FFR Suggestions

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  • Izzy
    Snek
    FFR Simfile Author
    • Jan 2003
    • 9195

    #136
    Re: FFR Suggestions

    Originally posted by Velocity
    The order is random, depending on the server's mood.
    I think you should make it so it is the last 10 people that AAAed the song.

    Comment

    • rushyrulz
      Digital Dancing!
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 12985

      #137
      Re: FFR Suggestions

      More vROFL unlocks pl0x.


      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #138
        Re: FFR Suggestions

        I have an idea - not sure if anyone mentioned it but:

        Have an option to take screen captures of the FFR game at a default size regardless of what resolution the player has it on. The size of the image would be the base size of your engine (650x400?). By making it a clickable button on the screen - It would stop those with huge monitors from having to constantly resize their images, not to mention it would stop those same people from posting enormous screenshots if they are too lazy to change the size.

        Example: if person A is playing at a screen resolution of 1920 x 1080 (very common HD monitor size), they would click the screenshot button, and then a 650x400 sized image would copy to the computer clipboard. They would then open an image editing program to give this a name, and boom.


        Not sure if this would work well on things other than windows though, although I know something to this extent is possible using some Javascript.

        Comment

        • Zageron
          Zageron E. Tazaterra
          FFR Administrator
          • Apr 2007
          • 6592

          #139
          Re: FFR Suggestions

          Seems like a lot of work to make such a function. Now that Paint has a crop button...

          Comment

          • UnkownMan
            FFR Player
            • Apr 2007
            • 1569

            #140
            Re: FFR Suggestions

            You should fix "Dizzy" mode. All it is is switching the arrows themselves to their opposites, yet you still press left/right/up/down. Either:
            1. Make it so the arrows themselves change to different spots.
            2. Use different arrows, instead of just mirrored notes of that note.

            AM I MAKING THIS CLEAR? (too tired to try and correct myself)
            Originally posted by Choofers
            2/10 smoke weed every other day, what up den
            We are the music makers and we are the dreamers of dreams.

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #141
              Re: FFR Suggestions

              Originally posted by UnkownMan
              You should fix "Dizzy" mode. All it is is switching the arrows themselves to their opposites, yet you still press left/right/up/down. Either:
              1. Make it so the arrows themselves change to different spots.
              2. Use different arrows, instead of just mirrored notes of that note.

              AM I MAKING THIS CLEAR? (too tired to try and correct myself)
              I posted this a bit earlier - Dizzy and Hidden work perfectly fine on the av-miss engine, and Dizzy actually works on Velocity's engine. Hidden could be pretty easily fixed by taking the code from the early av-miss engine and applying it to his current one (since all it does is fade the overall color and doesn't nothing to the physical arrows themselves).

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #142
                Re: FFR Suggestions

                Double post for new suggestion that would actually be a bit challenging to code/sort:

                This part doesn't apply to you, but rather the XML that controls the song order. First off - very few people use the genre listings anymore, which gives you the opportunity to change how things work without too much of a notice. Alphabetize the songs within genres, rather than difficulties (this should make the pages a bit more navigable after some time).

                My challenge to you: make songs that have multiple charts all be linked within the same name.

                For example - let's take a few songs just to demonstrate:

                * -> signifies a mouse click on the song title.

                Blooddrunk -> Light/Heavy [two buttons that expand after the first click] -> level stats (name/difficulty/artist, etc.) -> play. (in this case, there would be two separate squares to click on, one would load the .swf for the light chart, the other would load the heavy chart)
                Bloodmeat -> stats -> play
                Brooks Was Here -> play
                Reality -> play

                It would clean up the menus a bit, and would encourage multiple charts for songs since they wouldn't be repeated within the genre. Extra brownie points if you can condense it the same way in the song list (if this is even possible).

                (just four songs I thought of)

                Comment

                • Izzy
                  Snek
                  FFR Simfile Author
                  • Jan 2003
                  • 9195

                  #143
                  Re: FFR Suggestions

                  There is something I would like to be fixed. When you click on a genre from the selection wheel it will take you to the pages for that genre obviously. But you can still spin the selection wheel. When you try clicking on a genre that isn't the one you were on it causes problems.

                  Either lock the selection wheel when inside of a genre or have it correctly go to the genre you selected instead of messing up.

                  This has been an issue since day 1.

                  Comment

                  • Plan_Bsk81127
                    snooches
                    FFR Simfile Author
                    • Aug 2007
                    • 6420

                    #144
                    Re: FFR Suggestions

                    Originally posted by TC_Halogen
                    Double post for new suggestion that would actually be a bit challenging to code/sort:

                    This part doesn't apply to you, but rather the XML that controls the song order. First off - very few people use the genre listings anymore, which gives you the opportunity to change how things work without too much of a notice. Alphabetize the songs within genres, rather than difficulties (this should make the pages a bit more navigable after some time).

                    My challenge to you: make songs that have multiple charts all be linked within the same name.

                    For example - let's take a few songs just to demonstrate:

                    * -> signifies a mouse click on the song title.

                    Blooddrunk -> Light/Heavy [two buttons that expand after the first click] -> level stats (name/difficulty/artist, etc.) -> play. (in this case, there would be two separate squares to click on, one would load the .swf for the light chart, the other would load the heavy chart)
                    Bloodmeat -> stats -> play
                    Brooks Was Here -> play
                    Reality -> play

                    It would clean up the menus a bit, and would encourage multiple charts for songs since they wouldn't be repeated within the genre. Extra brownie points if you can condense it the same way in the song list (if this is even possible).

                    (just four songs I thought of)
                    So basically something like the setup TS is using right?

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #145
                      Re: FFR Suggestions

                      imo the most obvious functions of the game for finding songs should find easiest charts first, because the least informed are also the worst at playing ffr (or perhaps the other way around).

                      anything that's more useful for people who have already been playing for ages should be secondary
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • igotrhythm
                        Fractals!
                        • Sep 2004
                        • 6535

                        #146
                        Re: FFR Suggestions

                        Regarding the actual score being kept track of in game, I went and knocked out some pseudocode regarding how this might be accomplished. The key hurdle here, that of keeping track of max combo, is resolved by the fact that multiplayer already is able to keep a running max combo count during the song, which means that the game engine can do it. (Boo out on purpose during an MP game and watch it yourself.)

                        The other part is how much each "step" is worth:
                        Perfect - 550
                        Good - 275
                        Average - 55
                        Miss - -310
                        Boo - -20

                        With this in mind, the only thing left to do is program the running max combo bonus something like this (I learned C++, so you might need different notation):

                        Score = 0
                        currentCombo = 0
                        maxCombo = 0
                        ...
                        If stepGrade == (Perfect OR Good OR Average) then currentCombo++
                        If stepGrade == Miss then currentCombo = 0
                        ...
                        If currentCombo > maxCombo then maxCombo = currentCombo and Score + 1000 = Score

                        That is, each time the max combo is increased (by virtue of current combo increasing to the point that it exceeds the previous max combo), the score goes up by 1000 in addition to the number of points achieved for the last step's grade. I think this method is far easier than running the end-of-song score calculation each time the grade totals change.
                        Last edited by igotrhythm; 12-11-2010, 03:06 PM.
                        Originally posted by thesunfan
                        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                        Comment

                        • HoneyMelonCalibrator
                          Arrow Theory™
                          • Feb 2009
                          • 905

                          #147
                          Re: FFR Suggestions

                          Would everyone hate me if I suggested removing FFR's combo-based scoring? Haha
                          Originally posted by ?
                          祇園精舎の鐘の聲、
                          諸行無常の響あり。
                          娑羅雙樹の花の色、
                          盛者必衰のことわりをあらはす。
                          おごれる人も久しからず、
                          唯春の夜の夢のごとし。
                          たけき者も遂にほろびぬ、
                          偏に風の前の塵に同じ。

                          Comment

                          • Plan_Bsk81127
                            snooches
                            FFR Simfile Author
                            • Aug 2007
                            • 6420

                            #148
                            Re: FFR Suggestions

                            Originally posted by HoneyMelonCalibrator
                            Would everyone hate me if I suggested removing FFR's combo-based scoring? Haha
                            You dont know how many people actually want this. XD

                            Comment

                            • Zageron
                              Zageron E. Tazaterra
                              FFR Administrator
                              • Apr 2007
                              • 6592

                              #149
                              Re: FFR Suggestions

                              Last I heard, it was being discussed.

                              Comment

                              • Izzy
                                Snek
                                FFR Simfile Author
                                • Jan 2003
                                • 9195

                                #150
                                Re: FFR Suggestions

                                Originally posted by HoneyMelonCalibrator
                                Would everyone hate me if I suggested removing FFR's combo-based scoring? Haha
                                I think just about every high end player wants this. And everyone who doesn't want it, doesn't know about combo based scoring.

                                Comment

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