Rock Band. More Awesome.

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  • Afrobean
    Admiral in the Red Army
    • Dec 2003
    • 13262

    #676
    Re: RockBand. More Awesome.

    Originally posted by dore
    Afro, Blinded by Fear is Y YR Y YR Y YR. If you use two sticks you have to one hand 250bpm eighth notes for pretty much the entire song. There's a snare on every offbeat making it impossible to cheat unless you have more sticks.
    Oh I guess I should pay better attention. I thought it was the same rhythm as Move Along. I don't feel like detailing it, so I'll just assume you know what I'm talking about. If not, feel more than welcome to look it up yourself

    But yeah, I still stand by my snide remark about it being harder than it really is. Yeah, it's hard, but the speed of the notes makes the game require stricter judgement windows on those notes.

    ps I totally just looked up the chart for Move Along, and what the hell? Some songs have the snare on yellow with the hat on red? I thought red was snare on all songs? SEE THIS IS WHY I THINK THERE SHOULD BE A FULL DEDICATED KIT SO THERE COULD NEVER BE CONFUSION ALSO HOLY **** THAT IS NOT THE RELATIVE PLACEMENT OF A HAT IN RELATION TO A SNARE ON ANY DRUM SET EVER

    Comment

    • MalReynolds
      CHOCK FULL O' NUTRIENTS
      • Sep 2003
      • 6571

      #677
      Re: RockBand. More Awesome.

      When I play a flight simulator, I only hold one joystick ;D

      Not very realistic to fly a plane using a boner, is it?

      Simulation! Not accurate 100% of the time.
      "A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."

      "Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor


      My new novel:

      Maledictions: The Offering.

      Now in Paperback!

      Comment

      • Afrobean
        Admiral in the Red Army
        • Dec 2003
        • 13262

        #678
        Re: RockBand. More Awesome.

        Originally posted by MalReynolds
        When I play a flight simulator, I only hold one joystick ;D

        Not very realistic to fly a plane using a boner, is it?

        Simulation! Not accurate 100% of the time.
        See, this is why I don't have a problem with the guitar. The guitar works great as it is, even though it is ABSOLUTELY nothing like a real guitar. Do you know what goes into playing a guitar? ****ing wacky-ass finger positions on individual strings on specific frets, and chords striking specific strings, etc. The guitar in these games are a preschool child's toy in comparison.

        But the drums, it's not the same thing. Rather than a lateral arrangement which is more like playing with a toy, it REALLY IS DRUMMING. It's not a simulation of drumming, if you're ACTUALLY DRUMMING.

        Comment

        • Tokzic
          FFR Player
          • May 2005
          • 6878

          #679
          Re: RockBand. More Awesome.

          But you aren't actually drumming.

          It ignores basically all stroke techniques and all levels of intensity.

          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

          Comment

          • dore
            caveman pornstar
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 6317

            #680
            Re: RockBand. More Awesome.

            Yes, and when you're really drumming you would never have to cross over to hit the snare on the dominant beat. The reason why they do that is because with the setup of the kit (which is unrealistic yes but functional and it's just a simulation ) you can follow natural sticking patterns.
            http://www.youtube.com/watch?v=IREnpHco9mw

            Comment

            • thechild
              FFR Player
              • Feb 2007
              • 1642

              #681
              Re: RockBand. More Awesome.

              Originally posted by dore
              Yes, and when you're really drumming you would never have to cross over to hit the snare on the dominant beat. The reason why they do that is because with the setup of the kit (which is unrealistic yes but functional and it's just a simulation ) you can follow natural sticking patterns.
              Ok dore. 1.Platinum vocals wtf? 2. You like mah drummin. 3. You're deaf lol.

              Comment

              • MalReynolds
                CHOCK FULL O' NUTRIENTS
                • Sep 2003
                • 6571

                #682
                Re: RockBand. More Awesome.

                What no it's not real drumming. Drumming is hitting drums with sticks. This is hitting rubber circles that aren't drums with stick. That's where you're making your mistake.
                "A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."

                "Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor


                My new novel:

                Maledictions: The Offering.

                Now in Paperback!

                Comment

                • dore
                  caveman pornstar
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 6317

                  #683
                  Re: RockBand. More Awesome.

                  lol

                  I can never hear over the music 'cause I have the music cranked way up. When I put on my headset it was a little better. Sorry 'bout that

                  But yeah I'm platinum guitar and vocals. Hopefully I'll get the balls to do ESL on drums and get platinum there too
                  http://www.youtube.com/watch?v=IREnpHco9mw

                  Comment

                  • Afrobean
                    Admiral in the Red Army
                    • Dec 2003
                    • 13262

                    #684
                    Re: RockBand. More Awesome.

                    Originally posted by MalReynolds
                    What no it's not real drumming. Drumming is hitting drums with sticks. This is hitting rubber circles that aren't drums with stick. That's where you're making your mistake.
                    Oh?


                    17. to beat on anything rhythmically, esp. to tap one's fingers rhythmically on a hard surface.
                    18. to make a sound like that of a drum; resound.
                    19. (of ruffed grouse and other birds) to produce a sound resembling drumming.
                    What you're saying would be the same as claiming playing on a edrum is not drumming because the surface being struck to produce sound is not literally a drum. I could be beating sticks on a table (and lord knows I've done my share of this back in jr high), and it'd still be drumming.

                    Originally posted by Tokzic
                    But you aren't actually drumming.

                    It ignores basically all stroke techniques and all levels of intensity.
                    It's response or recognition of your actions does not negate your own actions on it. It taking your input as simple binary does not mean that you're not still drumming on those pads. Hell, I got a pad stashed away with my snare from jr high, are you saying if I pulled it out and beat out rhythms on it, I couldn't use the word "drum" to identify my action? Am I not allowed to drum on a pad? Can I only drum on a drum?

                    Comment

                    • Tokzic
                      FFR Player
                      • May 2005
                      • 6878

                      #685
                      Re: RockBand. More Awesome.

                      Originally posted by Afrobean
                      several paragraphs of nitpicking my use of the word "drum"
                      oh sorry

                      *playing drums (that is, the musical instrument)

                      are you happy now

                      Yes, you can call it drumming, but you can also call tapping a table to a rhythm drumming. The fact remains that it is only a simulation of playing the drums. If you were to go to a real kit and try to play a song from Rock Band on it without any prior experience, you would not be able to. Hitting the crash, for example, is not simply a basic stroke - you have to angle your stick such that it hits both the cymbal edge and the inside, or else you get a wussy noise. Rock Band also doesn't take into account the high hat pedal for open splashes or foot pulses (which is almost universally ignored at least once per song), and rolls, accents, double bass, ghost notes, special strokes, or unique hits (e.g. hitting rims) are impossible.

                      But that's to be expected. It's a simulation.

                      Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                      Comment

                      • Afrobean
                        Admiral in the Red Army
                        • Dec 2003
                        • 13262

                        #686
                        Re: RockBand. More Awesome.

                        But Tokzic, it is drumming. The simulation is only on the game's end. The only thing that would need to change would be to increase the number of pads (which GH and Konami's game are both doing), and to increase the sensitivity and delivery of response (which GH is doing).

                        And honestly, are you saying you don't want those things you mentioned? Additional pedals for opening the hat or for double kick to be used where applicable in higher difficulty settings? Are you saying you don't want analog sensing of strikes like what GH will be doing? Are you saying you don't want cymbals lifted and positioned above like they are to be in GH?

                        Seriously, why argue for the limitations? You obviously know at least a little more about drumming than the average person, shouldn't you be interested in bringing drumming in music games closer to the reality of drumming? Wouldn't you love to be able to have a drum kit "controller" so versatile that it can be used in the same way a person would use a midi edrum kit? That great of quality could do nothing but make the game more progressive, and particularly in relation to higher difficulty levels, better overall. Lower difficulty levels would play similar to how it is now, but higher difficulty levels would be better and more accurate.

                        Originally posted by Tokzic
                        *playing drums (that is, the musical instrument)
                        So you wouldn't consider someone drumming on a edrum kit to be "playing drums", just because the thing being struck is not literally a tube with a skin over the top which produces sound directly based on the height/radius of the tube?

                        Originally posted by Tokzic by way of quote editing
                        several paragraphs of nitpicking my use of the word "drum"
                        Sorry, that was only one paragraph nitpicking your use of the word "drum". Only now with this post could you argue the use of the word "several" when counting paragraphs directed toward you.

                        It ignores basically all stroke techniques and all levels of intensity.
                        Levels of intensity are coming up in GH, and I'd say you're stupid if you don't think a sequel to RB would have it as well. And what exactly are you referring to with "stroke techniques"? Paradiddles? Rimshots? French grip? American grip? Flams? With proper intensity level sensing, flams would be possible. Paradiddles and grips don't truly affect sound. Rimshots would probably require additional sensor to indicate specifically if the rim has been struck. But rimshot sensoring isn't all that important I think.

                        Comment

                        • Tokzic
                          FFR Player
                          • May 2005
                          • 6878

                          #687
                          Re: RockBand. More Awesome.

                          And honestly, are you saying you don't want those things you mentioned? Additional pedals for opening the hat or for double kick to be used where applicable in higher difficulty settings? Are you saying you don't want analog sensing of strikes like what GH will be doing? Are you saying you don't want cymbals lifted and positioned above like they are to be in GH?
                          where did i ever even allude to saying i don't want those aspects

                          i was just pointing out that there's too much missing from its instrument to call it anything but a simulation

                          But Tokzic, it is drumming. The simulation is only on the game's end. The only thing that would need to change would be to increase the number of pads (which GH and Konami's game are both doing), and to increase the sensitivity and delivery of response (which GH is doing).
                          Originally posted by me
                          Rock Band also doesn't take into account the high hat pedal for open splashes or foot pulses (which is almost universally ignored at least once per song), and rolls, accents, double bass, ghost notes, special strokes, or unique hits (e.g. hitting rims) are impossible.
                          the things you mentioned cover one and a half things out of the eight aspects i mentioned off the top of my head

                          (Accents aren't necessarily hitting hard. For the hi-hat, they're hitting with it partially open, or on the edge. For cymbals, this could be hitting the bell or rim. For almost anything, hitting the same thing with two hands in an incredibly tight and completely undetectable flam.)

                          Levels of intensity are coming up in GH, and I'd say you're stupid if you don't think a sequel to RB would have it as well. And what exactly are you referring to with "stroke techniques"? Paradiddles? Rimshots? French grip? American grip? Flams? With proper intensity level sensing, flams would be possible. Paradiddles and grips don't truly affect sound. Rimshots would probably require additional sensor to indicate specifically if the rim has been struck. But rimshot sensoring isn't all that important I think.
                          I definitely wasn't referring to paradiddles (which are an exercise, not something you'd actually make use of while playing) or grips. But yes, flams and rimshots fit in here, as would keeping your stick flat on the head and bringing it down on the rim (which has a name but i forget it), and rolls would fit in here as well.

                          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                          Comment

                          • Afrobean
                            Admiral in the Red Army
                            • Dec 2003
                            • 13262

                            #688
                            Re: RockBand. More Awesome.

                            Yeah, well you increase sensoring enough, and just about everything you mention is possible (and further versions will definitely increase the sensor abilities). I would think that even striking the bell of the cymbal would be possible if they really wanted.

                            It really sounds like you should be on my side, though.

                            Comment

                            • SethSquall
                              FFR Player
                              • Mar 2004
                              • 5477

                              #689
                              Re: RockBand. More Awesome.

                              Thrasher pack is AWESOME. Thrasher is so fun but seriously ow ow ow my arm it's bleeding from the inside. I could only just manage a 4 star. DOA and Blinded by Fear were epic fun. Now lets seeeeee.

                              Oh Yea, Queens of the Stone Age pack was delicious. I really Like Little Sister and I think I may prefer the 3's and 7's version that's on RockBand. Just more fun.

                              Also had to get More than a Feeling, as It's like the biggest party song ever. Although saying that, I much preferred the GHI chart though =(

                              Ever Fallen in Love was fun too, 100%'d it's quite easy though, same with TAaSiaGDAR, you know, the Fallout Boy one. Fuuun but easy, I could 100% it. Just haven't yet.

                              Number of the Beast is awesome fun but I actually really don't like the cover. I think it's really bad. Singerwise. Iron Maiden is one of those bands were covers will always suck as you don't have his voice.
                              Originally posted by Tibs
                              I love you, you Welsh ****

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                              • Tokzic
                                FFR Player
                                • May 2005
                                • 6878

                                #690
                                Re: RockBand. More Awesome.

                                LIST OF TOKZIC'S RECOMMENDED DLC FOR SETH HEHE:

                                Beethoven's ****
                                Shockwave
                                Siva
                                Rock Rebellion
                                Hysteria OH WAIT YOU HAVE IT YOU ENGLISH BASTARD >=(
                                The Perfect Drug (might want to wait until you're good at drums because that's the only time it's extremely fun)
                                Don't forget Still Alive, it being free and all
                                Working Man
                                Ten Speed (Of God's Blood and Burial)
                                Move Along

                                Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

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