Unicron is easier than FUSE!! so obviously it should be 80+
But actually though I find it really hard (I actually do find it harder than Unicron so w/e). I don't understand how everyone thinks it's so easy.
This whole objectivity thing literally never works for my strengths/weaknesses.
So, in addition to the discussion of Fuse's difficulty, I want to add something to the mix:
Speed:
First off: Reality is 259 BPM, so any streams that occur with no jumps are ~17.25 (really, .2666666666667 but w/e) NPS
Fuse is 120 BPM, but the streams are 32nds, so 240 16ths with no jumps are exactly 16 NPS. This is not as negligible of a difference as the initial arguments come out to be -- both sets of streams are relatively fast.
Technique:
An interesting thing about this song is that the 24th -> 32nd transitions are actually quite tricky because they force some one-handed trickery either at the start of the 32nd burst, or one 24th note before -- granted, this is 180 BPM into 240 BPM stream, which isn't insanely fast, but it's a little bit of oomph into the scoring factor of the file as a whole. Obviously that doesn't dictate the rating, though.
The Solo: Part 1
With the solo running at 120 BPM 32nds (and somewhat extended), the first half of the solo could easily be in the mid-70s. Of course you Need ... and NEED me is a 75, and those are just separated/smooth 16th streams at 240 for four measures. I for one find NEED to be a rather difficult 75, so this holds a bit of merit personally given that there is a constant stream of 120 BPM 32nds that extends to more than double the length of one of the streams in NEED (I believe there are either 2 or 4). This alone is grounds for at least a 75 rating, if not 76, and that is debatable on its own.
The Solo: Part 2
48th notes interlaced into 24ths at that high of a frequency is extremely difficult -- the taps are really close and the three note bursts are obnoxiously fast and repeat pretty quickly. But, there is a trick that can easily be done to make them manageable.
Take a look at this:
Looks daunting, right? Well, if that doesn't work, consider this:
Every single instance of 48ths is one frame apart. This means that every single flam can be jumped, and you can piece together a cohesive 24th note jumpstream that is equal to 180 BPM 16ths, which is very manageable. With that kind of method being fool-proof with planning, I personally feel like I'm going to have to change my stance and dock this to out of Scarhand range at 78. Even if you were to disregard the trick mentioned above, the 48ths are only equal to 180 BPM 32nds, and if the song was actually quantized to 16ths and 32nds as opposed to 24ths/48ths, I have a feeling this Scarhand argument would have never happened in the first place.
Each of them has a 1-frame gap with a 24th before or after it. Hit those two together as a jump; it becomes a jumpstream that's about 1 NPS higher than EHHS but you obviously run a greater risk of messing up your timing.
Conveniently, many of these wind up being [34] jumps and not split.
Not saying you have to do this to be able to play the file, far from it.
But the fact it's a realistic option is a further argument for bumping it down.
If you use this trick, it winds up being 180 bpm JS with jumps every three. There's VCs that have that density. And that's the hardest part of this file.
Granted the patterns are hard and there's increased risk of splitting because they aren't actually jumps, but still, by FGO standards, this shows that the file is just very slow.
I really can't see this as an FGO.
I think even 78 is too much, based on how people are scoring on it. I'm still gonna stand with 77. This puts it next to Twister, which I find to be a comparable file.
I don't have any logic or things like that to help discuss the true value of the difficulty Fuse gives, but I have just AAA'd it and it doesn't feel like a 79.
Of course, between 1000-1600 notes is the hardest section of the song, but that pattern is a strength of mine so I cannot judge anything about the difficulty.
After trying a total of 10 or so times, I'd have to say Fuse sits in the awkward stage of 77-78 but that's arguable because every player is different in their own way.
Since i have no idea how the judges judge these files, i'll just add my 2 cents. Based on all of the 79's i've played, this doesn't compare to difficulty. I will say, it is a bit tricky. And i myself, cannot AAA it because i havn't been playing. But just analyzing it i don't feel as though it's a 79. 78 is just being too nice, 77 seems more reasonable. Sorry, my post isn't really relevant i know. But i'm only speaking as a player with experience. If i'm wrong i'm wrong, goodluck~
Originally posted by Callipygian
There's always some issue you can find with the exact terminology of a game. In fact, let me here make a case that the current system has racist undertones:
Blackflags are worse than whiteflags and AAA's are indicated as yellow in R^3, suggesting that a perfect score is Asian.
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