Solo Feature (6-arrow)

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  • stargroup
    FFR Player
    • Jun 2007
    • 974

    #1

    Solo Feature (6-arrow)

    WARNING: YOU ARE ABOUT TO READ ONE OF THE BEST IDEAS TO EVER HIT FFR

    Recently, I've started to play solo charts on SM, which is the same game except instead 4 arrows you have 6. It's so awesome that I've almost given up on singles. I begin to think, "Wow, why the hell don't more people play this?

    Regardless of my efforts to try and spread the word about solo, a few obstacles just seem to keep getting in my way. Primarily two of them:

    - lack of easy files
    - lack of interest
    - no one's ever thought about trying solo/never heard of solo

    I want to put an end to that.

    I WANT TO MAKE A 6-ARROW VERSION OF FFR
    __________________________________

    By creating a 6-arrow version of FFR we are accomplishing many things:

    - Promoting higher quality file-making
    Because there are 6 arrows now, there is a lot more room for things such as pitch relevancy and layering, making it easier to make better files and stuff. On the other hand, it does make it a little more complex since you do have to relearn which patterns are friendly.
    Since solo is more complex, once someone grasps how to make a good solo file singles become retardedly simple. Everything about this promotes higher quality files.

    - Spreading the word about solo
    Very few people play solo, and that will change once FFR can do something about it. FFR got tons of awesome players into SM, and it will no doubt do the same for solo.

    - New way of playing will keep players interested
    Some people may be getting bored of singles by now. Introducing a totally new way (okay, not COMPLETELY new) of playing is one of the best ways to keep the game fresh. Who knows, it might even become so popular that singles are almost completely abandoned...

    - Push player's reading skills
    I'm pretty confident when I say that few will immediately catch on to solo as soon as they start trying it. It'll be a while before they get used to reading it. Once they do, they'll realize that they have to push their reading limits to the max.

    - Finger dexterity
    Your pointer and middle finger soon become dominant while the other fingers are horribly underdeveloped as you play singles. While this doesn't balance out all your fingers it does develop your ring finger, which is an improvement nonetheless.

    For example, with singles, it's difficult to make jumpstreams with doubles and especially triples, but in solo, you have so much room that double streams can be varied and completely aired, no jacks, and still have enough room to throw in triples and quads (whoa quads).

    Don't even get me started with quints.


    I'm writing this up at 1 AM and just going along without preparation or planning, so I'm sure there are a lot more reasons a solo version of FFR should be implemented.
    __________________________________

    In fact, if there's enough support, I even have the basic ideas planned out.

    - Same judging system as the FFR1 batch, but with different judges who have experience and knowledge with solo files because it's different (I guess I'll do judging if we can't find qualified people.)

    - Multiple difficulties: I cannot stress the importance of this. Maybe we can focus on fewer charts once most of the community is familiar with solo, but for now we need to first focus on promoting the playing style.

    - Noteskin should be something similar to notebar or Pop'n organization. The directional arrows just don't make sense in this case. Noteskin color should remain the same, but we should also include something similar to Pop'n Music so new players can get a feel for it. For those who don't know it's something like this:
    [B][g][r][r][g][B]
    Colors are organized by placement instead of rhythm.

    - Keymapping: also very important. While most people use qweiop, some people (like me) have computers that cannot handle all of them, so we use qwe[left][down][right]. Allow keymapping so we can choose what works best for us.

    - In-game organization can be the current genre system (which as we see doesn't work all too well) or similar to SM's. Problem with SM organization is that it's slightly more complex and we'd be making a clone. We should do something in the middle... somehow.
    __________________________________

    That's all I have so far, feel free to leave suggestions and I'll update this. By the way, I'm not crediting anyone cause it's too much work, so don't post a suggestion if you don't want the idea stolen from you.

    This shouldn't be too difficult to implement because it's almost the same engine as FFR, just a few things modified. Everything I've recommended so far should be simple, seeing how things are with FFR1 right now.

    Above all though, this is the way keyboard files should be played. 4 arrows is just not enough and doesn't make much sense. It's not really keyboard anymore, more like mashing the hell out of 4 fingers. Don't get me wrong, I'm not saying 4 arrows are bad or to abandon it, but 6 arrows is much more meaningful.

    I NEED AS MUCH SUPPORT AS POSSIBLE GOGOGO

    P.S. Don't even think about doubles until we get solo implemented. I just know someone's going to say it.
    Last edited by stargroup; 01-29-2008, 11:11 PM.
    (´・ω・`)
  • DayMan951
    yfwdbwdsb
    • Dec 2007
    • 2255

    #2
    Re: Solo Feature (6-arrow)

    Eh, I don't really like playing solo mostly because of lack of easy files and my keyboard can't support six buttons at a time, but I support this idea anyway.

    Comment

    • Xception704
      FFR Veteran
      • Jul 2006
      • 3984

      #3
      Re: Solo Feature (6-arrow)

      tl;dr

      fail.

      Comment

      • Rebirth0
        FFR Originalbro
        FFR Simfile Author
        • Jun 2003
        • 8751

        #4
        Re: Solo Feature (6-arrow)

        Then we'd just be completely copying stepmania... I don't know about this

        Comment

        • Silver_Brian
          ¯\(°_o)/¯ ¯\(o_°)/¯
          FFR Simfile Author
          • Apr 2005
          • 5576

          #5
          Re: Solo Feature (6-arrow)

          Everyone would be forced to play a variation of spread.

          Originally posted by Moogle-master
          i now have another excuse to grow a dick
          Originally posted by FishFishRevolution
          "i've seen your little boy's penis"

          Comment

          • Phynx
            I'm Forever
            • Mar 2007
            • 3003

            #6
            Re: Solo Feature (6-arrow)

            See, I'm all for a solo version... I had a similar thread to this a long time ago and everyone shunned it... finally someone agrees. Solo is SO much funner. I love solo in SM, though I'm not the greatest, I still love it. It is definately more of a challenge.
            Guardin' of the Scared Shrine

            Comment

            • Erik542
              FFR Player
              • Oct 2006
              • 92

              #7
              Re: Solo Feature (6-arrow)

              no.

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #8
                Re: Solo Feature (6-arrow)

                Basically I understand and agree with most of the things written in your post, but there are problems.

                "being kind for beginners" is an important factor to be a popular game.
                If not, most beginners quit the game before they find the game fun.

                4-key version is easily playable on arrow keys with one hand, whereas solo needs 2 hands (or 1 hand on numpad!) to play and you have to keymap and get accustomed to the complicated key setup.

                As for Triples/Quads/Quintuples/Sextuples, I don't think we have a consensus about it's use, mainly because of the key registering problem.

                Personally I want an online solo simulators, but for this site maybe there're more important things to develop. If it's easy to make a solo simulator with just adding a minor edit to current FFR game, I'd support it.
                Last edited by jimerax; 01-30-2008, 06:28 AM.

                Comment

                • kommisar[os]
                  Banned
                  • Apr 2006
                  • 4097

                  #9
                  Re: Solo Feature (6-arrow)

                  you'd have to make an entirely different game for this

                  Comment

                  • revolutionomega
                    FFR Veteran
                    • Mar 2006
                    • 2240

                    #10
                    Re: Solo Feature (6-arrow)

                    I agree with Rebirth and Jimerax.

                    -Solo would be interesting to try as I have only done it on feet on old DDR games.

                    -Very much in the whole "FFR going more Stepmania-esque"

                    -Would make things more difficult

                    Just a question of what would happen to R1 and the 3rd Style projects if this one is launched?
                    "AW MAN, WE SUCK AGAIN!"
                    - Rob Schneider, The Waterboy (1998)

                    Comment

                    • madmatt621
                      Banned
                      • Dec 2006
                      • 3000

                      #11
                      Re: Solo Feature (6-arrow)

                      I don't really like the idea myself.

                      How about we name this R4 or R5 and wait 5-10 years before it comes out?

                      Comment

                      • ddr_f4n
                        FFR Player
                        • Sep 2005
                        • 3807

                        #12
                        Re: Solo Feature (6-arrow)

                        It seems...ok. But I don't think this idea will pass for a while.

                        FFR is a 4-panel keyboard game. Solo is like adding in an entirely different game. Not only that, but every single stepchart here would have to be restepped, and I don't think many people has much experience with solo charts. This would be good if we could call it R3 though.

                        The colour thing is also a problem due to the fact that the two center arrow keys (up and down) is the most frequently confused arrows for beginners to figure out which arrow is which. I don't think making both of them the same colour would help.

                        This is a good idea, but too much of a problem to implement into the game itself.
                        Last edited by ddr_f4n; 01-30-2008, 08:32 AM. Reason: grammar corrections
                        Out Now!


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                        Comment

                        • stargroup
                          FFR Player
                          • Jun 2007
                          • 974

                          #13
                          Re: Solo Feature (6-arrow)

                          Originally posted by Silver_Brian
                          Everyone would be forced to play a variation of spread.
                          There are tons of index files in FFR1.

                          Most people here who disagree with this idea probably don't have an idea of what potential solo has and/or are intimidated by the idea of 6 keys.

                          While I do agree that we should avoid copying SM, it's the only good way to get a mass audience to start trying solo. It doesn't even have to be too large of a project to begin with.

                          Nearly all of the problems mentioned so far are trivial. Keymapping can settle most problems related to registering many keys at once, we don't need to start with a lot of files, and not much effort is needed to make the engine. Just make a complete replica of the current FFR1 but add 2 more keys.

                          EDIT:
                          Originally posted by LLaMaSaUceYup
                          Just play Stepmania
                          Way to miss the entire point of this.
                          Last edited by stargroup; 01-30-2008, 01:20 PM.
                          (´・ω・`)

                          Comment

                          • LLaMaSaUceYup
                            FFR Player
                            • Jan 2007
                            • 3759

                            #14
                            Re: Solo Feature (6-arrow)

                            Just play Stepmania

                            Comment

                            • stargroup
                              FFR Player
                              • Jun 2007
                              • 974

                              #15
                              Re: Solo Feature (6-arrow)

                              bump cause I feel like it
                              (´・ω・`)

                              Comment

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