General StepMania Q&A
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Re: General StepMania Q&A
np
Question for the masses:
How could I add another scoring display to the ScreenEvaluation? I want to have it display both the EX Oni % (SM5 default), and the Max %. I don't care if it looks good I Just want to have it on there.Comment
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Re: General StepMania Q&A
You'd have to do either of them in .lua script, ask jousway if he's willing to help, I do have a formula but it won' work properly
local Player = ...
assert( Player );
vart = Def.ActorFrame{
LoadFont("", "_big blue glow") ..{
Text="";
InitCommand=cmd(shadowlength,0;zoom,0.22;glowshift;effectperiod,2.2;horizalign,left;playcommand,"Set");
SetCommand=function(self)
local MA = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_W1');
local PA = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_W2');
local GREAT = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_W3');
local GOOD = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_W4');
local BOO = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_W5');
local MISS = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetTapNoteScores('TapNoteScore_Miss');
local HOLD = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetHoldNoteScores('HoldNoteScore_Held');
local sel = GAMESTATE:GetCurrentSteps(Player);
local tot = sel:GetRadarValues( Player );
--DISABLED local totalsteps = tot:GetValue('RadarCategory_TapsAndHolds') * 7;
--DISABLED local totalholds = tot:GetValue('RadarCategory_Holds') * 5;
local totalsteps = tot:GetValue('RadarCategory_TapsAndHolds') * 2;
local totalholds = tot:GetValue('RadarCategory_Holds') * 6;
local sottraihold = tot:GetValue('RadarCategory_Holds') - HOLD;
local totalma = totalsteps + totalholds;
local actualDP = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetActualDancePoints();
local totalDP = STATSMAN:GetCurStageStats():GetPlayerStageStats(Player):GetPossibleDancePoints();
--DISABLED local text = math.floor(( MA * 7 ) + ( PA * 5 ) + ( GREAT * 3 ) - ( GOOD * 4 ) - ( BOO * 4 ) - ( MISS * 5 ) + ( HOLD * 5 ));
local text = math.floor(( MA * 2 ) + ( PA * 2 ) + ( GREAT * 1 ) - ( BOO * 4 ) - ( MISS * 8 ) + ( HOLD * 6 ));
local perc = math.floor(((text / totalma) * 100) * 1000) / 1000;
local migs = math.floor(((actualDP / totalDP) * 100) * 1000) / 1000;
self:settext( text .. '!/!' .. totalma .. '!MAX!DP\n' .. perc .. '!&!MAX!DP\n' .. actualDP .. "!/!" .. totalDP .. "!MIGS!DP\n" .. migs .. "!&!MIGS!DP");
end
};
};
return vart;Comment
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Comment
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Re: General StepMania Q&A
I have an issue with being able to play solo 6 key on Stepmania 3.9
I used to be able to select it but now after coming back to Stepmania from a long break it won't let me select anything but 4 keys now. I don't know what changed but only thing I've done is move packs in and out of Stepmania since then.
Anyone know how I might be able to fix this?Best AAA = Aballava(?) + Serious Shit (97)
Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
Best Score = do i smile? 3-0-0-3 (100)

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Best AAA = Aballava(?) + Serious Shit (97)
Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
Best Score = do i smile? 3-0-0-3 (100)

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