FFR Suggestions
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Re: FFR Suggestions
That would be amazing if you could sort songs by notes per second. It might be hard to do though.
Originally posted by MrMagic5239Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.Originally posted by customstuffOriginally posted by MrMagic5239welcome to D6
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Re: FFR Suggestions
Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX
it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical spacePatashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: FFR Suggestions
The video makes that make much more sense, lol.Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX
http://www.youtube.com/watch?v=v9zutT7eQn0
"it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space"
Not sure what you mean.Comment
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Re: FFR Suggestions
Yeah, that's an awesome idea. You could reference a songs speed based on NPS (notes per second). Obviously it would be calculated averagely throughout a song.Originally posted by ?祇園精舎の鐘の聲、
諸行無常の響あり。
娑羅雙樹の花の色、
盛者必衰のことわりをあらはす。
おごれる人も久しからず、
唯春の夜の夢のごとし。
たけき者も遂にほろびぬ、
偏に風の前の塵に同じ。
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Re: FFR Suggestions
Only real problem is I don't have access to the level data or notes until the level is loaded.Comment
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Re: FFR Suggestions
Okay, let's start by assuming that the resolution of FFR cannot be increased at this point in time.
So the amount of vertical space is limited. Currently part of it is taken up by the top bar and part of it by the bottom bar.
Now, you see how the sudden window in that video extends from the side opposite the receptors, right? Imagine that the bottom bar becomes this sudden window when you alter its position. So when you increase sudden, it raises up and covers more of the screen, when you decrease sudden it drops more and more off the bottom of the screen. Implementing sudden this way would let you 'reclaim' the bottom of the screen.
In a similar vein, adjusting hidden could be moving the top up and down to cover the receptors. This won't claim any more vertical space unless you also make it possible to move the receptors up and down on the screen.
By the way, on the velocity engine have you fixed the 'error' where the right arrows are slightly unaligned to the left with respect to the right receptor?Last edited by Patashu; 11-26-2010, 07:44 PM.Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: FFR Suggestions
that's a yes lolPatashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: FFR Suggestions
Question: Are these suggestions being done to the Velocity engine or the engine on the site? or both?
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Re: FFR Suggestions
The way the first post was made:
suggests to me that the features will probably be implemented into the main FFR game. I hope so, since I can't get any scores recorded on Velocity's engine, and I'm unaware of a standalone version for his engine. [The flash 8 standalone for the main engine is what cut out my lag altogether. Gamebooster hardly even cuts lag for me if I'm playing the game on an internet browser, so I'm hoping these features will apply to the main engine.]Use this topic to suggest something on FFR, may it be a new feature in the engine (that haven't been included in my engine)...Last edited by bmah; 11-27-2010, 01:02 AM.Comment
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Re: FFR Suggestions
Originally posted by [email protected]Question: Are these suggestions being done to the Velocity engine or the engine on the site? or both?I have the source for that engine to, most major work will be added to my engine, as I'm working on the standalone issue. Any minor things will be included in the current engine also.
Maintaining 2 engines will be a problem.
EDIT:
Where can I get a flash 8 standalone, I only have flash 9,10 currentlyLast edited by Velocity; 11-27-2010, 01:08 AM.Comment








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