Otaku Speedvibe [Heavy] Requirements

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  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #1

    Otaku Speedvibe [Heavy] Requirements

    I think you should fix this while you're at it...

    Change this to be any difficulty "9" on the old scale pretty much.

    Just a thought I suppose.
    40
    48-52
    0%
    4
    48-54
    0%
    13
    49-52
    0%
    1
    50-52
    0%
    22
  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #2
    Re: Otaku Speedvibe [Heavy] Requirements

    Maybe. I'm not sure how to convert this over since it used to be a pretty small range of songs (difficulty 65 on the old 1-99 scale). I'd want to see some community feedback on what would be a good idea here.

    For reference, the difficulties of the old unlocks are: 48 (Famouz), 50 (Seven), 51 (Video Out A, Evil Approaches, TGWP Part 4, Ruins, Amefuri Koneko), 52 (The Brain of the Moon, Tribal Transcendency).
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)

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    • Netjet!
      Sic itur ad astra
      FFR Simfile Author
      • Jan 2008
      • 4701

      #3
      Re: Otaku Speedvibe [Heavy] Requirements

      Completely forgot about [Heavy], haha. For a range, I looked at the current song requirement list as well as songs both more and less difficult than them. Currently, Famouz is a 48 while things like Amefuri Koneko, TGWP, Ruins, etc are 51.

      Would a suitable range then be 48-53? I know it's a small range but it fits many songs that would be of a good difficulty.
      RIP Steve Van Ness <3

      Comment

      • blindreper1179
        Vice President Of TGB
        • Jun 2006
        • 5900

        #4
        Re: Otaku Speedvibe [Heavy] Requirements

        I would just go with 48-52. Keep it the same since these were never changed like ONI. Seems fit.
        Originally posted by thesunfan
        absolutely I want to vomit on your face irl
        Originally posted by choof
        It was like trying to throw logic at a fuckin brick wall lmao
        Originally posted by choof
        whats more dense, a black hole or an icyworld file
        Originally posted by Celirra
        I've never been so disappointed by a man from Alabama than I am right now

        Comment

        • Xx{Midnight}xX
          FFR Player
          • Aug 2007
          • 8548

          #5
          Re: Otaku Speedvibe [Heavy] Requirements

          I don't personally like the idea of Famouz giving Heavy to be honest (Despite my personal obtain on it via this song)

          It's just simply a little to simplistic if you asked me

          Comment

          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #6
            Re: Otaku Speedvibe [Heavy] Requirements

            Famouz was always an outlier from that group after avmiss fix. Definitely didn't play like a 65 afterwards.

            My vote's for AAA'ing any song between difficulties 50-52. It's the closest range to the original requirement without including a boatload of songs that shouldn't really be included for this particular token if it's extended all the way down to 48.


            Originally posted by ilikexd
            i want to be cucked by cirno

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #7
              Re: Otaku Speedvibe [Heavy] Requirements

              If a person can AAA a song higher than a 48, I feel like they should be given [Heavy]. However, to keep it localized within a particular range, push it up to the rating of where VCs definitively begin, minus one.

              48 to 54 sounds fine to me. It might have been an extremely limited token in the past, but if a person can do well on a file that is rated higher because they are stronger at a particular technique, why not reward them?

              Comment

              • blindreper1179
                Vice President Of TGB
                • Jun 2006
                • 5900

                #8
                Re: Otaku Speedvibe [Heavy] Requirements

                Well, yeah now. But at that time, it's just as hard as any other. I tried to get heavy on that song for the longest time, and failed miserably. It has it's own skills in the file that differentiate it from the others.


                Edit: OWA makes a point. I got it before avmiss fixed(I think) so, that could be the reason....
                Originally posted by thesunfan
                absolutely I want to vomit on your face irl
                Originally posted by choof
                It was like trying to throw logic at a fuckin brick wall lmao
                Originally posted by choof
                whats more dense, a black hole or an icyworld file
                Originally posted by Celirra
                I've never been so disappointed by a man from Alabama than I am right now

                Comment

                • Netjet!
                  Sic itur ad astra
                  FFR Simfile Author
                  • Jan 2008
                  • 4701

                  #9
                  Re: Otaku Speedvibe [Heavy] Requirements

                  I suppose, but to some people it's still difficult - I got heavy from Famouz but I had a hard time with it. I guess we could put a poll up to see what we want to do:

                  Something like
                  48-52 (So includes Famouz and other songs within that range)
                  or
                  50-52 (Doesn't include it/others, but smaller range)

                  50-52 is a bit limited, however...
                  RIP Steve Van Ness <3

                  Comment

                  • Xx{Midnight}xX
                    FFR Player
                    • Aug 2007
                    • 8548

                    #10
                    Re: Otaku Speedvibe [Heavy] Requirements

                    I'd say 49-52 sounds good

                    It gets out Famouz while leaving in other songs that are on the easier spectrum

                    I am aware this also knocks out the older song "z" as well,but it kind of can't be helped sadly.
                    Last edited by Xx{Midnight}xX; 09-26-2012, 09:45 PM.

                    Comment

                    • One Winged Angel
                      Anime Avatars ( ◜◡^)っ✂╰⋃╯
                      FFR Simfile Author
                      • Mar 2007
                      • 10837

                      #11
                      Re: Otaku Speedvibe [Heavy] Requirements

                      50-52 includes a whopping 72 songs atm. An incredibly large range. Extending it further downwards would mean 100+ songs would unlock Heavy, which I don't think is appropriate given that the token was originally meant to be unlocked playing a specific difficulty on a 1-99 scale.

                      Hell, 50-52 might even be too large a range. But it still gets my vote.


                      Originally posted by ilikexd
                      i want to be cucked by cirno

                      Comment

                      • blindreper1179
                        Vice President Of TGB
                        • Jun 2006
                        • 5900

                        #12
                        Re: Otaku Speedvibe [Heavy] Requirements

                        49-52 is 83 songs right now, and that's definitely going to expand. Sounds perfect.
                        Originally posted by thesunfan
                        absolutely I want to vomit on your face irl
                        Originally posted by choof
                        It was like trying to throw logic at a fuckin brick wall lmao
                        Originally posted by choof
                        whats more dense, a black hole or an icyworld file
                        Originally posted by Celirra
                        I've never been so disappointed by a man from Alabama than I am right now

                        Comment

                        • woker-X
                          .... :.. .:. ::
                          FFR Simfile Author
                          • Mar 2007
                          • 1040

                          #13
                          Re: Otaku Speedvibe [Heavy] Requirements

                          Only diff 50... Do it!!

                          Jk... 50-52 sounds fine

                          Comment

                          • bmah
                            shots FIRED
                            Profile Moderator
                            FFR Simfile Author
                            Global Moderator
                            • Oct 2003
                            • 8448

                            #14
                            Re: Otaku Speedvibe [Heavy] Requirements

                            I updated this thread to include a poll, so mark your votes.

                            Comment

                            • foxfire667
                              The FFRchiver
                              FFR Music Producer
                              • Jun 2009
                              • 2169

                              #15
                              Re: Otaku Speedvibe [Heavy] Requirements

                              50-52 is probably a more accurate way of setting up the token, mainly considering how Famouz was essentially the only non 65 on the list that unlocked it at the time.

                              It would probably be more relevant to remove the one song that is a few difficulties below the range (and probably shouldn't have unlocked [heavy] to begin with) than to keep it and include a lot of under 65 songs from the older list. That's just me though, and if the 48-52 range is adopted I certainly wouldn't have a serious issue with that either.
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