FFR Suggestions
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Re: FFR Suggestions
I'd be surprised if this hasn't been suggested before ... But uh.
I think it'd make more sense for "Show Only" to AND between categories. Selecting "Full Combo" and "10" shows all songs that are FC'd OR 10, which includes 10s you haven't FC'd. E.g. "(AAA OR FC) AND (10 OR 11)" then would show only the boxes you have checked... in the way I interpret that, anyway.
Also, as suggested earlier, there would need to be a Public check box; you can't sort out tokens using Show Only otherwise. If further filtering in Show Only would be more convenient, then it's just not the same as "Hide All Tokens".
And this is off-topic, but I really hate how slow I am at forum posts. This took me an hour to type up and refine, thinking about what all I wanted to say and how, making it more succinct and all that.Comment
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Re: FFR Suggestions
I'm taking a data structures class right now, and holy shit FFR is poorly coded. Shame on Synth. Basically, the reason most programs are retardedly slow is poor use of data structures. One of the reasons Flash is slow is cause Adobe makes it. Adobe is notorious for being ****ing terrible at designing proper data structures for their programs. Compare Picasa to Lightroom. Picasa is insanely smooth and works very quickly for the amount of work it has to do. If you've ever tried facial recognition in either of the programs, you know what I'm talking about. The reason Google is #1 in most of what they do is their great use of data structures which enables fast search operations on a large database.
Anyways, I've suggested this many times before, but I can't stress how much better the sorting would be if it was implemented:
A three-way toggle for each of the checkboxes, so Off/Yes/No would be amazing. Off means "no change", Yes means "show these", and No means "hide these". I suggest a green checkmark and a red X for yes/no on the checkboxes. With this, you could get rid of the show/hide toggle, and you would end up with a much more malleable sorting system.Comment
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Re: FFR Suggestions
Holy shit. lololol by Synth setting that as a base, look at all the shit you now have to work around T_T;FFR core was designed 8 years ago, nothing has changed about how notes are spawned since then. The game doesn't know where the arrows need to be placed until 1 second before you have to hit them. So the arrows aren't even on field to change where they appear and are removed from the game field once you hit them or miss the note. The arrow is also removed from the note array so after you spawn a note, you can never re-spawn it without reloading the level.
In order to make a system where you could change the position of the replay, it would require writing FFR from scratch.
TL;DR: The note spawning code is garbage and it's impossible.
Now I understand.
also: ADOBE POWERHUNGRY RAWRRRComment
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Re: FFR Suggestions
Complete overhaul of the system that had been thoroughly tested would be nice. Hey, that'd be a good thing to give to the Vets to test as a Beta. Give us a reason to exist, ya know?
just speaking my mind... don't get mad at me please lolllll
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Re: FFR Suggestions
I'm taking a data structures class right now, and holy shit FFR is poorly coded. Shame on Synth. Basically, the reason most programs are retardedly slow is poor use of data structures. One of the reasons Flash is slow is cause Adobe makes it. Adobe is notorious for being ****ing terrible at designing proper data structures for their programs. Compare Picasa to Lightroom. Picasa is insanely smooth and works very quickly for the amount of work it has to do. If you've ever tried facial recognition in either of the programs, you know what I'm talking about. The reason Google is #1 in most of what they do is their great use of data structures which enables fast search operations on a large database.
Anyways, I've suggested this many times before, but I can't stress how much better the sorting would be if it was implemented:
A three-way toggle for each of the checkboxes, so Off/Yes/No would be amazing. Off means "no change", Yes means "show these", and No means "hide these". I suggest a green checkmark and a red X for yes/no on the checkboxes. With this, you could get rid of the show/hide toggle, and you would end up with a much more malleable sorting system.You have to remember that when FFR was first created back in 2002, only AS1 existed. Flash 7 and AS2 were released in 2003. Back at that time, actionscript was still very basic and people made due with what they had.
The only real problem is that over the years, FFR was never changed internally to support the demand for more extensive features, and everything was built around it. The fact that Synth was even able to make a rhythm game back so long ago that played smoothly was a big undertaking.
Part of the reason flash lags is honestly flash itself. The graphics engine they use up until Flash 11 and it's Stage3D is complete crap.
If I were to spawn every arrow in a song, and have them move, the old Flash graphics engine would scan EVERY PIXEL to check if it moved which makes total sense, and update accordingly. The happens every frame of course. But, flash also checks every pixel even if it's not in the view port, so if I were to spawn all the arrows, the area that contains the arrows would be massive and would check every pixel in that area. Which is slooooooooooooooooooooooow
Also Actionscript 3.0 added limited support for hardware acceleration (DirectX, OpenGL).
What Synth did was actual smart, by only rendering notes that need to be visible, it prevents a massive amount of lag.
TL;DR: Flash Graphics were and still are garbage except Stage3D that was included in Flash 11. Also Synth is smart and did the best he could years ago.
And just to understand how garbage Actionscript 1/2 are compared to Actionscript 3:
var i = 0;
var extrememememememememememelyLongVarName = 0;
in AS1/2, exemem...VarName is referenced slower then i.
in AS3, both of these are the exact same speed and length doesn't matter.
Creating a game from scratch isn't as easy as it seems. You have to remember I do this for fun, I've never gone to school to learn any of this.
Also, anyone how ever tried to find R^2 most likely has found it by now, plus we have incredible things planned. All in good time though.
The levels are designed like that and disabling it won't be an option.Last edited by Velocity; 11-22-2011, 08:07 AM.Comment
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Re: FFR Suggestions
Immediately what comes to my mind is alternative ways to unlock Skill Tokens now.
Why? On hi19's profile, he goes about saying how his St. Scarhand file is pretty awesome and whatnot, and he's pissed because only a very select few will get to play it. This is truth. I don't see myself AAA'ing FGO's anytime soon, so an alternative method would be nice.The above post has a 50% chance of being useless. Potentially. Maybe.
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NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.Comment




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