Idea Megafourm!!!

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  • L0NEvvolf
    FFR Veteran
    • Nov 2006
    • 2068

    #1

    Idea Megafourm!!!

    Because they were everywhere now i have my own little place to put any idea that pops into my head so here you go i will probley come up with new ideas every few days or so depending on how much i space out in school so leave me feedback and look em over

    ----------------------------> FFR <-----------------------------------

    well the idea is simple put a simfile maker into ffr to get to this on the site
    you would go here



    it would then bring you to this screen



    from there you could select to load a song you have previously started or that somone has sent to you to edit. Or you can upload a song previously in ffr or an mp3 from your computer. Also you can change the speed of the song itself in order to hear the beat better and make the steps more persice. there would also be many other options here such as all the normal in game mods and other things to help the stepfile.


    One idea of mine that would make this really cool would be to encorperate a bpm finder that would find the innitial bpm and any/all changes in bpm and insert them into the stepfile so you wouldnt have to do that at all. the current bpm for where you are working currently would be displayed here



    also at the bottom there would be a place to ethier submit it to previously chosen testers who could then submit it to tass with the simfile makers name. it would arive to the other person as a pm.

    I think this would be really cool to have but i would appriciate imput or even people improving on the idea.

    --------------------------------> SIU <------------------------------

    ok so as of now there are only 4 places that the bars can come out from the center but i think that there should be 8 places for them to come out one more in the center of each of the existing ones.




    the way you would make a stepfile for this is the same way as normal but if you put a jump into the stepfile it of two arrows next to eachother then it could be coded to make the bar that goes between the two existing bars.




    i think it would make the game a little funner the only thing you wouldnt be able to do in the step file is make jumps with the down and right arrow and with the up and left arrow. i dont know if this is to hard to code or not but what do you guys think??? just a little idea of mine




    -----------------------------> Profile Chat <-------------------------

    Sence almost no one plays yahtzee and connect4 here my little idea add one game room and one friends only room



    This is an example of how the game room would look where you could play yatzee, connect4, SIU, and FFR mp from your profile with other people. after you choose the game you will choose the room in which you want to enter for the game.




    this is the friends only / aim style chat room. here you can private chat with friends and such on your profile



    and lastly just like in the fourms when you press someones name you can choose what you want to do with / to them



    o ok and a very simple idea highlighting words such as urls people post



    so what you think??? i apprecite your opinoins
  • Commandersa1
    FFR Player
    • Mar 2006
    • 2344

    #2
    Re: Idea Megafourm!!!

    The Song maker seems kind of pointless because you can make songs on Stepmania, right?

    Spin it Up is hard enough for me, but it might be a good for the SIU players.

    The profile chat thing seems interesting.
    Last edited by Commandersa1; 01-16-2008, 07:58 PM.

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    • jellygod
      FFR Player
      • Jan 2007
      • 1703

      #3
      Re: Idea Megafourm!!!

      coolness. yea all the ideas are pretty awesome and mega sweet.
      Last edited by jellygod; 01-16-2008, 07:58 PM.

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      • pokelda
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        FFR Simfile Author
        • Jun 2006
        • 3876

        #4
        Re: Idea Megafourm!!!

        SiU idea sucks as it can be done with doubles charts instead of jumps

        Comment

        • pokelda
          ⁽ ´ཀ`⁾
          FFR Simfile Author
          • Jun 2006
          • 3876

          #5
          Re: Idea Megafourm!!!

          also you suck at mspaint


          kind edit: The ffr simfile one did catch my intrest however, but i doubt its feasible
          Last edited by pokelda; 01-16-2008, 08:04 PM.

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          • L0NEvvolf
            FFR Veteran
            • Nov 2006
            • 2068

            #6
            Re: Idea Megafourm!!!

            well im just making ruff sketches basically not trying to make it look good just get the point across so msn paint pics look dumb i know

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            • MixMasterLar
              Beach Bum Extraordinaire
              FFR Simfile Author
              • Aug 2006
              • 5278

              #7
              Re: Idea Megafourm!!!

              You already have feedback on all these ideas.

              why did you repost them?

              Comment

              • Electr0_Fantasy-HD
                FFR Player
                • Jan 2008
                • 23

                #8
                Re: Idea Megafourm!!!

                Originally posted by pokelda
                also you suck at mspaint


                kind edit: The ffr simfile one did catch my intrest however, but i doubt its feasible
                Lmao, i'll second that.

                EDIT : Don't post ideas with shit grammar and spelling.
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                • L0NEvvolf
                  FFR Veteran
                  • Nov 2006
                  • 2068

                  #9
                  Re: Idea Megafourm!!!

                  Originally posted by MixMasterLar
                  You already have feedback on all these ideas.

                  why did you repost them?
                  to put them all in one place i dn hpow to delete the other ones

                  Comment

                  • Commandersa1
                    FFR Player
                    • Mar 2006
                    • 2344

                    #10
                    Re: Idea Megafourm!!!

                    Originally posted by L0NEvvolf
                    to put them all in one place i dn hpow to delete the other ones
                    Click edit on the first post of the thread and press delete. This should delete the entire thread.

                    Comment

                    • L0NEvvolf
                      FFR Veteran
                      • Nov 2006
                      • 2068

                      #11
                      Re: Idea Megafourm!!!

                      kk thanx

                      Comment

                      • L0NEvvolf
                        FFR Veteran
                        • Nov 2006
                        • 2068

                        #12
                        Re: Idea Megafourm!!!

                        Afrobean
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                        Re: New idea for spin it up
                        The idea of 8 points of entry isn't a new one, but I don't think anyone has reasonably suggested how it would be handled from a stepping perspective. I think this would work just fine if we're going down the path of fixed points of entry...

                        However, I think there should be some kind of algorithm that can take a set stepfile and convert it into a spinchart with arcs that can appear at ANY point in the circle.
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                        January 12th, 2008, 05:25 PM #4 L0NEvvolf
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                        Re: New idea for spin it up
                        o haha never saw that thread well mines a bit diffrent cause i show how you can create stepfiles and yes Afrobean it would be nice to be able to have them going in any direction but i dont know how you could ever make that.
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                        January 12th, 2008, 05:41 PM #5 jugglinguy
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                        Re: New idea for spin it up
                        I've assumed that would be the way that you'd make the files if SIU ever went to 8 directions. Anyways, as long as it doesn't change the paddle/wave size, i'll be happy.

                        EDIT: Also, while we're talking about SIU, why is there only one admin working for it? Sure there is gigantic difference in people who play SIU and people who play FFR, but only having one admin work for it basically doesn't even give SIU a chance at becoming more popular.
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                        Last edited by jugglinguy : January 12th, 2008 at 05:46 PM.
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                        January 12th, 2008, 05:46 PM #6 Kekeb
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by Afrobean
                        However, I think there should be some kind of algorithm that can take a set stepfile and convert it into a spinchart with arcs that can appear at ANY point in the circle.

                        This would be decent, but one problem is that you could have 'jacks' that switch direction heavily(flips).

                        EDIT: And I never really liked the idea of a 8 paddle SIU. IMO four is fine.
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                        January 12th, 2008, 05:48 PM #7 Tasselfoot
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                        Re: New idea for spin it up
                        i assume you'd make 8 using doubles steps. that gives you 8 right there. problem is the current converter can't handle it, afaik. would have to talk to kit (somehow) and either get the source code or get her to update it.

                        assuming we ever want to go with 8.
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                        January 12th, 2008, 05:52 PM #8 jugglinguy
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                        Re: New idea for spin it up
                        You might as well get that sourcecode now while you can still reach kit. Although no action should be taken until you hear nestlekwik's opinion on this as well as many more SIU'ers.

                        Also do you have the editor code? It seems like nes can never change anything because of the lisited editor.
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                        January 12th, 2008, 06:01 PM #9 Afrobean
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by Kekeb
                        This would be decent, but one problem is that you could have 'jacks' that switch direction heavily(flips).

                        Well see, that would be part of the algorithm. If there are repeated arcs, it would make sure to put them in the same spot. And spirals. It would be able to recognize them, and it would have a way to handle that as well.

                        And the point of more points in SiU is to open things up. As it stands, it's closed. It's an open concept, but the play is so "digital". It's hard to describe. I guess... the game concept is a circle, but the current gameplay is a square.
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                        January 12th, 2008, 06:03 PM #10 L0NEvvolf
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                        Re: New idea for spin it up
                        well one of the main reasons i dont play spin it up is because i find it to plain thus taking the exitment out of it. maybe i am the only one that feels this way but i think this would make it better and more exiting
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                        January 12th, 2008, 06:16 PM #11 nestlekwik
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by Afrobean
                        And the point of more points in SiU is to open things up. As it stands, it's closed. It's an open concept, but the play is so "digital". It's hard to describe. I guess... the game concept is a circle, but the current gameplay is a square.

                        It makes perfect sense; sort of like a 4-way joystick. You can rotate it 360 degrees but it only recognizes the inputs at 90-degree intervals.

                        Right now, I'm not sure about switching the format of how SIU works since there is so much content in it now, but I'm certainly not against it in a future version. We would just have to see how it works. The current 4-wave format right now works because it's simple, and as evidence by the increasing number of users interested in creating spinfiles, the simplicity makes the game easy to get into and update.

                        In the present time, I am more concerned with fixing the errors in the game and making updates that will make more people want to play it (and play it regularly).
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                        January 12th, 2008, 06:28 PM #12 L0NEvvolf
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                        Re: New idea for spin it up
                        do you think a beta like this might come out say in the next 3 - 6 months???
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                        January 12th, 2008, 06:32 PM #13 nestlekwik
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by L0NEvvolf
                        do you think a beta like this might come out say in the next 3 - 6 months???

                        At this time, it's too hard to say if the feature would even be necessary that soon. I for one, don't think it's too plain, really. The difficulty levels 6-8 really show you how beastly SIU can be and I think there are a lot of really fun 4-5 songs. Even the 1-3 songs are great to go through in order to punch out as high of a score as you can.
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                        January 12th, 2008, 06:36 PM #14 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by nestlekwik
                        At this time, it's too hard to say if the feature would even be necessary that soon. I for one, don't think it's too plain, really. The difficulty levels 6-8 really show you how beastly SIU can be and I think there are a lot of really fun 4-5 songs. Even the 1-3 songs are great to go through in order to punch out as high of a score as you can.

                        TBH right now I think SIU is in a plain state. But as soon as you're able to get a ranking system working and then later a reward system, the game will be absolutely great.
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                        January 12th, 2008, 06:42 PM #15 L0NEvvolf
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        TBH right now I think SIU is in a plain state. But as soon as you're able to get a ranking system working and then later a reward system, the game will be absolutely great.

                        i think the reward system should be linked throughout all the games like use credits as the main site currentcy and make songs to be purchased and such in SIU that way members have more things to do with there credits
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                        January 12th, 2008, 06:47 PM #16 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by L0NEvvolf
                        i think the reward system should be linked throughout all the games like use credits as the main site currentcy and make songs to be purchased and such in SIU that way members have more things to do with there credits

                        I'm against that because then hardcore FFR players can be the richest spinners for no reason while people who only play SIU (hawbs for example) would be the poorest while he is definitely one (if not the) best. Also, it'd mean we'd have to make SIU's reward system like FFR's (to make both equally rewarding) and FFR's reward system absolutely sucks.
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                        January 12th, 2008, 08:12 PM #17 L0NEvvolf
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        I'm against that because then hardcore FFR players can be the richest spinners for no reason while people who only play SIU (hawbs for example) would be the poorest while he is definitely one (if not the) best. Also, it'd mean we'd have to make SIU's reward system like FFR's (to make both equally rewarding) and FFR's reward system absolutely sucks.

                        i know ffr's reward system is really lame but i mean i usually end up with too many credits to know what to do with so it would be a way to burn a few of them
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                        January 12th, 2008, 08:21 PM #18 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by L0NEvvolf
                        i know ffr's reward system is really lame but i mean i usually end up with too many credits to know what to do with so it would be a way to burn a few of them

                        Can't help you there, but the lameness from FFR would have to be synced to SIU, making SIU's reward system suck just as bad.

                        We all needa come up with a good reward system idea.
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                        January 12th, 2008, 08:29 PM #19 L0NEvvolf
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                        Re: New idea for spin it up
                        it would just be kinda annoying if there were two seperate currentcys for the site
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                        January 12th, 2008, 08:51 PM #20 MixMasterLar
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                        Re: New idea for spin it up
                        8 way SiU...I really dont see a need for it while this SiU has so many damn errors in it that need fixing. Let's get a real game going before the spin-off.

                        Otherwise, I will be more then happy to make double charts for the existing sims

                        Quote:
                        I've assumed that would be the way that you'd make the files if SIU ever went to 8 directions. Anyways, as long as it doesn't change the paddle/wave size, i'll be happy.
                        agree
                        Quote:
                        EDIT: Also, while we're talking about SIU, why is there only one admin working for it? Sure there is gigantic difference in people who play SIU and people who play FFR, but only having one admin work for it basically doesn't even give SIU a chance at becoming more popular.
                        The other Admins do work on the site alot...granted, I think SiU would be better then all those Profile updates they do, but I dont think they just sit on their cans and go "hahaha SiU dying yuk yuk" either
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                        January 12th, 2008, 09:55 PM #21 Kekeb
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                        Re: New idea for spin it up
                        If a ranking system comes into play, I would not want it to be a bland top 10 like previously. More of an FFR type ranking system in that you are compared to all players. I am wondering, is a rank wipe mandatory before the release of a ranking system? (if there is one)
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                        January 12th, 2008, 10:15 PM #22 nestlekwik
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                        Re: New idea for spin it up
                        I would say a score wipe is necessary due to people getting scores through "alternative means."
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                        January 12th, 2008, 10:37 PM #23 Afrobean
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by nestlekwik
                        I would say a score wipe is necessary due to people getting scores through "alternative means."

                        Which is part of the reason why locked 4 positions is bad. It makes cheated play a lot easier.
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                        January 12th, 2008, 10:56 PM #24 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by nestlekwik
                        I would say a score wipe is necessary due to people getting scores through "alternative means."

                        Even though I also find it necessary for the scores to be wiped, they cheaters who still are on the site will just go ahead and do it again.
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                        January 12th, 2008, 11:01 PM #25 L0NEvvolf
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        Even though I also find it necessary for the scores to be wiped, they cheaters who still are on the site will just go ahead and do it again.

                        well theres gotta be a way to stop hackers is this site run with html ??? i did a little bit of coding in my past i may be able to try and figure it out but i highly doubt it wait no very highly doubt it
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                        January 12th, 2008, 11:06 PM #26 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by L0NEvvolf
                        well theres gotta be a way to stop hackers is this site run with html ??? i did a little bit of coding in my past i may be able to try and figure it out but i highly doubt it wait no very highly doubt it

                        Not only would you have programs being run like FFR does (did), but AHK would be a cheaters best friend.
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                        January 12th, 2008, 11:08 PM #27 nestlekwik
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        Not only would you have programs being run like FFR does (did), but AHK would be a cheaters best friend.

                        It's taken care of, at least on paper/in theory.
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                        January 12th, 2008, 11:09 PM #28 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by nestlekwik
                        It's taken care of, at least on paper/in theory.

                        When will that be put to the test?
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                        January 12th, 2008, 11:11 PM #29 nestlekwik
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        When will that be put to the test?

                        Um ... April 31st?
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                        January 12th, 2008, 11:52 PM #30 lightdarkness
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by MixMasterLar
                        The other Admins do work on the site alot...granted, I think SiU would be better then all those Profile updates they do, but I dont think they just sit on their cans and go "hahaha SiU dying yuk yuk" either

                        The people who do updates to the profiles usually have nothing to do with SiU or many other parts of the site
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                        January 12th, 2008, 11:57 PM #31 chunky_cheese
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                        Re: New idea for spin it up
                        My suggestion for the inclusion of jumps would be a little simpler,

                        when a jump comes along in a song, a circular center note could come along that requires the user to click their left or right mouse button (or some other means, seeing as accidentally clicking links might happen, unless the spin it up page were reconstructed to suit this) and move their mouse to a spin-note aswell. Could always be seperate, as just a center note, but it would add something, almost like Beatmania.
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                        January 13th, 2008, 12:19 AM #32 Kekeb
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by nestlekwik
                        I would say a score wipe is necessary due to people getting scores through "alternative means."

                        Like in heyitsmee's videos lol.
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                        January 13th, 2008, 03:03 AM #33 Zageron
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                        Re: New idea for spin it up
                        I didn't read every single post. But may I suggest using a double step? I think Tass said it. But
                        Two player stepfiles could be converted
                        < \/ /\ > < /\ \/ >
                        no?
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                        January 13th, 2008, 11:33 AM #34 thechild
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by Zageron
                        I didn't read every single post. But may I suggest using a double step? I think Tass said it. But
                        Two player stepfiles could be converted
                        < \/ /\ > < /\ \/ >
                        no?


                        Yes.
                        I have a question for whoever tests the files before they get onto SiU (or not). What program do you use. Do you have the actual SiU flash on your computer and you put it on and play it? Sorry for the stupid question.
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                        January 13th, 2008, 11:56 AM #35 L0NEvvolf
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                        Re: New idea for spin it up
                        o ok kinda a random question but i hate the way stepmania is set up so i never play it but i wanna start making alot of stepfiles and sutch is there any way to make a stepfile using a diffrent engine more like ffr's. you know like same speed mods same size screen and everything and if not i think there should be an add on to the site just for making files for FFR and SIU it could have the same arrrow color sceam and i bpm finder in it so all the programs you would need to make a stepfile in one what you think???
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                        January 13th, 2008, 12:28 PM #36 nestlekwik
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by thechild
                        Yes.
                        I have a question for whoever tests the files before they get onto SiU (or not). What program do you use. Do you have the actual SiU flash on your computer and you put it on and play it? Sorry for the stupid question.


                        They are initally played in Stepmania, where after adding a bunch of songs, I know what to look for. Then I do the conversions and play the file in the SIU game itself to ensure there is no foul play.

                        As for file creation, I wouldn't recommend anything other than the Stepmania editor, really. You could always do it the old-school way and create the entire file from within Notepad or download other programs, but that's your choice.
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                        January 13th, 2008, 02:07 PM #37 jugglinguy
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by L0NEvvolf
                        o ok kinda a random question but i hate the way stepmania is set up so i never play it but i wanna start making alot of stepfiles and sutch is there any way to make a stepfile using a diffrent engine more like ffr's. you know like same speed mods same size screen and everything and if not i think there should be an add on to the site just for making files for FFR and SIU it could have the same arrrow color sceam and i bpm finder in it so all the programs you would need to make a stepfile in one what you think???

                        You can change the window size and the speedmods in SM.
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                        January 13th, 2008, 04:02 PM #38 Zageron
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                        Re: New idea for spin it up
                        Someone should script a SiU editor.

                        Boot up.
                        Screen shows disk.
                        Plays song.
                        Uses record function.
                        Can use mouse by moving and clicking, or keyboard.

                        Syncing would be difficult :/ But.....
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                        January 13th, 2008, 04:22 PM #39 MixMasterLar
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                        Re: New idea for spin it up
                        Syncing would be hell. I wouldnt use that for stepping even if it ment I got paid for it.

                        Quote:
                        The people who do updates to the profiles usually have nothing to do with SiU or many other parts of the site
                        I know, but tis would be sweet if someone came over just to fix all the bugs. I saw that Tass said Kit had the main code, so did he/she do the main coding on it?

                        Quote:
                        when a jump comes along in a song, a circular center note could come along that requires the user to click their left or right mouse button (or some other means, seeing as accidentally clicking links might happen, unless the spin it up page were reconstructed to suit this) and move their mouse to a spin-note aswell. Could always be seperate, as just a center note, but it would add something, almost like Beatmania.
                        I rather not have that. I mean we could step it in the SM solo editor but I dont see how it would add that much to the game.

                        Quote:
                        I didn't read every single post. But may I suggest using a double step? I think Tass said it. But
                        Two player stepfiles could be converted
                        < \/ /\ > < /\ \/ >
                        no?
                        I wouldnt mind seeing this as a option in game, or as another updated game (like FFR R2) Like I said I'll will gladly restep files in game, but I really think that should be treated as it's own game and have only like 20 of the current SiU songs.
                        wwwwaaayyy down the road, tho

                        Quote:
                        o ok kinda a random question but i hate the way stepmania is set up so i never play it but i wanna start making alot of stepfiles and sutch is there any way to make a stepfile using a diffrent engine more like ffr's. you know like same speed mods same size screen and everything and if not i think there should be an add on to the site just for making files for FFR and SIU it could have the same arrrow color sceam and i bpm finder in it so all the programs you would need to make a stepfile in one what you think???
                        There is a FFR skin on Stepmaniathings.com
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                        January 14th, 2008, 06:16 PM #40 L0NEvvolf
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                        Re: New idea for spin it up
                        Quote:
                        Originally Posted by jugglinguy
                        You can change the window size and the speedmods in SM.

                        how do i do that and what are the proper speed mods?? say for normal 1.75 and 2
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                        January 14th, 2008, 08:35 PM #41 MixMasterLar
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                        Re: New idea for spin it up
                        In the options, set it to always play in window

                        FFR plays all songs at 300 BPM, so 2X on FFR is 600BPM.
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                        Comment

                        • Tasselfoot
                          Retired BOSS
                          FFR Simfile Author
                          • Jul 2003
                          • 25185

                          #13
                          Re: Idea Megafourm!!!

                          moved to suggestions forum.
                          RIP

                          Comment

                          • chunky_cheese
                            FFR Player
                            • Jul 2004
                            • 1736

                            #14
                            Re: Idea Megafourm!!!

                            Perhaps it would be better to link threads rather than include every post?

                            Comment

                            • L0NEvvolf
                              FFR Veteran
                              • Nov 2006
                              • 2068

                              #15
                              Re: Idea Megafourm!!!

                              Originally posted by Tasselfoot
                              moved to suggestions forum.
                              thanx im terrible at these thread things cause i havent ever used them up till like a month ago also how do i link threads???

                              Comment

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