling me is that 1:1 ratio is not the same as 2:2?
                    Wed[11:57:22]am <Saturn2888> Jousway: ?
                    Wed[11:57:30]am <Jousway> saturn srsly how hard is it to ****ing do math, just do 1 / 16 and you will get 0.0625 is it srsly that hard for one moment to not bug me with something stupid
                    Wed[11:57:37]am <Saturn2888> ok
                    Wed[11:57:40]am <Saturn2888> do me a favor
                    Wed[11:57:42]am <Saturn2888> try it out
                    Wed[11:57:45]am <Saturn2888> for the delay right?
                    Wed[11:57:46]am <Jousway> I did
                    Wed[11:57:46]am <Saturn2888> try that out
                    Wed[11:57:47]am <Jousway> worked
                    Wed[11:57:47]am <Saturn2888> and?
                    Wed[11:57:48]am <Jousway> 100^
                    Wed[11:57:51]am <Jousway> 100%
                    Wed[11:57:51]am <Jousway> fine
                    Wed[11:57:53]am <Jousway> cuz
                    Wed[11:57:56]am <Jousway> I know it works
                    Wed[11:58:00]am <Jousway> its obvious that it works
                    Wed[11:58:01]am <Saturn2888> Delay0000=0.0625
                    Wed[11:58:04]am <Jousway> yes
                    Wed[11:58:06]am <Jousway> to all of them
                    Wed[11:58:07]am <Saturn2888> Ok, we'll see
                    Wed[11:58:10]am <Jousway> and it will ****ing work
                    Wed[11:58:25]am <Saturn2888> mm hmm
                    Wed[11:58:27]am <Jousway> srsly do the freaking math next time before you go ask people for stupid things
                    Wed[11:58:32]am <Saturn2888> no kidding
                    Wed[11:58:40]am <Saturn2888> so if I did 1, what would happen?
                    Wed[11:58:53]am <Saturn2888> it would just animate at twice the speed right? Because somehow 0.0625x2 = 1.00
                    Wed[11:59:03]am <Jousway> every image will be 1 beat long
                    Wed[11:59:16]am <Jousway> just do the math your self will ya
                    Its not a bug its a FEATURE!



                    Comment

                    • who_cares973
                      FFR Player
                      • Aug 2006
                      • 15407

                      #11
                      Re: [SM5] Noteskin Massive Update and a Pitch accurate noteskin with assist trick

                      you're such a dick lmao

                      Comment

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