General Difficulty Discussions & Consultant Insight

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nois-or-e
    SponCon Aficionado
    FFR Simfile Author
    • Mar 2007
    • 3250

    #16
    Re: General Difficulty Discussions & Consultant Insight

    Not entirely sure what you're looking at there...

    I had to clear cache in IE before reloading the engine to get the update~

    Comment

    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #17
      Re: General Difficulty Discussions &amp; Consultant Insight

      Okay, opened up Velo's engine.

      1) Show only doesn't work for me at all when I check certain difficulties, and I can't check the boxes for any diff above 12.

      2) Hiding all but 12 leaves anything from 12+ visible.


      Not having this update to the legacy engine is a major turnoff for me because I love that random button. It's still useless as of now, lol.

      Comment

      • prefx
        FFR Player
        • Mar 2007
        • 805

        #18
        Re: General Difficulty Discussions &amp; Consultant Insight

        Huzzah I wasn't the only one who was all QQ about the random button.

        On another note I do not support this difficulty change in the slightest, it took me a year to learn my comfort zone on 1-13 and to use that scale as my entire building stone of skill development, Now I have no damn idea whats what or how its all going, I'm actually enjoying FFR less as a result of this change (Random button fix for 1-99 on legacy upped it a bit).
        Someone make me a cool siggy?

        Originally posted by MrRubix
        Like, grind2 feels like what would happen if Dead and Direct had sex with Frictional Nevada and had a sick, warped lovechild on crack, and then that child took an epic dump on your lawn. That dump = grind2
        Second Place in D4 of Popsicle_3000's Christmas Spectacular GG Megamon

        Comment

        • ~Zeta~
          Flag Master
          • Oct 2010
          • 2156

          #19
          Re: General Difficulty Discussions &amp; Consultant Insight

          Originally posted by prefx
          Huzzah I wasn't the only one who was all QQ about the random button.

          On another note I do not support this difficulty change in the slightest, it took me a year to learn my comfort zone on 1-13 and to use that scale as my entire building stone of skill development, Now I have no damn idea whats what or how its all going, I'm actually enjoying FFR less as a result of this change (Random button fix for 1-99 on legacy upped it a bit).
          kinda have to agree. used to just go through the list sometimes and find the new songs or fmo's/fgo's I haven't played. now I have to convert or remember which subgroup belongs to which.

          also didn't think the 1-99 scale would be used in-game. thought 1-20 was being used in-game just the 1-99 deciding which group of 1-20 they go in. it just seems like a cluster**** of numbers and looks bad, in my opinion.

          sorry in advance if I'm wrong or that's the next step.


          off-topic:
          also x2 find it funny how some of the old fmo/fgo borderlines were below/above other fmo's/fgo's (ANTI-ares/Time to eye were in the same group [77], and Frictional Nevada/Gymnastics were above [78] the previous songs yet in the same group). didn't quite add up to me.

          Comment

          • prefx
            FFR Player
            • Mar 2007
            • 805

            #20
            Re: General Difficulty Discussions &amp; Consultant Insight

            EVen 1-20 is gonna make me re-learn, JX was nice enough to post by 1-99 difficulty with the recent song release, but before that when Jae posted the 1-20 NAMES, I quite frankly had no idea what the difficulties of the songs were AT ALL, I least look forward to the 1-20 names, and having to learn them all relative to VC FMO FGO FSO which is basically all I played
            Someone make me a cool siggy?

            Originally posted by MrRubix
            Like, grind2 feels like what would happen if Dead and Direct had sex with Frictional Nevada and had a sick, warped lovechild on crack, and then that child took an epic dump on your lawn. That dump = grind2
            Second Place in D4 of Popsicle_3000's Christmas Spectacular GG Megamon

            Comment

            • Mike Weedmark
              FFR Veteran
              • Aug 2009
              • 1196

              #21
              Re: General Difficulty Discussions &amp; Consultant Insight

              Originally posted by ~Zeta~
              also didn't think the 1-99 scale would be used in-game. thought 1-20 was being used in-game just the 1-99 deciding which group of 1-20 they go in. it just seems like a cluster**** of numbers and looks bad, in my opinion.
              On this note, what was the point of coming up with names for the difficulty groups if they don't appear in even one single place in game or on the site aside from the thread they're described in?

              Comment

              • nois-or-e
                SponCon Aficionado
                FFR Simfile Author
                • Mar 2007
                • 3250

                #22
                Re: General Difficulty Discussions &amp; Consultant Insight

                Originally posted by ~Zeta~
                sorry in advance if I'm wrong or that's the next step.
                The difficulty for us is the timing of the year. Originally the plan was to have 1-20/1-99 be able to be toggled between, but our Flash coder Velocity is currently on holidays, so not much we can do there until his return.


                Originally posted by Mike Weedmark
                On this note, what was the point of coming up with names for the difficulty groups if they don't appear in even one single place in game or on the site aside from the thread they're described in?


                They are in the same place that they were always viewable in ;D



                I'm sorry to hear that some players aren't adapting well, but this transition period was always going to be tough. The only thing I can offer is patience as we wait for the engine tweaks/updates. (and start getting more hype for the upcoming official~)

                Comment

                • Jerry DB
                  FFR, lift, repeat
                  • Jan 2008
                  • 2071

                  #23
                  Re: General Difficulty Discussions &amp; Consultant Insight

                  I personally love the new system. I can see my improvement way better then when everything was all just a guru songs lmao. It was much needed in my opinion. I can see how it is hard to appreciate the new system if you maybe can't play up to the old level 11-13 songs, since the old system was still decent for lower level songs. Thanks for all the hard work guys, I wish I could help but I'm a computer tard
                  sigpic

                  Comment

                  • prefx
                    FFR Player
                    • Mar 2007
                    • 805

                    #24
                    Re: General Difficulty Discussions &amp; Consultant Insight

                    I highly appreciate the new system, just at the present time it's growing on me very slowly, the important point to note is that all of my favourite songs are still around.
                    Someone make me a cool siggy?

                    Originally posted by MrRubix
                    Like, grind2 feels like what would happen if Dead and Direct had sex with Frictional Nevada and had a sick, warped lovechild on crack, and then that child took an epic dump on your lawn. That dump = grind2
                    Second Place in D4 of Popsicle_3000's Christmas Spectacular GG Megamon

                    Comment

                    • bballa48
                      FFR Veteran
                      • Jan 2007
                      • 1496

                      #25
                      Re: General Difficulty Discussions &amp; Consultant Insight

                      I don't get the hate toward the new system. Yeah, everything has new names. Big whoop. The numbers 1-99 make it SO much easier to know how difficult a file is. In the past, a new FGO appears and you have literally no idea what is coming. Are we talking a cakewalk like Frictional Nevada or A Quick Death? Now, you see, for example, 74 and immediately know what type of file you are dealing with.

                      And to the comment about old "high FMOs" passing old "low FGOs", it's called resorting. Everyone has always known that Anti-Ares is just as hard as the low FGOs. It needed to move up, but for some reason it was hard to pull the trigger and move up a song that has such an isolated section of difficulty. Now, it is much easier to just sort by number and not worry about whether it is an 11 or 12.
                      Last edited by bballa48; 06-18-2012, 03:16 PM.
                      "Running is a mental sport...and we're all insane!"
                      Learn to run when feeling the pain: then push harder.

                      Comment

                      • Poison-
                        Nope
                        FFR Simfile Author
                        • Nov 2010
                        • 3772

                        #26
                        Re: General Difficulty Discussions &amp; Consultant Insight

                        Originally posted by bballa48
                        I don't get the hate toward the new system. Yeah, everything has new names. Big whoop. The numbers 1-99 make it SO much easier to know how difficult a file is. In the past, a new FGO appears and you have literally no idea what is coming. Are we talking a cakewalk like Frictional Nevada or A Quick Death? Now, you see, for example, 74 and immediately know what type of file you are dealing with.

                        And to the comment about old "high FMOs" passing old "new FGOs", it's called resorting. Everyone has always known that Anti-Ares is just as hard as the low FGOs. It needed to move up, but for some reason it was hard to pull the trigger and move up a song that has such an isolated section of difficulty. Now, it is much easier to just sort by number and not worry about whether it is an 11 or 12.
                        Completely agree.

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #27
                          Re: General Difficulty Discussions &amp; Consultant Insight

                          Yeah I did some fuccen around with the high FMOs/low FGOs when rescaling 1-99. Tsugihagi definitely needed the bump down imo (it plays very similarly to Famicom Selecta, same bpm, just slightly more difficult patterns). Time to Eye players might be torn on, but it's really nothing too bad compared to the highest ex-FMOs. If the 48th bursts were changed to 24th jumptrills (which is what everyone else hits them as anyways), there'd be far less discrepancy w/ respect to that file's rating.

                          Again, threads can be made if you guys don't agree with some stuff~


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          Working...