Velocity Engine Multiplayer

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #31
    Re: Velocity Engine Multiplayer

    Well I identified right away a feature this could use- a way to back out of a song you've already loaded if the other person suddenly doesn't want to play that song...


    Comment

    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #32
      Re: Velocity Engine Multiplayer

      LOL okay here's a bug:

      I left the settings window open when the MP match started and it crashed my flashplayer hahaha

      probably crashes if you leave the shop or the news up as well...


      EDIT- tested a few more things.
      Left a music preview running when the match started and it canceled the preview music like it's supposed to, so that works.


      However if you leave the chat bar highlighted as you play you get

      asklsakslakslksasklksakslskasklslaksklksasklalsklksasklakslksakslklsaskaksllkllkskasakklsaksalsklksalkaklskaslkasklsakaslkslksalsaslllklklaskasklaklkasasssaklskaslkalksakslksasklskalsklksasklakslksasklalsksasklksaksklksasklskasklkslsaklkkllsklakaslslaskaklaalklskslksalksslaksasasllssklksalkalslklklskalklklklklksakslksklsksaaalkkslslakasklslkskaalslsllsssallkakaksllskksakaaalkksllsaaslklkslslkkaasasslkaksasasasasasklakslksasklsklksakslskasklskasklakslksaksasklakslksakslasklksalkslksakslksasklalsklksakslksakslskasklksasklaksklsksasklkasklksakslksaksasklksasklsklksasklksaksasklksaksklksasklsklksasalsklasklksasklsklksasklksksasklksasklsksklksasklsklksasklksasklksaalkskslalakssaaksksllklaksalkslaslksalksalsksakslasklkslaksaksklslaklsksakalslkakslakslkskasklaklakslsakalsklskasklalskalskasklsasklskasklakslksasklksaksalsklksakslasklksakslksasklakslksaksasklskasklksakslksalskaksklksasklksasklsksasklasklksklksakslksaksasklasklaksklsaklksasklkasklaklsksalakslkaslksakslaskalkslkaksaklsaksklaslaklsalkslksalkslaksklalsasklksalsklakskskaskkslkasklkslsklaklaslkslaksasksksksksk

      In the chat when you're done lol (major bonus points of anyone knows what file that is)


      I got one really bad lag at the start of the match but after that it wasn't totally unplayable- I was basically able to get my normal PA, but it was definitely slightly choppier than usual. The lag seemed to get worse as the song went on...


      EDIT 2- Yeah, to test the "lag gets worse as the song goes on" theory we played a 5 minute song- I noticed the lag after about 1 minute, and even the piss easy parts were totally unplayable after like 4 minutes. This is compared to me being able to AAA like normal for the first 30 seconds or so. The lag is definitely getting worse as the song goes on.

      EDIT 3- Played Lolo and there was no lag. Absolutely certain now that the lag is somehow related to the length of time the match has been going on.

      EDIT 4- Tested sidescroll (I failed miserably lol, but all in the name of science!) and it seems that different scroll mods are working fine, so that's good for all the downscroll players out there ^_^

      EDIT 5- I joined a room with a game in progress and the scores are displaying fine, obviously not real-time but fast enough (the speed at which the score display refreshed is clearly linked to the speed of the person's internet, Hakulyte's displayed almost in real-time whereas icyworld's display was like a slideshow lol)
      Oddly though it showed "no song selected" instead of what they were actually playing. This fixed itself once I was there for the players actually selecting the song, but it seems if you join in the middle as an observer, the song name doesn't show up. Or possibly this is related to the bug Hakuylte found where the song title turns invisible, not sure if he was still testing that when I showed up.

      EDIT 6- Here's another bug. Not sure what's going on here tbh...
      Last edited by hi19hi19; 11-1-2011, 11:25 AM.


      Comment

      • Sweet_Feet
        Washed Up
        • Oct 2005
        • 1934

        #33
        Re: Velocity Engine Multiplayer

        Had a bit of an issue joining as a player earlier today. I was playing alone while sitting in the main lobby before hand so I'm not sure whether or not this has anything to do with it. Anyhow, I was just clicking on "join" but it wasn't registering so I reloaded my SA and it seemed to fix the issue.

        Comment

        • i love you
          Live a wonderful life~
          FFR Simfile Author
          • Oct 2006
          • 7313

          #34
          Re: Velocity Engine Multiplayer

          I think most of those lag issues would be solved if there was a way for people to chat while a game is in session without causing the people playing to lag. That would definitely be a MAJOR bug fix for that issue. As for the other issues that hi19/sweet_feet mentioned, having those fixed would definitely make MP much more stable and replayable.
          ===============================
          The idea that RDCP 3 may come out in the future is a fun thought to have~
          ===============================

          Comment

          • hi19hi19
            lol happy
            FFR Simfile Author
            • Oct 2005
            • 12194

            #35
            Re: Velocity Engine Multiplayer

            Meh I think I'm done, reported everything I could find above.
            The thing with it displaying how many spectators are in the room was really weird, it seemed to never update at all unless you left the room and re-joined.

            Hakulyte said he found some glitch that makes your song name disappear, I'll let him explain that.


            If there's no way to fix the lag caused by having people talk in chat, at the very least lock the chat entirely while a match is going so people can't grief. That would also be a cheap fix for the aslksakslakslakslakslaklsalskalskalskksksllllaksksa problem
            Last edited by hi19hi19; 11-1-2011, 11:36 AM.


            Comment

            • Emo_Saur_
              FFR Veteran
              • Feb 2007
              • 2952

              #36
              Re: Velocity Engine Multiplayer

              You can't random songs from the list.

              Other than that, I can play in browser with minimal lag spikes.
              Last edited by Emo_Saur_; 11-1-2011, 11:43 AM.
              sigpic

              Comment

              • Bluearrowll
                ⊙▃⊙
                FFR Simfile Author
                • Nov 2007
                • 7376

                #37
                Re: Velocity Engine Multiplayer

                The settings page is opening and closing on it's own, despite refreshing...

                Also I can confirm Hi19's progressive lag - below minute songs are fine, but as the song progresses lag becomes more and more unbearable.

                1st in Kommisar's 2009 SM Tournament
                1st in I Love You`s 2009 New Year`s Tournament
                3rd in EnR's Mashfest '08 tournament
                5th in Phynx's Unofficial FFR Tournament
                9th in D3 of the 2008-2009 4th Official FFR Tournament
                10th in D5 of the 2010 5th Official FFR Tournament
                10th in D6 of the 2011-2012 6th Official FFR Tournament

                FMO AAA Count: 71
                FGO AAA Count: 10

                Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
                PS: Cool AAA's Terry
                - I Love You


                An Alarm Clock's Haiku
                beep beep beep beep beep
                beep beep beep beep beep beep beep
                beep beep beep beep beep
                - ieatyourlvllol

                Comment

                • Sweet_Feet
                  Washed Up
                  • Oct 2005
                  • 1934

                  #38
                  Re: Velocity Engine Multiplayer

                  Hi19 is definitely on to something with song lengths.

                  edit: ^ loading progress within the song title is pretty neat.

                  edit2: what happened to the MP lvl bar?
                  Last edited by Sweet_Feet; 11-1-2011, 11:46 AM.

                  Comment

                  • Velocity
                    Doing the wrong thing the right way since 2010.
                    FFR Simfile Author
                    FFR Administrator
                    • Jul 2007
                    • 1817

                    #39
                    Re: Velocity Engine Multiplayer

                    so progressive lag also happens in v2 of my MP engine then?

                    Also Bluearrowll, your settings key and right arrow key are both L

                    Comment

                    • Sweet_Feet
                      Washed Up
                      • Oct 2005
                      • 1934

                      #40
                      Re: Velocity Engine Multiplayer

                      Originally posted by Velocity
                      so progressive lag also happens in v2 of my MP engine then?
                      From what I can tell so far yes. The first 350-400 notes of No Purpose Flower just now were amazingly smooth but I picked up some lag afterwards.


                      Playing with SA9, windows classic theme, low quality and a hidden PA count btw.

                      Haku is lag free right now on v2.
                      Last edited by Sweet_Feet; 11-1-2011, 12:22 PM.

                      Comment

                      • MaxGhost
                        FFR Veteran
                        • Feb 2008
                        • 2141

                        #41
                        Re: Velocity Engine Multiplayer

                        Suggestion: Opponent's PA on the right (yours is in the left already). I can't check how well I'm doing by looking down without ****ing up really bad. If it's on the left or something, I can more easily see my opponent's score with my peripheral vision.

                        Comment

                        • Sprite-
                          HAVE ME WITH VODKA
                          FFR Simfile Author
                          • Aug 2005
                          • 7316

                          #42
                          Re: Velocity Engine Multiplayer

                          Right. I suggested that, and/or an easy indication to tell if your opponent has failed.

                          Comment

                          • Sweet_Feet
                            Washed Up
                            • Oct 2005
                            • 1934

                            #43
                            Re: Velocity Engine Multiplayer

                            Originally posted by Sprite-
                            and an easy indication to tell if your opponent has failed.
                            This would be extremely useful.

                            Just switched my speed mod to a more stable one (i.e. 1.5;1.75 or 2.0) Can somebody else check to see if they get lag on these speed mods?

                            Comment

                            • Sprite-
                              HAVE ME WITH VODKA
                              FFR Simfile Author
                              • Aug 2005
                              • 7316

                              #44
                              Re: Velocity Engine Multiplayer

                              Also another thing, show their MP level by their name/avatar.

                              Comment

                              • Bluearrowll
                                ⊙▃⊙
                                FFR Simfile Author
                                • Nov 2007
                                • 7376

                                #45
                                Re: Velocity Engine Multiplayer

                                Minor suggestion: time stamps for all the chats in MP? That way you know you're replying to something from 3 seconds ago or 3 minutes ago.
                                1st in Kommisar's 2009 SM Tournament
                                1st in I Love You`s 2009 New Year`s Tournament
                                3rd in EnR's Mashfest '08 tournament
                                5th in Phynx's Unofficial FFR Tournament
                                9th in D3 of the 2008-2009 4th Official FFR Tournament
                                10th in D5 of the 2010 5th Official FFR Tournament
                                10th in D6 of the 2011-2012 6th Official FFR Tournament

                                FMO AAA Count: 71
                                FGO AAA Count: 10

                                Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
                                PS: Cool AAA's Terry
                                - I Love You


                                An Alarm Clock's Haiku
                                beep beep beep beep beep
                                beep beep beep beep beep beep beep
                                beep beep beep beep beep
                                - ieatyourlvllol

                                Comment

                                Working...