Stepmania compatibility with OS X 10.10

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SCWolf
    ༼ ͡◉ل͜ ͡◉༽ 👌
    • Jun 2006
    • 1662

    #1

    Stepmania compatibility with OS X 10.10

    Currently Stepmania 5 is crashing on startup on OS X Yosemite. It's not a huge deal for me to not have it on my laptop, it's just nice to have while I'm away from home and want to play a bit.

    Was wondering if anyone else here is using Yosemite Beta 2 and has found a workaround for Stepmania compatibility. If not, it's not a big deal. Just curious.

    Also I'm not going back to 10.9 because the performance improvements on Yosemite are fantastic.

    For anyone curious as to what the error is, here's the crash info.

    StepMania v5.0 beta 3 crash report (build 35, Mon Feb 24 15:07:47 EST 2014 @ )
    --------------------------------------

    Architecture: Mac OS X (i386)
    Crash reason: Segmentation fault - address not mapped at 0x00000004
    Crashed thread: Main thread

    Checkpoints:
    Thread: GUI thread
    Thread: Main thread
    RageSurface_Load_PNG.cpp:20
    RageSurface_Load_PNG.cpp:245
    RageSurface_Load_PNG.cpp:20
    RageSurface_Load_PNG.cpp:20
    RageSurface_Load_PNG.cpp:20
    Thread: Decode thread

    Thread: Main thread
    92483766: CFRunLoopAddObserver (CoreFoundation)
    00453966: RageSoundDriver_AU::Init()
    00464a90: RageSoundDriver::Create(StdString::CStdStr<char> const&)
    00017e9b: RageSoundManager::Init()
    000c5c83: SM_main
    0044069b: std::_Rb_tree<LocalizedString*, LocalizedString*, std::_Identity<LocalizedString*>, std::less<LocalizedString*>, std::allocator<LocalizedString*> >::_M_insert_unique(LocalizedString* const&)

    Static log:
    StepMania v5.0 beta 3
    Compiled Mon Feb 24 15:07:47 EST 2014 @ (build 35)
    Log starting 2014-08-24 19:45:36
    Loading window: macosx
    Model: MacBookPro11,1 (4/4)
    Clock speed 2.80 GHz
    Mac OS X 10.10
    Memory: 16.00 GB
    Language: en
    Theme: ultralight

    Partial log:
    00:00.351: ThemePrefs.Init(prefs, true)
    00:00.351: ThemePrefs.Init: loading from disk
    00:00.351: IniFile.ReadFile( Save/ThemePrefs.ini )
    00:00.351: ThemePrefs.Init: not loading from disk
    00:00.351: ReceptorPosition doesn't exist, creating
    00:00.351: AutoSetStyle doesn't exist, creating
    00:00.351: GameplayFooter doesn't exist, creating
    00:00.351: ComboUnderField doesn't exist, creating
    00:00.351: Loading "/Themes/ultralight/Scripts/TextBanner.lua" ...
    00:00.405: Starting thread: Decode thread

    -- End of report
    Last edited by SCWolf; 08-24-2014, 04:47 PM.
  • aj187
    FFR Player
    • Dec 2002
    • 74

    #2
    Re: Stepmania compatibility with OS X 10.10

    Known bug, not just you. No known workaround at the moment. It'll probably require someone who is actually good at OSX programming to fix, unless this is on Apple's end.

    Other reports of interest:

    It's not terribly important right now as the OS is still in beta but I would be nice to have this issue worked out by the time it is officially released. Will attempt compiling on xcode 6 beta late...

    @ssc_kki on Twitter
    StepMania 5 Themes available from spinal shark collective. Might also want to check the SM5 Theme Update.

    Comment

    Working...