R1 Offset

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  • Xx{Midday}xX
    FFR Player
    • Sep 2007
    • 3518

    #1

    R1 Offset

    I know I haven't played FFR for a while, but I think I'm certain now that I've played the game for a day or two. I'm sure it's an independent problem, because no one else seems to be complaining about it.

    Problems:
    -When the game engine loads and starts, the song selection music (Emotions) spazzes for a split-second, and restarts a few seconds later. Does not really affect my gameplay, but I thought addressing it would be appropriate.
    -When a song level loads to 100%, you can hear the loaded song for a split-second before the level actually starts. Then, the song is earlier than the arrows by that spazzed amount, which messes up my PA for the rest of the level. (Not that big of a deal, it is only about a quarter of a second delay, but it stands out in hyper-synced songs.)

    Both problems happen about 50%-75% of the time. The 2nd problem only happens in specified songs (may be coincidental, but I may fathom that it may be due to the fact that some mp3s have or don't have silence before the music starts).

    Effects:
    PA skills down. I either have to turn off the music, or mentally delay my finger movements... which is hard to control in hyper-synced songs.
    I can't AAA VCs on a regular basis anymore. (that may be irrelevant, but I'm whining anyway <_<)

    Attempts at fixation:
    Cache check
    Flash check
    Browser downgrade/change

    Possible explanations:
    -my computer's audio device is generating sound in a delayed manner (which I doubt, because WMP, itunes, nicovideo etc. work fine, no delay)
    -shiretoko (new mozilla browser) might be causing problems (which I also doubt, i dont remember FFR delaying music on shiretoko during the official)

    What can I do to solve this problem?
    Last edited by Xx{Midday}xX; 09-30-2008, 09:44 PM.
    Any FFR song title discrepancies? List them here.
    Willing to accurately translate Japanese for free
    Accumulating all playstyles here!


    つまんないシグでスマソ(´・ω・`)
  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #2
    Re: R1 Offset

    I've noticed the split-second chop preview after the loading of a song...it is a bit weird.

    And many of the stepcharts are a bit later synced to me as well. I don't notice the song selection delay though.

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #3
      Re: R1 Offset

      ive had the song selection music delayed for up to 10 seconds

      i just thought that was normal... and i dont pay enough attention to sync since vista robbed me of caring for AAA's

      Comment

      • Tasselfoot
        Retired BOSS
        FFR Simfile Author
        • Jul 2003
        • 25185

        #4
        Re: R1 Offset

        this is a feature i'd like to do down the road... so it's not out of the realm of possibility. might be a bit of a pain to set up though. not sure how we'd go about doing it. 2 choices... a cookie or saving the tweaks to the database. 1st one is easiest, but won't go from computer to computer and can easily be deleted by accident. 2nd one is just a big pain in the ass to do.
        RIP

        Comment

        • Xx{Midday}xX
          FFR Player
          • Sep 2007
          • 3518

          #5
          Re: R1 Offset

          My apologies.
          Last edited by Xx{Midday}xX; 10-1-2008, 12:36 AM.
          Any FFR song title discrepancies? List them here.
          Willing to accurately translate Japanese for free
          Accumulating all playstyles here!


          つまんないシグでスマソ(´・ω・`)

          Comment

          • Zageron
            Zageron E. Tazaterra
            FFR Administrator
            • Apr 2007
            • 6592

            #6
            Re: R1 Offset

            I'm pretty sure that this is a connection problem, as well as a script problem.
            The FFR engine wants to run too many things all at once, and your computer can't handle it or doesn't handle it due to whatever is currently going through the servers on FFR.

            Just a few ideas.

            Comment

            • Tasselfoot
              Retired BOSS
              FFR Simfile Author
              • Jul 2003
              • 25185

              #7
              Re: R1 Offset

              i'm aware of the 1st bug. never heard of the 2nd one before.

              and, i thought you were explaining your problem and then offering a suggestion to fix it... because that is actually helpful. just bitching about something often times isn't.

              so, i responded to what i thought was your suggestion... saying that i agreed with it, but it would be hard to implement.

              but, since you weren't suggesting anything, let me go back and explain what i thought you were initially suggesting out of your issue: to allow a user to set their own offset (aka gap) for songs so that if they have issues with the sync of a specific level, they can change it to their own preference. now, take that as the basis for my above reply, and re-read it. it should also be assumed, of course, that the suggestion in question would fix your explained bug.
              RIP

              Comment

              • Zageron
                Zageron E. Tazaterra
                FFR Administrator
                • Apr 2007
                • 6592

                #8
                Re: R1 Offset

                Originally posted by Tasselfoot
                i'm aware of the 1st bug. never heard of the 2nd one before.

                and, i thought you were explaining your problem and then offering a suggestion to fix it... because that is actually helpful. just bitching about something often times isn't.

                so, i responded to what i thought was your suggestion... saying that i agreed with it, but it would be hard to implement.

                but, since you weren't suggesting anything, let me go back and explain what i thought you were initially suggesting out of your issue: to allow a user to set their own offset (aka gap) for songs so that if they have issues with the sync of a specific level, they can change it to their own preference. now, take that as the basis for my above reply, and re-read it. it should also be assumed, of course, that the suggestion in question would fix your explained bug.
                How about FFR has a series 'SYNC' songs, using different BPM varying from 60 - 600 BPM, on your preferred speed because some people wouldn't be able to read the notes, it then loads up a bunch of test scripts and waits for a return ping etc... judging your connection speed and what not. It could then take all the information and create an exact sync rate and a delayed start of the song in order for your computer to catch up with the flash engine.

                Complicated, but an interesting idea.

                Comment

                • Tasselfoot
                  Retired BOSS
                  FFR Simfile Author
                  • Jul 2003
                  • 25185

                  #9
                  Re: R1 Offset

                  that is complicated, for one. secondly, it would only adjust based on 1 factor... some people like playing in the early perfect window, others in the late window. ability to adjust the gap would allow player comforts. would also make stuff like all goods easier, by shifting the notes by a decent margin.

                  and, i'm not really sure the point of the varying bpm stuff at all. what does scroll rate have anything to do with this?
                  RIP

                  Comment

                  • Xx{Midday}xX
                    FFR Player
                    • Sep 2007
                    • 3518

                    #10
                    Re: R1 Offset

                    Originally posted by Tasselfoot
                    i thought you were explaining your problem and then offering a suggestion to fix it... because that is actually helpful. just bitching about something often times isn't.

                    to allow a user to set their own offset (aka gap) for songs so that if they have issues with the sync of a specific level, they can change it to their own preference. now, take that as the basis for my above reply, and re-read it. it should also be assumed, of course, that the suggestion in question would fix your explained bug.
                    I'm not that smart, sorry. I'm the no-can-do bitching type. People usually don't offer suggestions, because they're not smart enough to.

                    I only know that arrow delay is based on offset, and not really how it is maintained/managed on FFR. I remember one time when you made a random thought about the offset of various songs, and fixed them. I thought this would be solved the same way.
                    Last edited by Xx{Midday}xX; 10-1-2008, 12:38 AM.
                    Any FFR song title discrepancies? List them here.
                    Willing to accurately translate Japanese for free
                    Accumulating all playstyles here!


                    つまんないシグでスマソ(´・ω・`)

                    Comment

                    • Tasselfoot
                      Retired BOSS
                      FFR Simfile Author
                      • Jul 2003
                      • 25185

                      #11
                      Re: R1 Offset

                      i guess i gave you too much credit.

                      also, i read your edits... and you mentioned you didn't know what the offset actually is. the bpm is the distance between notes; how frequent they are; the number of notes in each minute. the offset is when the notes start... tweaking the offset will keep the bpm the same, but will shift all of the notes a tiny amount (F11/F12 in SM change the offset by .02 seconds in each direction for each press). since your issue is with the notes relative to the music, changing the offset will shift the notes back into their correct positioning for your specific computer/account.

                      so does that now make sense why i assumed your suggestion and why the suggestion would fix your issue? sadly, don't expect this any time soon.

                      edit: you keep editing your post... so, now you mention me tweaking offset of files from a blog i posted. that was true... but doing that on my end fixes it for EVERYONE. you're the only one having trouble, so you need a solution that individually fixes it on your end. that is what i suggested, but again, don't expect it any time soon.
                      Last edited by Tasselfoot; 10-1-2008, 12:41 AM.
                      RIP

                      Comment

                      • Xx{Midday}xX
                        FFR Player
                        • Sep 2007
                        • 3518

                        #12
                        Re: R1 Offset

                        Yes. and =(

                        One thing that concerns me is that I didn't have this problem a few months ago. I don't think the new features would affect the offset my computer generates in any way.

                        But I guess the solution is still the same. =(

                        I was sick (still am), and was not thinking straight. Sorry about the persistent edits.
                        Last edited by Xx{Midday}xX; 10-1-2008, 12:16 PM.
                        Any FFR song title discrepancies? List them here.
                        Willing to accurately translate Japanese for free
                        Accumulating all playstyles here!


                        つまんないシグでスマソ(´・ω・`)

                        Comment

                        • Zageron
                          Zageron E. Tazaterra
                          FFR Administrator
                          • Apr 2007
                          • 6592

                          #13
                          Re: R1 Offset

                          Originally posted by Tasselfoot
                          that is complicated, for one. secondly, it would only adjust based on 1 factor... some people like playing in the early perfect window, others in the late window. ability to adjust the gap would allow player comforts. would also make stuff like all goods easier, by shifting the notes by a decent margin.

                          and, i'm not really sure the point of the varying bpm stuff at all. what does scroll rate have anything to do with this?
                          It would make the Sync engine even more complicated but more accurate. The engine taking readings of accuracy to see how your computer reacted during different BPM. However, now that I think about it the sync process would be messed up for people with poor reaction time. :\ The idea would have to be tweaked.

                          It was a complicated idea, and will never happen, but I thought it was interesting so I wrote it out.

                          Comment

                          • Nightfirecat
                            ...back from the dead.
                            • Nov 2006
                            • 3213

                            #14
                            Re: R1 Offset

                            Perhaps post your computer specifications, as well as what browser, flash version, OS, etc. that you're using? We can't really help you if we can't identify that it's not a hardware/other software problem.


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                            Comment

                            • Zageron
                              Zageron E. Tazaterra
                              FFR Administrator
                              • Apr 2007
                              • 6592

                              #15
                              Re: R1 Offset

                              Originally posted by Nightfirecat
                              Perhaps post your computer specifications, as well as what browser, flash version, OS, etc. that you're using? We can't really help you if we can't identify that it's not a hardware/other software problem.
                              Didn't think about browser and other things. Good idea.

                              Comment

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