is there any theme for 3.95 with an nps counter?
NPS counter for 3.95???
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Re: NPS counter for 3.95???
even tought you switched to sm5, for people that are wondering about having a NPS counter on 3.95, good fucking luck, you only got shitty xml files to work with so scripting is nonexisting, enjoy your limitedmaniasLast edited by Jousway; 01-29-2015, 11:28 PM.Its not a bug its a FEATURE!





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Re: NPS counter for 3.95???
We will.Quality quotes:
Originally posted by KgZenjoy having every guy ask if they can get some love on their weinerOriginally posted by IzzyI also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.Originally posted by kommisarnps is still a better idea for ratingsOriginally posted by klimtkillerthere is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.Originally posted by RaptaMy logic is that the brain processes in 60 FPS so I play 60 FPS.Comment
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Re: NPS counter for 3.95???
If theres a theme that looks exactly like stians 3.95 theme for sm5 i might consider changing. Theres not a single sm5 theme that doesent distract my eyes in some way.
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Re: NPS counter for 3.95???
Default theme with redirs thrown in to turn off everything on gameplay. Set the Blind (hide judgement) mod, and you're set.
Stepmania Development in action:

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Re: NPS counter for 3.95???
I'm gonna post this here since it's half relevant
Code:-- Inside Graphics/nps_disp.lua local positions= { [PLAYER_1]= {_screen.w * .25, 60}, [PLAYER_2]= {_screen.w * .75, 60}} local actors= {} for i, v in ipairs(GAMESTATE:GetEnabledPlayers) do actors[#actors+1]= Def.BitmapText{ Font= THEME:GetPathF("Common", "Normal"), InitCommand= function(self) self:diffuse(Color.White) self:xy(positions[v][1], positions[v][2]+24) end, ["CurrentSteps"..ToEnumShortString(v).."ChangedMessageCommand"]= function(self) local steps= GAMESTATE:GetCurrentSteps(v) local song= GAMESTATE:GetCurrentSong() if not steps or not song then self:settext("NPS: N/A") return end local song_len= song:GetLastSecond() - song:GetFirstSecond() local radar= steps:GetRadarValues(v) local notes= radar:GetValue("RadarCategory_TapsAndHolds") + radar:GetValue("RadarCategory_Jumps") + radar:GetValue("RadarCategory_Hands") self:settext(("NPS: %.2f"):format(notes / song_len)) end } end return Def.ActorFrame(actors) -- Add this to some ActorFrame in ScreenGameplay decorations.lua LoadActor(THEME:GetPathG("", "nps_disp.lua"))Stepmania Development in action:

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Re: NPS counter for 3.95???
I don't want to go to the extra trouble of checking out Alpha 1 and finding a good place to stick it in default. (Sidek said he was on Alpha 1, I didn't want to ask why)
If ScreenGameplay decorations/default.lua looks the way it does now, all you have to do is stick the first piece of code in "Graphics/nps_disp.lua", and add "t[#t+1]= LoadActor(THEME:GetPathG("", "nps_disp.lua"))" before the return statement at the end.
As for perks of playing on SM5, almost everything that comes to mind for me is something special I did in my theme, many of which weren't possible at all a year ago. So for me, the perk is that if I think of something I want stepmania to do, I can make it do it.
The only things I can think of for common players are the superior speed mod selection (no more modifying metrics to add to a list), and C/M mods adjusting for music rate. Those are both trivial changes.
Plus, I never even used 3.95. I started out on SM4 CVS and upgraded every year or so.Stepmania Development in action:

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