Revolutionary Etude (12 or 13)

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  • jprox445
    FFR Player
    • Apr 2009
    • 532

    #1

    Revolutionary Etude (12 or 13)

    I'm sorry but I can not go on any long without this matter being dealt with, Revolutionary etude is By far one of the most BURTAL gurus we have! I it just loaded with mini jacks in the most unforgivable places and Extremly long Jumpjacks through one point i the song! it also has a transition between several jacks and trills at the end that just looks cluster ****ed and this song barley has an AAA's to be called a Guru anymore...
    7
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    0%
    0
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    0%
    7
  • Cyth The Raccoon
    FFR Player
    • Jan 2012
    • 103

    #2
    Re: Revolutionary Etude (12 or 13)

    While I do agree that it is a lot harder than most Guru's I have played thus far, I do have to disagree that it is on the same playing field as Death Piano/RATO. While it has awkward jacks, it's really about memorization and speed. It goes at a slow BPM compared to most (all?) Guru songs, and is only difficult to PA/read if you haven't figured out the patterns yet.

    I've read here that the difficulty of a song is based on how easy it is to combo/pass instead of PA. With that in consideration, I think it should stay a Guru. If difficulty went by PA, though, I would say 13. n.n
    Most recent AAA (#425): Night Walker

    Comment

    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 14999

      #3
      Re: Revolutionary Etude (12 or 13)

      Only reason I would see for Revolutionary Etude being a 12 is that its framers are nice. Being at 148 bpm, there isn't a ton of 4/3 frame jack mix crap screwing up a lot of the parts (the file is mainly 3 framers). But other than that, when you include the annoying background (I had to use the Velocity noteskin for this one), offsyncness (had to do sound off), the jackass anchors (had to use m,./ to bypass it), and the heavy amount of long jacking with transitions, this is most definitely a 13.

      Also, no more saying DP is the 13 cutoff. Frederic54 is right that it was never the designated cutoff for a 13 - it's just that 13 has been a joke scale and not used properly. You CANNOT compare Revo to something like Lolo, you just can't.
      Last edited by DossarLX ODI; 01-10-2012, 05:17 PM.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #4
        Re: Revolutionary Etude (12 or 13)

        In terms of combo scoring, even mashing doesn't guarantee a high success rate. In any event, straight 16th jumps, only blue notes, a horrible colored background... etc.

        EDIT: by the way, advocating a 13

        Comment

        • nois-or-e
          SponCon Aficionado
          FFR Simfile Author
          • Mar 2007
          • 3250

          #5
          Re: Revolutionary Etude (12 or 13)

          I'd like to remind people that when placing a vote in any of the threads in this subforum, definitive reasoning and references are required. Simply stating 'it is a 12/13', or saying 'i cant read it so it is a 12/13' is not definitive reasoning, and gives no reference to the chart/patterns/speed/density/or any other factors which could back-up your claims.

          Comment

          • hi19hi19
            lol happy
            FFR Simfile Author
            • Oct 2005
            • 12194

            #6
            Re: Revolutionary Etude (12 or 13)

            *sigh* okay I'll do this the official way.

            Blue note syndrome, strange background, complete irrelevance of the chart to the music... what am I forgetting...
            Right, the LONGASS JUMPJACKS that are faster than Death piano and with more difficult transitions... yeah it's a 13.


            Comment

            • bballa48
              FFR Veteran
              • Jan 2007
              • 1496

              #7
              Re: Revolutionary Etude (12 or 13)

              Originally posted by nois-or-e
              I'd like to remind people that when placing a vote in any of the threads in this subforum, definitive reasoning and references are required. Simply stating 'it is a 12/13', or saying 'i cant read it so it is a 12/13' is not definitive reasoning, and gives no reference to the chart/patterns/speed/density/or any other factors which could back-up your claims.
              I think this is going to severely hamper people from voting. I personally never make references to BPM, patterns, etc. when justifying difficulty. Why can't we just "go on feel" so to speak? I played it, and it was incredibly difficult, far and away more difficult than every other 12. Why is that not enough?

              But for now I will appease.... I feel it is a 13 because of the background and ridiculously long jacks with nasty anchor patterns.
              "Running is a mental sport...and we're all insane!"
              Learn to run when feeling the pain: then push harder.

              Comment

              • nois-or-e
                SponCon Aficionado
                FFR Simfile Author
                • Mar 2007
                • 3250

                #8
                Re: Revolutionary Etude (12 or 13)

                Originally posted by bballa48
                I think this is going to severely hamper people from voting. I personally never make references to BPM, patterns, etc. when justifying difficulty. Why can't we just "go on feel" so to speak?
                Originally posted by jimerax
                - When you vote, reasons for your difficulty choice are required. Difficulties are relative parameters, so you need to determine the difficulty ratings by comparing the song with other ingame songs based on Technical factors (BPM, framers, patterns, length, TPS, etc), and Statistic factors (# of AAAs, # of SDGs, # of FCs, PA of Rank 10, 50, 100, etc). It's sometimes quite subjective but you can use your own AVERAGE scores of songs in the same condition as sub-factors too.
                Reference songs for difficulties are listed in this thread.
                ---

                Originally posted by bballa's deleted post
                It is definitely a 13, but I think we are waiting to define the 12/13 line before it gets officially bumped.
                Originally posted by jimerax
                ...Non-voting posts will be moved to the discussion thread, or just be deleted.
                If you'd like to participate in the discussion of a definitive line between FGO/FSO, there is a thread specifically for that. Unfortunately, your original post contained no legitimate points aside from "It is definitely a 13". Which according to the subforum stickies, is not a valid post, and will be deleted. Participants of these threads need to understand that your valid and evidence-backed opinions will have a bearing on whether files go up or down a difficulty, so the posts here are to be taken quite seriously. And as the stickies have mentioned, this subforum should be treated much like CT is treated in the way of posting etiquette.

                Comment

                • Reshiram
                  The Vast White Note
                  FFR Simfile Author
                  • May 2011
                  • 1224

                  #9
                  Re: Revolutionary Etude (12 or 13)

                  Okay. Revo is a 13. THE starting point to all 13's, not higher than Death Piano, but still...

                  Technically speaking, the background IS as much a part of the level as the notes themselves. So is the blue note syndrome, and the offsync stepchart. They may not be anything arrow-wise, but they toy with the eyes and certainly, as many players of P4U will attest, THAT combination is one of the most deadly to many a score on this file. However, that's not even the tip of the iceberg.
                  ------------------------------------------------------------------------
                  The arrows themselves. It starts off pretty simply with 16th stream, a bit of a nuisance due to the awkward flow but doable, if repetitive. After about 450 notes of that, we add some jumps and jacks to the mix during the streams. It's harder now but okay, a lot of us can handle this. About 50 notes later, it's all on the right hand, and you're 1-handed trilling with jacks and the occasional (14) jump inside the jacks, before a series of four-note jacks alternating columns.

                  After the jumpstream following that and the slowdown, it goes even more offsync and adds du-du-DUH patterns in a jumpstream pattern before a quick revert to more bad-flowing 16th stream before some Nova Pulser 12344321 rhythms come in. Then more weird trill-to-jack/jump transitions into weird stream/JS. Then it just gets even stupider, with constant jacks with 8th jumps and...

                  1100 combo. Huh boy. From here on out, it's almost pure jumpjacks for nearly 200 notes Starts off simple with repeating jumps, then it switches to atrociously anchored jacks that make AIM Anthem seem like Free Space. Then you get a bit of a breather when it returns to plain speed, though it doesn't help when weird jacknotes come into play during the streams. Then a bit more of those anchors before it suddenly stops at 1549 combo.

                  But you're not done! After a few seconds to catch up, here comes the ending glut. Mostly it's just jumps and jacks, but those anchors are ASS to hit properly. Plus, you're probably tired from the huge thing of jumpjacks from earlier, so... you get lax. Big mistake.

                  So, it follows a sort of climax theory: it's about a 7 at the start, and during the gluts it's well into the 13ish. You might claim it's even 12ish during some of the one-handed crap. All are true. Without a background and BNS, this is nothing more than a 12. But combined with crappy, nigh uncheatable patterns and an endurance smackdown of jumpjacks, Revo is the low 13 we've been searching for.
                  ------------------------------------------------------------------------
                  Revo's been out for nearly 9 years. It was technically AAA'able even in the days of avmisses, even though no one actually did so. Even in the years post avmiss-removal, this song only has 2 AAAs, and those are by MrRubix and Dossar, two well-known masters of AAAing what we've all deemed impossible. It has only 5 scores of SDG or better. Rank 10 is a score of over 30 goods. Rank 25 is over 100 goods. Rank 50 is over 200 goods. Rank 100 is over 1000 goods. And rank 200 probably isn't an FC at all, seeing as there's only 157 FC's as I type the post. And some of those may have even come during avmiss era.

                  All in all, I vote baseline 13. Have fun.

                  Comment

                  • benguino
                    Kawaii Desu Ne?
                    • Dec 2007
                    • 4186

                    #10
                    Re: Revolutionary Etude (12 or 13)

                    I'd say a 13. Blue note syndrome + funky background + long jumpjacks + atrocious anchored jacks + current scores on the leaderboard as described by Reshiram = 13.
                    AMA: http://ask.fm/benguino


                    Originally posted by Spenner
                    (^)> peck peck says the heels
                    Originally posted by Xx{Midnight}xX
                    And god made ben, and realized he was doomed to miss. And said it was good.
                    Originally posted by Zakvvv666
                    awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

                    Comment

                    • popsicle_3000
                      Legendary Noob
                      FFR Simfile Author
                      • Sep 2005
                      • 4641

                      #11
                      Re: Revolutionary Etude (12 or 13)

                      At first, i didn't think this song as a 13. the hard parts are basically clumped into a few sections, with reasonably easy sections in between.
                      BUT: blue notes making reading a *&^%*, background and the bloody fast jacks push this to a 13 i think.
                      although, i dont think we should be changing synthfiles...

                      Originally posted by One Winged Angel
                      39,000 popsicles pro bg blue note arrow slayer whoa damn..
                      Originally posted by Xx{Midnight}xX
                      one way to stream them all
                      Originally posted by Xiz
                      Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

                      But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
                      Originally posted by thesunfan
                      replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
                      Originally posted by reuben_tate
                      Title: Popsicle Three

                      Thousand the farthest
                      He's gone in an official
                      Whoop hip hip hooray!
                      Originally posted by U.N. Owen
                      kjwkjw: "oh my god, Tosh. Post that in the thread."

                      @popsicle_3000:
                      Danger incoming
                      The popsicles are melting
                      Three thousand of them
                      Originally posted by Wayward Vagabond
                      you got to ease the topic into some conversation and let it go from there

                      dynam0: man friend that was an intense sm session right?
                      friend: haha yeah you really nailed those patterns
                      dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
                      friend: hey bro can i tell you something
                      dynam0 yeah man whats up?
                      friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
                      dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
                      friend: thanks man
                      dynam0: no problem man
                      Originally posted by One Winged Angel
                      pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
                      Originally posted by Xiz
                      Well, Popsicle won every award this year so it was canceled.

                      Comment

                      • hi19hi19
                        lol happy
                        FFR Simfile Author
                        • Oct 2005
                        • 12194

                        #12
                        Re: Revolutionary Etude (12 or 13)

                        Bumping this because I REALLY think this needs to be moved to 13 (along with select other files such as party 4u -holy nite mix- v1) to start redefining the cutoff between 12/13


                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #13
                          Re: Revolutionary Etude (12 or 13)

                          I've already strongly considered this for a change, but the reason it hasn't been changed yet was due to fact that lvl 13 difficulties haven't been well-defined yet. It'll most likely be changed in the future though. If FFR stuck with only 13 difficulties (and I was hoping for at least 1-15), then I would definitely go for it. Gotta consult jx more (or you guys open further discussion) regarding the lvl 13 realm.

                          Comment

                          • hi19hi19
                            lol happy
                            FFR Simfile Author
                            • Oct 2005
                            • 12194

                            #14
                            Re: Revolutionary Etude (12 or 13)

                            Originally posted by bmah
                            the reason it hasn't been changed yet was due to fact that lvl 13 difficulties haven't been well-defined yet.
                            Well, the reason I bumped was to spur discussion about getting them defined already! :P


                            Comment

                            • benguino
                              Kawaii Desu Ne?
                              • Dec 2007
                              • 4186

                              #15
                              Re: Revolutionary Etude (12 or 13)

                              Nice bump. Now that Bmah is actually changing some of these song difficulties, hopefully we can get more discussion in this sub-forum going. Anyways, I'm going with 13 for all the reasons stated above.
                              AMA: http://ask.fm/benguino


                              Originally posted by Spenner
                              (^)> peck peck says the heels
                              Originally posted by Xx{Midnight}xX
                              And god made ben, and realized he was doomed to miss. And said it was good.
                              Originally posted by Zakvvv666
                              awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

                              Comment

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