Dear Stepfile Artists,
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Originally posted by Jewpinthethird"Hey Keywii" Said Foil in a raspy voice.
"Hey Foil. What's that you got there?" inquired Keywii.
"Oh, just my cock." Replied Foil.
"That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
"NOOOOOOOOOOOO!" Yelled Foil in horror.
"Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back. -
Re: Dear Stepfile Artists,
FFR is gaym. gaym should be fun.
If you think hard no fun, don't play them.
It's the general argument that most people are throwing back, and it's true. You really should realize that if you think a 10 is a 12, then you should probably just treat it as a 12. difficulties are all subjective, and it's up to you to think how hard a song is. and if you don't like that difficulty, simply stay away from it.Comment
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Re: Dear Stepfile Artists,
I would like to point out I agree with this. In my opening post I even made mention of a level 9 feeling like a low 10 would be fine. I have no problems with a challenge within level ranges to make one a better player. NONE. My problem lies in the way you all argue " FFR is evolving ". The problem with that is the gap between difficulties within the same category become HUGE and your " fine " with it because, well " your just better ", and I should deal with it by " Just get better ". Absurd.I don't want this to sound elitist or whatever it may come off as, but I really haven't noticed the 'supposed' recent increase in difficulty within each boundary for new files being added to the game...aside from the obvious addition of hands in lower-level songs (which I really don't think are that big of a deal, it's refreshing to see hands in a 7 or 8 every once in a while)
That being said, it's obvious almost everyone else seems to believe otherwise, so perhaps something should be done.
Then again, completely eliminating difficulty spikes for all future files would be retarded, and bumping up the difficulty of the song to match the file's hardest 'section' would also be quite foolish........eh
It should not be this way, and for anyone who is not AAAing FMO's and FGO's all day, but still logs in from day to day to enjoy themselves, after a while I notice the huge difference in many of the songs withing the same difficulty category, and this I DO have a problem with.
Sorry this will be my last post, at least for today. Life calls." Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day
To the last syllable of recorded time,
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more: it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. " ~ W.SComment
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Re: Dear Stepfile Artists,
Ok so I read this post asI would like to point out I agree with this. In my opening post I even made mention of a level 9 feeling like a low 10 would be fine. I have no problems with a challenge within level ranges to make one a better player. NONE. My problem lies in the way you all argue " FFR is evolving ". The problem with that is the gap between difficulties within the same category become HUGE and your " fine " with it because, well " your just better ", and I should deal with it by " Just get better ". Absurd.
It should not be this way, and for anyone who is not AAAing FMO's and FGO's all day, but still logs in from day to day to enjoy themselves, after a while I notice the huge difference in many of the songs withing the same difficulty category, and this I DO have a problem with.
Sorry this will be my last post, at least for today. Life calls.
"like omg totally" "like i broke my nails" "like omg srs? no way -flail hand-"Comment
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Re: Dear Stepfile Artists,
PROVIDE EXAMPLES. All of your arguments are pretty much worthless until you prove what you're saying. I am 100% confident that there are zero 10's that play like 12's. There aren't going to be ANY gaps higher than one level of difficulty. You're going to get 10's that play like 11's, and 11's that play like 12's due to subjectivity.I would like to point out I agree with this. In my opening post I even made mention of a level 9 feeling like a low 10 would be fine. I have no problems with a challenge within level ranges to make one a better player. NONE. My problem lies in the way you all argue " FFR is evolving ". The problem with that is the gap between difficulties within the same category become HUGE and your " fine " with it because, well " your just better ", and I should deal with it by " Just get better ". Absurd.Originally posted by Jewpinthethird"Hey Keywii" Said Foil in a raspy voice.
"Hey Foil. What's that you got there?" inquired Keywii.
"Oh, just my cock." Replied Foil.
"That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
"NOOOOOOOOOOOO!" Yelled Foil in horror.
"Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.Comment
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Re: Dear Stepfile Artists,
Yeah this thread should be ////I would like to point out I agree with this. In my opening post I even made mention of a level 9 feeling like a low 10 would be fine. I have no problems with a challenge within level ranges to make one a better player. NONE. My problem lies in the way you all argue " FFR is evolving ". The problem with that is the gap between difficulties within the same category become HUGE and your " fine " with it because, well " your just better ", and I should deal with it by " Just get better ". Absurd.
It should not be this way, and for anyone who is not AAAing FMO's and FGO's all day, but still logs in from day to day to enjoy themselves, after a while I notice the huge difference in many of the songs withing the same difficulty category, and this I DO have a problem with.
Sorry this will be my last post, at least for today. Life calls.Comment
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Re: Dear Stepfile Artists,
SOoooOooo many words, so little evidence or concrete examples. It's like talking to a goddamn politician.
Anyway, what I'm getting from this is that there are certain patterns which are hard for you but easy for other people. Any 10 with those patterns feels like a 12 to you despite not really being all that hard for other people. Many people have issues with certain patterns (i.e. I suck at runningmen) or sections of a file (mindblocked) but most people don't... flip out about it so much 0_oComment
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Re: Dear Stepfile Artists,
If difficulty anomalies bother him this much on FFR, wait till he tries out something like IIDX or Pop'n.
Damn.Comment
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Re: Dear Stepfile Artists,
I'd like to take a moment to point out that this statement is completely and utterly false.
Lets compare a few songs since you're looking for examples.
9s
Old:
Hyper Pressure
Seven
Final Fantasy 3 Boss
New:
Automata
Champion Freeverse
Comfortably Lost
2008
10s
Old:
Cutting Circles
Mute City Remix
State of Emergency
Turbulence
Be Princess
New:
Fast Asleep
Camel
analyzed
AcidAce
He's A Pirate
11s
Old:
Southern Cross
None Would Escape
Novo Mundo
K8107
Lawn Wake 4
Counter Strike Gun Sounds and Ievan Polkka were even 11s for a while..
New:
Flesvelka
Passage D
Aim Burst
Distorted God
Cinnamon Roll
Dance and Zeal
Yea none of these songs belong in the same difficulty.







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Re: Dear Stepfile Artists,
I'm not really sure if you're trying to argue that songs are too hard these days
or you have some massive beef with the way files are assigned difficulties
(or both)
@Files being too hard: Yes, this is done mainly to cater to the people who are better at this game. But if a lot of people (who have active input through stuff like posting brag board scores) are getting a lot better, and they reach a point where they stop being able to AAA stuff, what then?
I think that's more or less obvious that people who play this game in a 'competitive sense' will probably agree that while they do enjoy the music, getting the score is priority 1. If I had to guess, I would say a vast majority of the people who AAA songs at a higher level will tend not to go back to play those songs ever again, whether it's out of frustration or that they have achieved the maximum possible score and no longer have an incentive to play it.
But if people force themselves to play the same song over and over again (stuff they cannot perfect/improve anymore), they will end up getting tired of it. Not everyone gains skill at a linear/exponential rate. Plenty of people at the top of the ladder AAA songs the second they come out, "next plz." This applies to very few people who play the game though, but it's a fairly large voice in the community because casuals almost never give feedback (correct me on this if I'm wrong). Why would they care right? They're there for the music (although limiting charts to one per song is pretty silly in the fact that casuals basically can not play along with songs that they might like but lack the skill to play, but that's another matter). These people are also the people who play the most, and have reasons for wanting more songs on that level.
Stepartists also like to step more difficult songs. It is more interesting on the stepartist's point of view (imo), and I think the satisfaction of completing a chart on a difficult song far exceeds the satisfaction of finishing an easy chart.
Layering is an essential part of what constitutes a good stepfile these days, regardless of difficulty. Imagine trying to play or listen to an instrument with no dynamic contrast, or try to follow/define a drum and bass song by only it's snare drums. If you want to play a game with no layering, go play osu!. Some songs might be a tad overlayered or underlayered, but in general the judges are fine at accepting files within reasonable ranges of layering. This is a section where I can just say, deal w/ it :shades:
@the difficulty system: I am not entirely sure on this, but most of the difficulty adjustments that FFR has implemented has affected the more difficult songs. The fact that there is a 13-tier difficulty system is bad enough for describing a wide gamut of difficulties, but trying to fine tune the songs from 9-12 doesn't really help it's cause either. Having a 1-number difficulty system always brings problems, but it's unavoidable for a simple and convenient way to get things done (that not a lot of people care about tbh). Personally I think an entirely difficulty overhaul should be made that overlooks every song in the game and to readjust, but it's no easy task. And honestly, songs that you feel are given incorrect difficulty assignments will no way ever be +/- 1 of it's assigned difficulty unless it's like really old.We climb up a lot of ladders, and fall down a lot of chutes.Originally posted by Gundam-Dudemy semen is flying through the air as we speak
Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017
Keep it real pls. Will deny requests I cannot manage.



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Re: Dear Stepfile Artists,
You're comparing low 11's to high 11's and etc. Especially in the case of FMO's, it doesn't seem that you are considering the removal of avmisses. Consider the average difficulty, and I think you'll find different results.Originally posted by Jewpinthethird"Hey Keywii" Said Foil in a raspy voice.
"Hey Foil. What's that you got there?" inquired Keywii.
"Oh, just my cock." Replied Foil.
"That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
"NOOOOOOOOOOOO!" Yelled Foil in horror.
"Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.Comment














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