Re: DDReam Studio - a revolutionary way to sync/step simfiles
INSTANT PRACTICE MODE (practice anytime, anywhere), Very accurate Assist Tick (greatly improved),
very accurate B key for tapping along if you want to sync stuff that way, plain navy blue default wallpaper.
Re: DDReam Studio - a revolutionary way to sync/step simfiles
New Version 0.98! Featuring:
* Record Mode (press R/Ctrl+R/Shift+R and then type the arrow keys to record steps in real time),
* note quantize,
* note "turn",
* window will scroll in that direction if mouse is dragged out of the window (for extended mouse select, etc.),
* warning message if SM simfile has doubles,
* warning message if audio is not 44.1 Khz/16-bit/Stereo.
I designed ddreamstudio.
The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad
Re: DDReam Studio - a revolutionary way to sync/step simfiles
Originally posted by Synthlight
I know for a fact that 95%+ of the people that visit this site use windows. I also think you have your numbers very wrong. According to sourceforge stepmania downloads:
I would consider that more than half windows directX users.
Anyway, enough of this discussion. We need to keep on topic here.
Cheers,
Synthlight
And he was never heard from again...
Now Jyris, when you do that real time record mode thing, can you set the steps into quarter note(red) and eighth note(blue) only so that if you go off beat, you don't have to worry about correcting a 64th note step?
Originally posted by Specforces
(3:15:11 PM) Corey: Tomorrow, I'm going to kill myself.
(3:15:11 PM) SmarterChild: Would you like me to add the event "Kill yourself" on October 3rd, 2007 to your planner?
(3:15:12 PM) Corey: You fucking asshole...
Re: DDReam Studio - a revolutionary way to sync/step simfiles
Version 1.0 of this editor will be coming out soon (end of the week maybe). It will incorporate many changes that people suggested, and be very polished and stable, and have an ITG noteskin option (made by VirInPro).
This will conclude my "shrine" to the great SM, for now. After that, I'm going to take a very long break from developing this. Of course, I'll still provide tech support.
Through the years, I have collected helpful feature requests from many people in the SM/ITG/FFR community. Unfortunately, these features will not be implemented at version 1.0 (run out of time), but if ANYONE who is an excellent windows/directx programmer with a strong understanding of digital audio wants to give these features a try, please contact me, or just post here.
1. Doubles/Couple/Solo support. GUI should have tabs for each game type (e.g., in level manager), and possible loading of any kind of game type thru a game type ini file or the like.
2. up to 48Khz+ audio, non-16-bit, mono support (minor changes to timing code and waveform render code).
3. Spectral View (challenge)
4. Support for Taifunbrowser style "Sync Block" Syntax using the Autofill Dialog.
5. Removal of exact duplicate SM BPM changes before writing to SM File.
6. Averaging of near-duplicate BPM changes into a single change, before writing to SM file (challenge) <--- user-selectable. Due to the nature of digital audio, this feature should not be taken too seriously.
7. Undo/Redo (challenge)
8. More robust support for loading SM files with BPM stops (challenge)
9. 192nd note support (no 128th)
10. Drag and Drop Lyrics on the waveform, separate lyrics view layer
11. OpenGL/Linux/Mac/Flash support
12. Drag and Drop BGChanges on the waveform, BGChanges Layer
13. Artist/Title/Titletranslit support
14. Remove support for the non-*_EX note syntax in the dsx file (saves a lot of lines of source code).
15. Future note types such as rolls, and probably configurable thru an ini file too.
I designed ddreamstudio.
The FFR Community has kindly compiled a ddreamstudio guide/downloads here-> http://goo.gl/nq5Ad
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