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Dynamic in game character

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  • Izzy
    Snek
    FFR Simfile Author
    • Jan 2003
    • 9195

    #1

    Dynamic in game character

    We should make it so the character inside the game that shows up on your score screen is actually your avatar from the forum. That would make score screenshots a lot more lively looking.

    Thoughts?
  • MrMagic5239
    FFR Veteran
    • Feb 2007
    • 4096

    #2
    Re: Dynamic in game character

    Agreed!

    +1 support.
    ~Grand Chase Stats~
    Elesis (Knight/Spearman/Sword Master/ Savior) Lvl 80/80, MP Bars 4/4 EXP Rank 1
    Lire (Archer/Crossbowmen/Arch Ranger/Nova) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Arme (Mage/Alchemist/Warlock/Battle Mage) Lvl 80/80 MP Bars 4/4, EXP Rank 1
    Ronan (Spell Knight/Dragon Knight/Aegis Knight/Abyss Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Lass (Thief/Assassin/Dark Assassin/Striper) Lvl 80/80, MP Bars 4, EXP Rank 1
    Ryan (Druid/Sentinel/Viken/Xenocider) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Amy (Dancer/Musician/Siren/Superstar) Lvl 78/80, MP Bars 4/4, EXP Rank 13
    Sieghart (Gladiator/Warlord/Duelist/Prime Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Jin (Fighter/Shisa/Asura/Rama) Lvl 80/80, MP Bars 4/4 EXP Rank 1
    Zero (Seeker/Wanderer) Lvl 79/80, MP Bars 4/4 EXP Rank 9
    Dio (Stygian/Drakar//Leviathan) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Rin (Caller) Lvl 77/80, MP Bars 4/4, EXP Rank 32
    Rufus (Bounty Hunter/Killer/Ravager/Arbiter) Lvl 80/80, MP Bars 4/4, EXP Rank 1
    Ley (Summoner/Harbringer) lvl 79/80, MP Bars 4/4, EXP Rank 21
    Asin (Desciple) Lvl 80/80, MP Bars 4/4, EXP Rank 1 (Eastern Rain Liquid Jade aquired)

    Comment

    • devonin
      Very Grave Indeed
      Event Staff
      FFR Simfile Author
      • Apr 2004
      • 10120

      #3
      Re: Dynamic in game character

      What about people who have an animated gif as their avatar?

      Comment

      • Izzy
        Snek
        FFR Simfile Author
        • Jan 2003
        • 9195

        #4
        Re: Dynamic in game character

        First frame of the gif or just say unsupported type and be the normal characters.

        Comment

        • foxfire667
          The FFRchiver
          FFR Music Producer
          • Jun 2009
          • 2169

          #5
          Re: Dynamic in game character

          That would be pretty interesting, granted though that your stats screen would always remain the same in terms of your character expression regardless of score.

          I personally made an awesome face character mod I'm quite satisfied with for FFR quite a few months back...I should start using it again!
          SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

          Comment

          • i love you
            Live a wonderful life~
            FFR Simfile Author
            • Oct 2006
            • 7313

            #6
            Re: Dynamic in game character

            Haha i love the idea. +1 Support
            ===============================
            The idea that RDCP 3 may come out in the future is a fun thought to have~
            ===============================

            Comment

            • igotrhythm
              Fractals!
              • Sep 2004
              • 6535

              #7
              Re: Dynamic in game character

              I'm more in favor of the release of more character portrait sets myself. Seriously, you only have six girls and six guys to choose from, and it's been the same cast for HOW long?

              Also, if this were to be implemented, we'd need to take into account the size of the portraits and restrict forum avatar image sizes appropriately to make sure they'd fit in the frame (compressing the image a la MeTrivia just doesn't have the same effect).
              Originally posted by thesunfan
              I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

              Comment

              • Izzy
                Snek
                FFR Simfile Author
                • Jan 2003
                • 9195

                #8
                Re: Dynamic in game character

                You can also take the largest possible square originating from the top left with the width of the avatar. Or the height if that is actually shorter then the width.

                Comment

                • MrMagic5239
                  FFR Veteran
                  • Feb 2007
                  • 4096

                  #9
                  Re: Dynamic in game character

                  I think just making it a solid size and making the game regenerate it would be easier. Kind of like your profile picture on the main page, is smaller then it is in the forums.
                  ~Grand Chase Stats~
                  Elesis (Knight/Spearman/Sword Master/ Savior) Lvl 80/80, MP Bars 4/4 EXP Rank 1
                  Lire (Archer/Crossbowmen/Arch Ranger/Nova) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Arme (Mage/Alchemist/Warlock/Battle Mage) Lvl 80/80 MP Bars 4/4, EXP Rank 1
                  Ronan (Spell Knight/Dragon Knight/Aegis Knight/Abyss Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Lass (Thief/Assassin/Dark Assassin/Striper) Lvl 80/80, MP Bars 4, EXP Rank 1
                  Ryan (Druid/Sentinel/Viken/Xenocider) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Amy (Dancer/Musician/Siren/Superstar) Lvl 78/80, MP Bars 4/4, EXP Rank 13
                  Sieghart (Gladiator/Warlord/Duelist/Prime Knight) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Jin (Fighter/Shisa/Asura/Rama) Lvl 80/80, MP Bars 4/4 EXP Rank 1
                  Zero (Seeker/Wanderer) Lvl 79/80, MP Bars 4/4 EXP Rank 9
                  Dio (Stygian/Drakar//Leviathan) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Rin (Caller) Lvl 77/80, MP Bars 4/4, EXP Rank 32
                  Rufus (Bounty Hunter/Killer/Ravager/Arbiter) Lvl 80/80, MP Bars 4/4, EXP Rank 1
                  Ley (Summoner/Harbringer) lvl 79/80, MP Bars 4/4, EXP Rank 21
                  Asin (Desciple) Lvl 80/80, MP Bars 4/4, EXP Rank 1 (Eastern Rain Liquid Jade aquired)

                  Comment

                  • Dragon Shot
                    FFR Player
                    • Sep 2008
                    • 84

                    #10
                    Re: Dynamic in game character

                    It was already on my todo list and is already added to my engine. Code was already made to do this exact thing.

                    Comment

                    • customstuff
                      ♥C.S. + A.M.♥
                      • Nov 2006
                      • 4892

                      #11
                      Re: Dynamic in game character

                      Pfft. It's not like anyone have animated avatars... errr...

                      Originally posted by MrMagic5239
                      Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
                      Originally posted by customstuff
                      Originally posted by MrMagic5239
                      welcome to D6

                      start playing

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #12
                        Re: Dynamic in game character

                        Interesting. We'd have to find different facial expressions for all of them? I still like this idea.

                        Comment

                        • Izzy
                          Snek
                          FFR Simfile Author
                          • Jan 2003
                          • 9195

                          #13
                          Re: Dynamic in game character

                          Originally posted by Dragon Shot
                          It was already on my todo list and is already added to my engine. Code was already made to do this exact thing.
                          Very cool. I hope to see it in action in the near future.

                          Comment

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