I know I haven't played FFR for a while, but I think I'm certain now that I've played the game for a day or two. I'm sure it's an independent problem, because no one else seems to be complaining about it.
Problems:
-When the game engine loads and starts, the song selection music (Emotions) spazzes for a split-second, and restarts a few seconds later. Does not really affect my gameplay, but I thought addressing it would be appropriate.
-When a song level loads to 100%, you can hear the loaded song for a split-second before the level actually starts. Then, the song is earlier than the arrows by that spazzed amount, which messes up my PA for the rest of the level. (Not that big of a deal, it is only about a quarter of a second delay, but it stands out in hyper-synced songs.)
Both problems happen about 50%-75% of the time. The 2nd problem only happens in specified songs (may be coincidental, but I may fathom that it may be due to the fact that some mp3s have or don't have silence before the music starts).
Effects:
PA skills down. I either have to turn off the music, or mentally delay my finger movements... which is hard to control in hyper-synced songs.
I can't AAA VCs on a regular basis anymore. (that may be irrelevant, but I'm whining anyway <_<)
Attempts at fixation:
Cache check
Flash check
Browser downgrade/change
Possible explanations:
-my computer's audio device is generating sound in a delayed manner (which I doubt, because WMP, itunes, nicovideo etc. work fine, no delay)
-shiretoko (new mozilla browser) might be causing problems (which I also doubt, i dont remember FFR delaying music on shiretoko during the official)
What can I do to solve this problem?
Problems:
-When the game engine loads and starts, the song selection music (Emotions) spazzes for a split-second, and restarts a few seconds later. Does not really affect my gameplay, but I thought addressing it would be appropriate.
-When a song level loads to 100%, you can hear the loaded song for a split-second before the level actually starts. Then, the song is earlier than the arrows by that spazzed amount, which messes up my PA for the rest of the level. (Not that big of a deal, it is only about a quarter of a second delay, but it stands out in hyper-synced songs.)
Both problems happen about 50%-75% of the time. The 2nd problem only happens in specified songs (may be coincidental, but I may fathom that it may be due to the fact that some mp3s have or don't have silence before the music starts).
Effects:
PA skills down. I either have to turn off the music, or mentally delay my finger movements... which is hard to control in hyper-synced songs.
I can't AAA VCs on a regular basis anymore. (that may be irrelevant, but I'm whining anyway <_<)
Attempts at fixation:
Cache check
Flash check
Browser downgrade/change
Possible explanations:
-my computer's audio device is generating sound in a delayed manner (which I doubt, because WMP, itunes, nicovideo etc. work fine, no delay)
-shiretoko (new mozilla browser) might be causing problems (which I also doubt, i dont remember FFR delaying music on shiretoko during the official)
What can I do to solve this problem?






Comment