FFR Suggestions

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  • Izzy
    Snek
    FFR Simfile Author
    • Jan 2003
    • 9195

    #226
    Re: FFR Suggestions

    In general jpegs are smaller file sizes then equivalent uncompressed png's, but isn't always true.

    Comment

    • jimerax
      FFR Simfile Author
      FFR Music Producer
      • Nov 2003
      • 8185

      #227
      Re: FFR Suggestions

      usually pngs look a lot better than jpgs though.

      Comment

      • spm515
        FFR Player
        • Jan 2009
        • 80

        #228
        Re: FFR Suggestions

        Just had a good idea but the coding involved might be complicated. Make a varient on the auto-fail system that deals with points instead of accuracy. I.E. I'm in a tourney and need to get x amount of points to stay in. I set the point autofail to that amount and if at any point in the song it is no longer possible to acheive that goal it quits.
        Originally posted by DotKritic
        [slams head on computer desk]

        Why must other people make pointless threads?

        [/slams head on computer desk]

        Comment

        • Izzy
          Snek
          FFR Simfile Author
          • Jan 2003
          • 9195

          #229
          Re: FFR Suggestions

          I could write the psuedo code for that if we used Raw Score...

          Comment

          • Velocity
            Doing the wrong thing the right way since 2010.
            FFR Simfile Author
            FFR Administrator
            • Jul 2007
            • 1817

            #230
            Re: FFR Suggestions

            My engine already has points autofail.

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #231
              Re: FFR Suggestions

              For some reason, if I press the enter key when using the search function for Velo's engine, then try to search a song, my results will always remain blank. That is, until I either restart the engine or play a song and go back to the main menu. (I pressed the enter key because I thought that would execute my search, but it doesn't.)

              Also, the arrow buttons when scrolling through the genre wheel seem less responsive; I have to click a few times (or click within a few seconds of each other).

              Finally, if you were looking through the settings menu while you are loading a song, and that song loads, the game will commence, despite the fact that the settings menu is still in the way. You can't remove the settings menu until you press the "settings" button again which is only available at the main menu. If one hasn't decided on the settings, the settings menu should disappear if a song has loaded (presumably with the previous settings you've had).

              Comment

              • XCV
                has nice tits
                • Nov 2008
                • 744

                #232
                Re: FFR Suggestions

                (past most of the boring object-creation)

                NumGoods * 25 + (NumAvgs + NumMisses) * 40 + NumBoos * 5 = CurrentScoreDeficit
                Lbl thisdoesn'tneedaname
                If Keytap {
                NumArrows * 50 - CurrentRawScore = ScoreDeficit
                If ScoreDeficit > MaxScoreDeficit {
                Fail()
                }
                }
                Goto thisdoesn'tneedaname

                Some minor errors in the code, I'm sure, and it's written in some bat**** combo of calculator BASIC and JS, which is the way I think, but eh the idea gets across

                Course, if Velocity just copies and pastes whatever he does in his engine, then that's totally unnecessary.

                Comment

                • Izzy
                  Snek
                  FFR Simfile Author
                  • Jan 2003
                  • 9195

                  #233
                  Re: FFR Suggestions

                  Originally posted by Velocity
                  My engine already has points autofail.
                  But I don't think it's the way he is asking. His idea is rather complicated.

                  Comment

                  • spm515
                    FFR Player
                    • Jan 2009
                    • 80

                    #234
                    Re: FFR Suggestions

                    Originally posted by Velocity
                    My engine already has points autofail.
                    I don't quite get how it works though. I tested on 'Infection'. The AAA score being 886450. So I set the points autofail to 886449, meaning that if I get anything less that perfect it should fail me, but it didn't. Conversely I set is to 10,000 and reached that amount and also didn't fail like the accuracy autofail would.

                    Edit: How would this coding work as far as lag btw? Running a multistep calculation at every keystroke can't be good. vROFL is gonna start crashing computers.
                    Last edited by spm515; 12-18-2010, 12:31 AM.
                    Originally posted by DotKritic
                    [slams head on computer desk]

                    Why must other people make pointless threads?

                    [/slams head on computer desk]

                    Comment

                    • Izzy
                      Snek
                      FFR Simfile Author
                      • Jan 2003
                      • 9195

                      #235
                      Re: FFR Suggestions

                      Once the game is loaded it is running from your own cpu. It would be a negligible amount of calculation for any computer made in the past 5 years. It could easily lag on older computers though.

                      Comment

                      • duddychuck@yahoo.com
                        Retired
                        • Sep 2009
                        • 1111

                        #236
                        Re: FFR Suggestions

                        6 key engine please

                        Comment

                        • colt.45
                          WASHED UP
                          • Nov 2006
                          • 1549

                          #237
                          Re: FFR Suggestions

                          Just a suggestion but maybe, the amount of arrows we've hit TOTAL, out of all of our games ever played.

                          Not sure if this would be possible at this point, but just an idea!

                          Comment

                          • Velocity
                            Doing the wrong thing the right way since 2010.
                            FFR Simfile Author
                            FFR Administrator
                            • Jul 2007
                            • 1817

                            #238
                            Re: FFR Suggestions

                            Originally posted by bmah
                            For some reason, if I press the enter key when using the search function for Velo's engine, then try to search a song, my results will always remain blank. That is, until I either restart the engine or play a song and go back to the main menu. (I pressed the enter key because I thought that would execute my search, but it doesn't.)

                            Also, the arrow buttons when scrolling through the genre wheel seem less responsive; I have to click a few times (or click within a few seconds of each other).

                            Finally, if you were looking through the settings menu while you are loading a song, and that song loads, the game will commence, despite the fact that the settings menu is still in the way. You can't remove the settings menu until you press the "settings" button again which is only available at the main menu. If one hasn't decided on the settings, the settings menu should disappear if a song has loaded (presumably with the previous settings you've had).
                            I haven't added enter key search as you stated, the reason why it fails after using a enter key, is it's trying to match songs including the line break.

                            Genre arrows have indeed slowed down, not sure what's causing it, but I'll look into when I get home.

                            The autoclose of settings broke at one point and needs to be fixed, should be easy.

                            Originally posted by spm515
                            I don't quite get how it works though. I tested on 'Infection'. The AAA score being 886450. So I set the points autofail to 886449, meaning that if I get anything less that perfect it should fail me, but it didn't. Conversely I set is to 10,000 and reached that amount and also didn't fail like the accuracy autofail would.
                            Score is done differently, it's a total amount that you have missed in raw scoring, one way to view this is to hover over the score while playing a song to display the raw score missed. This is also the number that shows up on the score screen as missed. If you were to set the score fail to 1, you would fail out for anything besides perfects as anything else adds to the lost total.
                            Last edited by Velocity; 12-18-2010, 07:24 AM.

                            Comment

                            • 8 Hour Whore
                              ←↓↑→ Lets Bang? ←↓↑→
                              • Oct 2006
                              • 2324

                              #239
                              Re: FFR Suggestions

                              I want that Perfect/Good/Avg/Miss/Boo pull down on the replays to be implemented in the real thing.. Make it optional or something.. Would be awesome cause I fail at seeing my goods cause I actually have to read "good" in order to know it happened.
                              R.I.P JellyGod <333

                              Best AAA: Banned Forever
                              BlackFlags: 49

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1817

                                #240
                                Re: FFR Suggestions

                                Originally posted by 8 Hour Whore
                                I want that Perfect/Good/Avg/Miss/Boo pull down on the replays to be implemented in the real thing.. Make it optional or something.. Would be awesome cause I fail at seeing my goods cause I actually have to read "good" in order to know it happened.
                                Both replays and the engine use the same swf. In the settings it's called "PA Window"

                                Comment

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