21992's at it again, paying out of his own pocket to encourage more people to get into MP. (See R1 General.) True, the playerbase was decimated by the offline period. Yeah, I know, devaluing the credit, but there are some arguments for it:
-Encourage MP activity and thus get more people able to get the Achievement Token for hitting Level 10. Apathy towards a game mode is just as good an excuse as whining about anti-skill to change a token requirement. That is to say, it's a horrible reason.
-Allow newbies to rack up credits more quickly (MP's raw scoring also has the incidental benefit of instilling good PA habits). Newbs are usually the ones to hop into prochat and demand an MP game while simultaneously hurting for credits--let's reward that.
One possible objection to this is that the beta engine multiplayer was never really hammered out, therefore would-be MP players are stuck with Legacy. I think Haku said once that lag got worse as a song went on, and was exacerbated with each subsequent level?
-Encourage MP activity and thus get more people able to get the Achievement Token for hitting Level 10. Apathy towards a game mode is just as good an excuse as whining about anti-skill to change a token requirement. That is to say, it's a horrible reason.
-Allow newbies to rack up credits more quickly (MP's raw scoring also has the incidental benefit of instilling good PA habits). Newbs are usually the ones to hop into prochat and demand an MP game while simultaneously hurting for credits--let's reward that.
One possible objection to this is that the beta engine multiplayer was never really hammered out, therefore would-be MP players are stuck with Legacy. I think Haku said once that lag got worse as a song went on, and was exacerbated with each subsequent level?






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