DDReam Studio - a revolutionary way to sync/step simfiles

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  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #121
    Re: DDReam Studio - a revolutionary way to sync/step simfiles

    Originally posted by dood gone krazee
    Another thing that would be amazing to see in this.

    I type of thing where looking at it, its a slide bar. To the left shows a low frequency number and to the right a high frequency. By sliding the bar to where you want on the slider, only that frequency that you slid it to will play.

    For example, lets say you want to hear the bass drum notes in a song. You would slide the slider all the way to the left so that you can only hear the bass drum.

    It'll probably be really hard to implement though.
    Correct me if I'm wrong, but isn't this kind of thing already implemented into winamp/windows media player/etc? Instead of the volume slider you can have a volume slider at each frequency, so you can bring out only the bass for instance
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

    Comment

    • jyris1
      FFR Player
      • Oct 2006
      • 133

      #122
      Re: DDReam Studio - a revolutionary way to sync/step simfiles

      like a graphic equalizer?

      bluguerrilla - what noteskin do you prefer? Once I get multiple gametype support, I'll try to make it support multiple noteskins as easily as SM. It'll be awhile though, it's gonna take a lot of work.
      Last edited by jyris1; 11-12-2008, 03:08 PM.
      I designed ddreamstudio.
      The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad

      Comment

      • bluguerrilla
        FFR Player
        FFR Simfile Author
        • Apr 2006
        • 3966

        #123
        Re: DDReam Studio - a revolutionary way to sync/step simfiles

        The only noteskin I really care about is Note, especially since it'd be the easiest to read (debatable) for such a huge picture.

        Comment

        • jyris1
          FFR Player
          • Oct 2006
          • 133

          #124
          Re: DDReam Studio - a revolutionary way to sync/step simfiles

          Version 1.40 BETA 1 released Featuring:
          + [TAB] key switches in and out of sync mode
          + Support 8/16/24/32 bit audio, Mono or Stereo
          + Added audio info to Status Bar
          + holding [ESC] key fades in audio/sound status info

          download link-> ddreamstudio - Home
          I designed ddreamstudio.
          The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad

          Comment

          • leadafro
            Tykeem Ultimatum
            • Dec 2004
            • 975

            #125
            Re: DDReam Studio - a revolutionary way to sync/step simfiles

            Originally posted by i love you
            I have all the system requirements, I just checked. =/

            And it's still not working.
            Search for the .dll file your missing on da web.They have download places for it.
            I'm black yall I'm black yall I'm blickity black black and I'm back.

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #126
              Re: DDReam Studio - a revolutionary way to sync/step simfiles

              I have an idea. How about adding a "machine" offset, similar to that of stepmania's? Basically, you allow DDream to have it's own general offset, so that you don't have to adjust each and every song that you throw in?

              The reason that I say this is because my charts end up extremely early on DDream, and I want to really use it on these crazy BPM changing songs. (ITG steppers have to constantly worry about offsetting their songs properly to their machine along with keeping the file itself synced.)

              Comment

              • gnr61
                FFR Simfile Author
                FFR Simfile Author
                • Oct 2005
                • 7251

                #127
                Re: DDReam Studio - a revolutionary way to sync/step simfiles

                too bad most itg files are off by like 30ms and the rhythms are all wrong :dissatisfied:
                also this needs to be mac accessible ;_;
                squirrel--it's whats for dinner.

                Comment

                • jyris1
                  FFR Player
                  • Oct 2006
                  • 133

                  #128
                  Re: DDReam Studio - a revolutionary way to sync/step simfiles

                  Originally posted by TC_Halogen
                  I have an idea. How about adding a "machine" offset, similar to that of stepmania's? Basically, you allow DDream to have it's own general offset, so that you don't have to adjust each and every song that you throw in?

                  The reason that I say this is because my charts end up extremely early on DDream, and I want to really use it on these crazy BPM changing songs. (ITG steppers have to constantly worry about offsetting their songs properly to their machine along with keeping the file itself synced.)
                  too bad most itg files are off by like 30ms and the rhythms are all wrong :dissatisfied:
                  also this needs to be mac accessible ;_;
                  I'm not sure how exactly to implement a machine offset right now. To get a better idea, let me ask:

                  I'm assuming that an ITG song you load in ddream, ends up "too early" in ddream.

                  1) So if you re-adjust the stepfile offset (press A or F11/F12) (say, "add" 30 ms to the offset), it'll be good in ddream?

                  2) And before you play it in ITG, you press A again, "subtract" the 30 ms from the offset, and it'll be good in ITG?

                  3) Why is ITG off by so many milliseconds?

                  Note: The baseline measurement for on-syncness in ddream is if the graphical beats line up with the graphical wave, NOT how the playtesting plays, or the assist tick sounds. (those are secondary)

                  Please let me know your findings
                  Last edited by jyris1; 12-18-2008, 09:10 PM.
                  I designed ddreamstudio.
                  The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad

                  Comment

                  • bluguerrilla
                    FFR Player
                    FFR Simfile Author
                    • Apr 2006
                    • 3966

                    #129
                    Re: DDReam Studio - a revolutionary way to sync/step simfiles

                    Thanks HighAnd0id for teaching me how to use this.

                    My first dds-file should be done soon.

                    This program is ballin'. For srs.


                    Will let you know if there's anything with the controls or anything that I think could be easier or whatever once I really get into it.

                    Thanks again for this bitchin program.

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #130
                      Re: DDReam Studio - a revolutionary way to sync/step simfiles

                      Originally posted by jyris1
                      Note: The baseline measurement for on-syncness in ddream is if the graphical beats line up with the graphical wave, NOT how the playtesting plays, or the assist tick sounds. (those are secondary)

                      Please let me know your findings
                      Well, here's the thing. I'm only assuming, that since you haven't implemented a machine offset, that it is 0. My machine's offset is 0.037, I believe. I just wanted to be able to compensate in DDREAM so that when I create a stepchart that has varying BPMs, the offsets won't be changed. This basically keeps my chart synced and doesn't force me to potentially have to do a few minor BPM changes.

                      Originally posted by jyris1
                      1) So if you re-adjust the stepfile offset (press A or F11/F12) (say, "add" 30 ms to the offset), it'll be good in ddream?

                      2) And before you play it in ITG, you press A again, "subtract" the 30 ms from the offset, and it'll be good in ITG?

                      3) Why is ITG off by so many milliseconds?
                      1.) I know how to adjust the sync normally on the program, that is no problem. I'd just find it really convenient to have a general machine offset.

                      2.) Read #1.

                      3.) It's not that ITG is off by a lot, but rather, ITG has a machine offset. Like ITG, StepMania also has a machine offset. Trying to find the similarities in the offsets is a bit difficult, but if we had a machine offset on DDREAM, it would be a lot more convenient for pad steppers trying to get hard-to-find BPM changes.

                      By the way, keep it up--this program is amazing! =D

                      Comment

                      • jyris1
                        FFR Player
                        • Oct 2006
                        • 133

                        #131
                        Re: DDReam Studio - a revolutionary way to sync/step simfiles

                        so that when I create a stepchart that has varying BPMs, the offsets won't be changed. This basically keeps my chart synced and doesn't force me to potentially have to do a few minor BPM changes.
                        sorry, I'm a bit confused...shouldnt a file only have one offset? Theoretically, one would think that if there are any differences between hardware, just change the single initial offset of the file (either thru notepad, game editor, or through a hardcoded value in the game itself) to compensate for any differences in hardware response ("machine offset"). Offset-changing seems trivial to do --- there would appear to be no (theoretical) need to re-edit the BPM changes at all. Maybe I still have no idea what a "machine offset" is, or we're not on the same page.

                        But, it does appear that you are able to "work around" the problem, so that is a relief-for now.

                        and thanks for your support! bluguerrilla too.
                        Last edited by jyris1; 12-19-2008, 10:44 AM.
                        I designed ddreamstudio.
                        The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad

                        Comment

                        • jyris1
                          FFR Player
                          • Oct 2006
                          • 133

                          #132
                          Re: DDReam Studio - a revolutionary way to sync/step simfiles

                          New website is up, and the first video tutorial is on the site!

                          I designed ddreamstudio.
                          The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad

                          Comment

                          • Patashu
                            FFR Simfile Author
                            FFR Simfile Author
                            • Apr 2006
                            • 8609

                            #133
                            Re: DDReam Studio - a revolutionary way to sync/step simfiles

                            You can 'change' the offset by inserting a stop or negative stop.
                            Patashu makes Chiptunes in Famitracker:
                            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                            Comment

                            • who_cares973
                              FFR Player
                              • Aug 2006
                              • 15407

                              #134
                              Re: DDReam Studio - a revolutionary way to sync/step simfiles

                              an option to turn off keyboard shortcuts would be nice. or an option to choose which ones you wants activated or what not. since I often find myself pressing Q unintentionally this would be a good add



                              amazing program btw

                              Comment

                              • jimerax
                                FFR Simfile Author
                                FFR Music Producer
                                • Nov 2003
                                • 8185

                                #135
                                Re: DDReam Studio - a revolutionary way to sync/step simfiles

                                a question, is it possible to set BPMs manually in certain part of the song by some function in this program (especially when the part has clean constant BPM)?

                                doing this w/ notepad as of now.

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