What makes sm better Osu!?

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  • Frank Munoz
    Muein
    • Nov 2007
    • 2047

    #31
    Re: What makes sm better Osu!?

    osu is better because there is more nightcore
    Unknown and Unofficial
    may the good arrow guide you

    Comment

    • Xayphon
      sausage
      FFR Simfile Author
      • Nov 2008
      • 1630

      #32
      Re: What makes sm better Osu!?

      osu is better cuz it has taiko!!!

      Comment

      • ddr_f4n
        FFR Player
        • Sep 2005
        • 3807

        #33
        Re: What makes sm better Osu!?

        Originally posted by leonid
        I do want people to play my charts without lane modifications because I put lots of effort into pitch relevancy but that's really off topic
        I only see that apply for pad files because they generally have a lot of BPM gimmicks that C-mods ruins (and also C-mods disqualify rankings in ITG2).
        Out Now!


        Older Releases:
        Vocaloid: Project Pad Pack 3rd
        Gpop's Pack of Original Pad Simfiles
        東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

        Comment

        • Vaeltaja
          FFR Player
          • Jun 2015
          • 13

          #34
          Re: What makes sm better Osu!?

          osu!mania is not too bad but I can't bear all those animus charts.
          The timing is also kind of fucked up.

          Comment

          • kommisar
            Dark Chancellor
            FFR Simfile Author
            FFR Music Producer
            • Jun 2005
            • 7327

            #35
            Re: What makes sm better Osu!?

            Originally posted by leonid
            SM is like the only music game where people consider mirror/shuffle/etc as cheating it's pretty funny. None of that happens in DDR/IIDX/Pop'n/etc

            I do want people to play my charts without lane modifications because I put lots of effort into pitch relevancy but that's really off topic
            this is actually interesting, because it's not as if some iidx/ddr/pop'n charts don't follow certain song traits such as PR and layering.

            also what makes certain sm files distinct is certain hard parts that kind of get lost when shuffled

            Comment

            • Jimmymi1
              Forum User
              • Jan 2013
              • 340

              #36
              Re: What makes sm better Osu!?

              i want to kill myself when i play osu

              when i play sm i dont wanna kill myself
              heheh

              Comment

              • choof
                Banned
                FFR Simfile Author
                • Nov 2013
                • 8563

                #37
                Re: What makes sm better Osu!?

                Originally posted by kommisar
                also what makes certain sm files distinct is certain hard parts that kind of get lost when shuffled
                please don't tell me you're actually in the camp of "shuffle is bad"
                you're primarily an accuracy player, so maybe you don't see what shuffle is a benefit to higher level players
                you do know what shuffle does, right? not only does it, you know, randomize the columns so you're forced to play patterns that aren't used very often in charts, but it also removes reliance of muscle memory

                Comment

                • choof
                  Banned
                  FFR Simfile Author
                  • Nov 2013
                  • 8563

                  #38
                  Re: What makes sm better Osu!?

                  Originally posted by Vaeltaja
                  osu!mania is not too bad but I can't bear all those animus charts.
                  The timing is also kind of fucked up.
                  paraphrasing this

                  Originally posted by Vaeltaja
                  this rhythm game that I'm playing has too much anime
                  the timing of said rhythm game is also kinda fucked up

                  Comment

                  • choof
                    Banned
                    FFR Simfile Author
                    • Nov 2013
                    • 8563

                    #39
                    Re: What makes sm better Osu!?

                    Originally posted by leonid
                    Hold release timing is not a bad thing. Do you just excessively hold all keys when you play the piano?
                    equating a rhythm game to playing the piano
                    We are all spoiled by SM's convenient freeze mechanic which induces wrong ways to play a music.
                    it introduces a disadvantage when playing other rhythm games
                    players who decide to pick up a physical instrument due to playing a rhythm game will only require one day of practice or tutoring to realize that every single skillset they have acquired in their playing of rhythm games gets thrown out the window. the only exception might be an ear for music, but that's a mental thing, not a physical thing

                    This is terrible for music games.
                    it's only bad if a player decides to branch out into a different rhythm game. an example would be when I started playing bms. holds were the bane of my existence. got over them pretty quickly though.

                    Also I wouldn't have to make minefields if SM had hold release timing
                    but
                    minefields are pretty

                    Comment

                    • leonid
                      I am leonid
                      FFR Simfile Author
                      FFR Music Producer
                      • Oct 2008
                      • 8080

                      #40
                      Re: What makes sm better Osu!?

                      Of course I would expect playing a music game to have SOME similarities to playing a music what are you even thinking



                      Proud member of Team No

                      Comment

                      • ddr_f4n
                        FFR Player
                        • Sep 2005
                        • 3807

                        #41
                        Re: What makes sm better Osu!?

                        Originally posted by choof
                        please don't tell me you're actually in the camp of "shuffle is bad"
                        you're primarily an accuracy player, so maybe you don't see what shuffle is a benefit to higher level players
                        you do know what shuffle does, right? not only does it, you know, randomize the columns so you're forced to play patterns that aren't used very often in charts, but it also removes reliance of muscle memory
                        This is what IIDX Random does, and players use it all the time to practice patterns (instead of just relying on learning the patterns of a chart) and also sometimes help them get high scores on a "good random"
                        Out Now!


                        Older Releases:
                        Vocaloid: Project Pad Pack 3rd
                        Gpop's Pack of Original Pad Simfiles
                        東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

                        Comment

                        • Mahou
                          魔法少女
                          • Jan 2006
                          • 2153

                          #42
                          Re: What makes sm better Osu!?

                          Originally posted by Vaeltaja
                          osu!mania is not too bad but I can't bear all those animus charts.
                          The timing is also kind of fucked up.
                          What do you expect from a community that really likes anime?
                          Originally posted by lofty rhino
                          one does not simply hate everyone that plays stepmania
                          AND watch anime.

                          Comment

                          • tunsz555
                            FFR Player
                            • Apr 2009
                            • 117

                            #43
                            Re: What makes sm better Osu!?

                            Osu has ridiculous combo based scoring that makes it stressful to play and not to miss a note mid-song.

                            Also the theme, I hate Osu's animation choice of always slowly tweening, smoothly fading etc. it is not as snappy and quick as Stepmania's.
                            I'm actually a Sargon/5argon

                            Comment

                            • Potato030
                              FFR Player
                              • Nov 2014
                              • 10

                              #44
                              Re: What makes sm better Osu!?

                              I HATE osu, because of the stupid thing where it counts when you let go of holds as part of your combo

                              Comment

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