Currently Stepmania 5 is crashing on startup on OS X Yosemite. It's not a huge deal for me to not have it on my laptop, it's just nice to have while I'm away from home and want to play a bit.
Was wondering if anyone else here is using Yosemite Beta 2 and has found a workaround for Stepmania compatibility. If not, it's not a big deal. Just curious.
Also I'm not going back to 10.9 because the performance improvements on Yosemite are fantastic.
For anyone curious as to what the error is, here's the crash info.
StepMania v5.0 beta 3 crash report (build 35, Mon Feb 24 15:07:47 EST 2014 @ )
--------------------------------------
Architecture: Mac OS X (i386)
Crash reason: Segmentation fault - address not mapped at 0x00000004
Crashed thread: Main thread
Checkpoints:
Thread: GUI thread
Thread: Main thread
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:245
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
Thread: Decode thread
Thread: Main thread
92483766: CFRunLoopAddObserver (CoreFoundation)
00453966: RageSoundDriver_AU::Init()
00464a90: RageSoundDriver::Create(StdString::CStdStr<char> const&)
00017e9b: RageSoundManager::Init()
000c5c83: SM_main
0044069b: std::_Rb_tree<LocalizedString*, LocalizedString*, std::_Identity<LocalizedString*>, std::less<LocalizedString*>, std::allocator<LocalizedString*> >::_M_insert_unique(LocalizedString* const&)
Static log:
StepMania v5.0 beta 3
Compiled Mon Feb 24 15:07:47 EST 2014 @ (build 35)
Log starting 2014-08-24 19:45:36
Loading window: macosx
Model: MacBookPro11,1 (4/4)
Clock speed 2.80 GHz
Mac OS X 10.10
Memory: 16.00 GB
Language: en
Theme: ultralight
Partial log:
00:00.351: ThemePrefs.Init(prefs, true)
00:00.351: ThemePrefs.Init: loading from disk
00:00.351: IniFile.ReadFile( Save/ThemePrefs.ini )
00:00.351: ThemePrefs.Init: not loading from disk
00:00.351: ReceptorPosition doesn't exist, creating
00:00.351: AutoSetStyle doesn't exist, creating
00:00.351: GameplayFooter doesn't exist, creating
00:00.351: ComboUnderField doesn't exist, creating
00:00.351: Loading "/Themes/ultralight/Scripts/TextBanner.lua" ...
00:00.405: Starting thread: Decode thread
-- End of report
Was wondering if anyone else here is using Yosemite Beta 2 and has found a workaround for Stepmania compatibility. If not, it's not a big deal. Just curious.
Also I'm not going back to 10.9 because the performance improvements on Yosemite are fantastic.
For anyone curious as to what the error is, here's the crash info.
StepMania v5.0 beta 3 crash report (build 35, Mon Feb 24 15:07:47 EST 2014 @ )
--------------------------------------
Architecture: Mac OS X (i386)
Crash reason: Segmentation fault - address not mapped at 0x00000004
Crashed thread: Main thread
Checkpoints:
Thread: GUI thread
Thread: Main thread
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:245
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
Thread: Decode thread
Thread: Main thread
92483766: CFRunLoopAddObserver (CoreFoundation)
00453966: RageSoundDriver_AU::Init()
00464a90: RageSoundDriver::Create(StdString::CStdStr<char> const&)
00017e9b: RageSoundManager::Init()
000c5c83: SM_main
0044069b: std::_Rb_tree<LocalizedString*, LocalizedString*, std::_Identity<LocalizedString*>, std::less<LocalizedString*>, std::allocator<LocalizedString*> >::_M_insert_unique(LocalizedString* const&)
Static log:
StepMania v5.0 beta 3
Compiled Mon Feb 24 15:07:47 EST 2014 @ (build 35)
Log starting 2014-08-24 19:45:36
Loading window: macosx
Model: MacBookPro11,1 (4/4)
Clock speed 2.80 GHz
Mac OS X 10.10
Memory: 16.00 GB
Language: en
Theme: ultralight
Partial log:
00:00.351: ThemePrefs.Init(prefs, true)
00:00.351: ThemePrefs.Init: loading from disk
00:00.351: IniFile.ReadFile( Save/ThemePrefs.ini )
00:00.351: ThemePrefs.Init: not loading from disk
00:00.351: ReceptorPosition doesn't exist, creating
00:00.351: AutoSetStyle doesn't exist, creating
00:00.351: GameplayFooter doesn't exist, creating
00:00.351: ComboUnderField doesn't exist, creating
00:00.351: Loading "/Themes/ultralight/Scripts/TextBanner.lua" ...
00:00.405: Starting thread: Decode thread
-- End of report



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