FFR Suggestions

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1817

    #31
    Re: FFR Suggestions

    Originally posted by TC_Halogen
    Oh...

    Add the best rank and the current rank on the song after you play. I noticed that your engine doesn't do that, haha.
    That's on the list to re-add every I removed from my engine.

    Comment

    • customstuff
      ♥C.S. + A.M.♥
      • Nov 2006
      • 4892

      #32
      Re: FFR Suggestions

      That would be amazing if you could sort songs by notes per second. It might be hard to do though.

      Originally posted by MrMagic5239
      Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
      Originally posted by customstuff
      Originally posted by MrMagic5239
      welcome to D6

      start playing

      Comment

      • Velocity
        Doing the wrong thing the right way since 2010.
        FFR Simfile Author
        FFR Administrator
        • Jul 2007
        • 1817

        #33
        Re: FFR Suggestions

        Originally posted by customstuff
        That would be amazing if you could sort songs by notes per second. It might be hard to do though.
        That info isn't available anywhere unfortunately and the only way I can think of doing it will put a heavy toll on the server.

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #34
          Re: FFR Suggestions

          Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX

          it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • Velocity
            Doing the wrong thing the right way since 2010.
            FFR Simfile Author
            FFR Administrator
            • Jul 2007
            • 1817

            #35
            Re: FFR Suggestions

            Originally posted by Patashu
            Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX
            http://www.youtube.com/watch?v=v9zutT7eQn0
            The video makes that make much more sense, lol.

            "it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space"
            Not sure what you mean.

            Comment

            • HoneyMelonCalibrator
              Arrow Theory™
              • Feb 2009
              • 905

              #36
              Re: FFR Suggestions

              Originally posted by customstuff
              That would be amazing if you could sort songs by notes per second. It might be hard to do though.
              Yeah, that's an awesome idea. You could reference a songs speed based on NPS (notes per second). Obviously it would be calculated averagely throughout a song.
              Originally posted by ?
              祇園精舎の鐘の聲、
              諸行無常の響あり。
              娑羅雙樹の花の色、
              盛者必衰のことわりをあらはす。
              おごれる人も久しからず、
              唯春の夜の夢のごとし。
              たけき者も遂にほろびぬ、
              偏に風の前の塵に同じ。

              Comment

              • Velocity
                Doing the wrong thing the right way since 2010.
                FFR Simfile Author
                FFR Administrator
                • Jul 2007
                • 1817

                #37
                Re: FFR Suggestions

                Originally posted by HoneyMelonCalibrator
                Yeah, that's an awesome idea. You could reference a songs speed based on NPS (notes per second). Obviously it would be calculated averagely throughout a song.
                Only real problem is I don't have access to the level data or notes until the level is loaded.

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #38
                  Re: FFR Suggestions

                  Originally posted by Velocity
                  The video makes that make much more sense, lol.

                  "it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space"
                  Not sure what you mean.
                  Okay, let's start by assuming that the resolution of FFR cannot be increased at this point in time.
                  So the amount of vertical space is limited. Currently part of it is taken up by the top bar and part of it by the bottom bar.

                  Now, you see how the sudden window in that video extends from the side opposite the receptors, right? Imagine that the bottom bar becomes this sudden window when you alter its position. So when you increase sudden, it raises up and covers more of the screen, when you decrease sudden it drops more and more off the bottom of the screen. Implementing sudden this way would let you 'reclaim' the bottom of the screen.

                  In a similar vein, adjusting hidden could be moving the top up and down to cover the receptors. This won't claim any more vertical space unless you also make it possible to move the receptors up and down on the screen.

                  By the way, on the velocity engine have you fixed the 'error' where the right arrows are slightly unaligned to the left with respect to the right receptor?
                  Last edited by Patashu; 11-26-2010, 07:44 PM.
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • Izzy
                    Snek
                    FFR Simfile Author
                    • Jan 2003
                    • 9195

                    #39
                    Re: FFR Suggestions

                    Originally posted by Patashu
                    By the way, on the velocity engine have you fixed the 'error' where the right arrows are slightly unaligned to the left with respect to the right receptor?

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #40
                      Re: FFR Suggestions

                      that's a yes lol
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • rushyrulz
                        Digital Dancing!
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2006
                        • 12985

                        #41
                        Re: FFR Suggestions

                        Left is a little off tho :P


                        Comment

                        • Velocity
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          • Jul 2007
                          • 1817

                          #42
                          Re: FFR Suggestions

                          Originally posted by rushyrulz
                          Left is a little off tho :P
                          His straight line isn't straight, that's all.

                          Comment

                          • duddychuck@yahoo.com
                            Retired
                            • Sep 2009
                            • 1111

                            #43
                            Re: FFR Suggestions

                            Question: Are these suggestions being done to the Velocity engine or the engine on the site? or both?

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #44
                              Re: FFR Suggestions

                              The way the first post was made:
                              Use this topic to suggest something on FFR, may it be a new feature in the engine (that haven't been included in my engine)...
                              suggests to me that the features will probably be implemented into the main FFR game. I hope so, since I can't get any scores recorded on Velocity's engine, and I'm unaware of a standalone version for his engine. [The flash 8 standalone for the main engine is what cut out my lag altogether. Gamebooster hardly even cuts lag for me if I'm playing the game on an internet browser, so I'm hoping these features will apply to the main engine.]
                              Last edited by bmah; 11-27-2010, 01:02 AM.

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1817

                                #45
                                Re: FFR Suggestions

                                Originally posted by [email protected]
                                Question: Are these suggestions being done to the Velocity engine or the engine on the site? or both?
                                Originally posted by bmah
                                The way the first post was made:

                                suggests to me that the features will probably be implemented into the main FFR game.
                                I have the source for that engine to, most major work will be added to my engine, as I'm working on the standalone issue. Any minor things will be included in the current engine also.

                                Maintaining 2 engines will be a problem.

                                EDIT:
                                Where can I get a flash 8 standalone, I only have flash 9,10 currently
                                Last edited by Velocity; 11-27-2010, 01:08 AM.

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