NaiNai 69 [11 or 12]

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  • Nullifidian
    ¯\_(ツ)_/¯
    FFR Simfile Author
    • Sep 2007
    • 1837

    #16
    Re: NaiNai 69 [11 or 12]

    haha what, it's added as FGO? I thought for sure this would be added as FMO, I can SDG this easily on stepmania. :') I have yet to try it without the GNS, but if people feel it's a 12 though, that's fine by me.

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    • igotrhythm
      Fractals!
      • Sep 2004
      • 6535

      #17
      Re: NaiNai 69 [11 or 12]

      Agree with Ben and Middie up there. Looks like an 11, plays like a 12 due to the sheer amount of speed required. Still, the main criterion I use for determining the borderline is whether or not I have to mash the crap out of any given section to have a shot at FCing. With NaiNai, the ending qualifies if only because my stamina is running low around there.

      However, I think we should take a lesson from the Max Forever debate. The patterns are FMO worthy, but the speed and stamina required is the main argument for keeping it FGO. I'm actually for bumping it down because the bursts are relatively easy to jumptrill. Plus, with the GNS gone, I FCed it first try. :/
      Originally posted by thesunfan
      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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      • rayword45
        Local Teenage Wastebasket
        FFR Simfile Author
        • Feb 2007
        • 3212

        #18
        Re: NaiNai 69 [11 or 12]

        The song is simple, yes, but trickier (IMO) then Frictional Nevada and somewhat draining. It's easier then songs like PE (Gym) and Radical Rat however, so I'm torn.
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        • iironiic
          D6 FFR Legacy Player
          FFR Simfile Author
          • Jan 2009
          • 4342

          #19
          Re: NaiNai 69 [11 or 12]

          Originally posted by reuben_tate
          This file is one of those files that looks like an 11 but plays like a 12 in my opinion. (This is kinda in Middie's words when he was talking to me about it. Just figured I'd throw that out there so I don't get accused of stealing his words. xD) My brain, when playing it, is like this song doesn't look too bad for an FGO, but my fingers like to tell another story. The strange thing is that when looking at the leaderboards, it seems that the scores from D5 and D6 seem to reflect that the file is an FMO, but scores from players in D4 and below reflect scores that shows that it should be an FGO. I think the bias with the people that say it should be an 11 is because speed is the main concern with being able to play this file. For those that have it, this file is cake, for those that don't however, this file becomes AIDS and totally FGO-worthy.

          tl;dr Leave it as FGO.
          I don't think basing your argument on scores is a reasonable way to determine difficulty of files since people do improve over time. Sightreading something only determines a player's ability to react to patterns at their first attempt, not necessarily the difficulty of the file.

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          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #20
            Re: NaiNai 69 [11 or 12]

            I'll admit that based on note density alone, it's a 12. Actual play time is a little less than 1:40 as opposed to 2:05 or w.e the in-game stat says, with an nps average closer to 14. That being said, the quicker sections of the file are incredibly short-lived with several eighth note sections scattered in between to alleviate the feel of a constant broken jumpstream onslaught similar to a file like Lolo. There's also very little one hand bias. The 32nds get kinda framer fucced at 266bpm but it really isn't that big of an issue since everyone's jumptrilling shit at that speed anyways. The only potentially arguable FGO-worthy part of the file is the ending.

            Still sticking with 11 despite the high nps.


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            • awein999
              (ಠ⌣ಠ)
              • Oct 2007
              • 4647

              #21
              Re: NaiNai 69 [11 or 12]

              idgaf. all I know is that this better not be my first fgo AAA.
              Originally posted by Staiain
              i am super purple hippo

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              • hi19hi19
                lol happy
                FFR Simfile Author
                • Oct 2005
                • 12194

                #22
                Re: NaiNai 69 [11 or 12]

                Mostly the same NPS as Of course you Need Me, but a lot spikier in places. Still doesn't seem out of high FMO range to me, I mean if something as dense and spiky as mutant corecore is FMO then lol this is too


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                • rayword45
                  Local Teenage Wastebasket
                  FFR Simfile Author
                  • Feb 2007
                  • 3212

                  #23
                  Re: NaiNai 69 [11 or 12]

                  Originally posted by hi19hi19
                  Mostly the same NPS as Of course you Need Me, but a lot spikier in places. Still doesn't seem out of high FMO range to me, I mean if something as dense and spiky as mutant corecore is FMO then lol this is too
                  Just saying, everything below the level of NNT should be an FMO if corecore is.
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                  • benguino
                    Kawaii Desu Ne?
                    • Dec 2007
                    • 4186

                    #24
                    Re: NaiNai 69 [11 or 12]

                    Originally posted by hi19hi19
                    Mostly the same NPS as Of course you Need Me, but a lot spikier in places. Still doesn't seem out of high FMO range to me, I mean if something as dense and spiky as mutant corecore is FMO then lol this is too
                    Bringing up corecore in an argument like this is retarded imo, because we all know that it should definitely be an FGO. The fact that it still isn't bumped is beyond me. Imho, corecore isn't low-FGO, I find it to be mid-FGO at least, lol.
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                    • igotrhythm
                      Fractals!
                      • Sep 2004
                      • 6535

                      #25
                      Re: NaiNai 69 [11 or 12]

                      Originally posted by hi19hi19
                      Mostly the same NPS as Of course you Need Me, but a lot spikier in places. Still doesn't seem out of high FMO range to me, I mean if something as dense and spiky as mutant corecore is FMO then lol this is too
                      I don't pay attention to NPS, which is a measure of density inflated by jump-heavy patterns like the ones in this file. I care more about TPS, which is what determines framers and is generally a better measure of required speed unless you're dealing with some weird patterns. There's a huge difference between an 8th jumpglut and a 16th stream despite having the same NPS.

                      Going off of the average TPS, the speed isn't enough to warrant an FGO rating outside of the spikes, which can be jumptrilled easily enough. Frames are a bit of an issue (and are faster than Reality), but that's what happens when you try to fit 17+ tps into FFR's 30 fps, and thus should be considered par for the course IMO.

                      This is an 11, as much as the stat hog part of me wants it to stay a 12 so I can be proud of having FCed it.
                      Originally posted by thesunfan
                      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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                      • ichliebekase
                        FFR Simfile Author
                        FFR Simfile Author
                        • May 2006
                        • 3213

                        #26
                        Re: NaiNai 69 [11 or 12]

                        Originally posted by igotrhythm
                        Looks like an 11, plays like a 12 due to the sheer amount of speed required.
                        This summed up my opinion on it basically. Although I'd have to say keep it at a 12, because there's so much that says "high 11" but the ending is the final dump that makes it a 12. It teeters on that border so bad, but that final push, IMO, puts it to a 12.
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