Expliantion of the SM commands.

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  • laughsitup2005
    FFR Player
    • Dec 2005
    • 494

    #1

    Expliantion of the SM commands.

    I don't even know what half of SM options do. I will make a list of them, and can someone please explain what they do.

    Note Skin, Cel-Shaded Models, brake, wave, expand, quick, skippy, stomp, echo, holds, and mines.


    I wonder what his face really looks like?
  • dore
    caveman pornstar
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 6317

    #2
    Re: Expliantion of the SM commands.

    Play with them, see what happens.
    http://www.youtube.com/watch?v=IREnpHco9mw

    Comment

    • Patashu
      FFR Simfile Author
      FFR Simfile Author
      • Apr 2006
      • 8609

      #3
      Re: Expliantion of the SM commands.

      Originally posted by laughsitup2005
      I don't even know what half of SM options do. I will make a list of them, and can someone please explain what they do.

      Note Skin, Cel-Shaded Models, brake, wave, expand, quick, skippy, stomp, echo, holds, and mines.
      Noteskin: What the arrows look like.

      Cel-Shaded Models: Uh, I think this only matters if you use characters.

      Brake: The arrows sloowwww down immensely before hitting the targets.

      Wave: The arrows slow down in the center then race towards your targets.

      Expand: The speedmod continually moves between approx. half and double of what you have, making the arrow stream resemble an accordian.

      Quick: Throws in 16th triplets.

      Skippy: Starts streams off with a 16th gallop.

      Stomp: Adds a -lot- of jumps.

      Echo: Throws in a jack when nothing else is happening.

      Holds: The freeze arrows, of course. 'Twister' makes 33% of all arrows holds, 'Planted' makes almost all arrows holds.

      Mines: The grey and red circles that blow up if you hit them. 'Add Mines' adds in mines to replace arrows, which is dumb because the arrows no longer go to the music.
      Patashu makes Chiptunes in Famitracker:
      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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      • Triple-6
        FFR Player
        • Jul 2004
        • 8

        #4
        Re: Expliantion of the SM commands.

        Cel Shaded Models basically makes the models look a bit more cartoony. It's the style of models they use in games like the Budokai series, and Viewtiful Joe.

        One hand! One hand! OMG!

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