Custom BG's Tiled

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  • Hiro Yui
    FFR Player
    • Mar 2007
    • 10

    #1

    Custom BG's Tiled

    Love the Idea of Custom backgrounds, but the way it's put on there is really crappy... It ends up being tiled atleats 4 times for an average sized profile...

    If I'm missing something about how to stretch the background then please tell me... and call me an idiot for not knowing about it... or even just call me an idiot for fun...

    Wish there was a way to have the custom background be 800 X 600 even though mine is 1440 X 900... I think 800 X 600 is the internet standard... With the 800 X 600 they can be tiled as well... but going downwards ontop of each other instead of side by side... It totally messed up my Fate/Stay Night Background... Saber FTW!

    P.S. If there has been a post like this already... Damn... I'm sorry, but it does prove that this should be changed.

    Edit: When I meant Side ontop of each other it would be like this:

    On top:
    []
    []
    Side by side:
    [][]
    Last edited by Hiro Yui; 08-30-2007, 10:13 PM. Reason: ontop sounds like overlaying not stacking
  • chunky_cheese
    FFR Player
    • Jul 2004
    • 1736

    #2
    Re: Custom BG's Tiled

    Totally 999% agreed. I spent 2 hours trying to find a background that worked and never did... I just had to settle with a filler until I made one on my own that fits the needed size.

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    • Hiro Yui
      FFR Player
      • Mar 2007
      • 10

      #3
      Re: Custom BG's Tiled

      Ooo Forgot to add something else, I think FFR Should specify not only The Maximum Background size, but also the Maximum File Size, this could also be a problem... Unless once again Theres a certain feature I missed or tiny font... call me an idiot and tell me what or where it is... or even both.

      Comment

      • JasonKey
        FFR Underseer
        • Jul 2003
        • 2643

        #4
        Re: Custom BG's Tiled

        can look into that option. Hadn't really thought of that ..

        Originally posted by Synthlight
        I will be fix this. No worries. It happened during a version upgrade.
        Cheers,
        Synthlight

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